Quote:
Originally Posted by BlueMelon
A lot of the stuff listed here we want players to discover on their own. Flower picking doesn't really require a tutorial, if you goto the flower shop it explains it quite well, same with using the ATM and buying a car, sparring, its pretty self explanatory.
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I don't think self-explanatory means what you think it means XD
If flower picking and everything else was self-explanatory, you wouldn't need explanations in the shops.
Basically, to make shops/services that have quasi-tutorials already in them a non-issue, you just strip those old ones out, and use one unified pop-up tutorial system.
That's one thing about Era that hasn't really so much annoyed me as kind of been in the background and becomes noticeable every now and then. The systems on this game, for the most part, are really patchwork. Nothing really matches with anything else, since everything was made by different people, at different times, with different teams. Everything just feels fragmented.
Those little tutorials are a good example. Sometimes you talk to someone who gives you a multi-page chat pop-up to scroll through. Sometimes the explanation is just a little note on a GUI. Sometimes it shows up in the messages in the corner of the screen. Sometimes it'll set your chat to display the explanation. It just doesn't have the feeling of a unified, monolithic help system that you now have the opportunity to create.
Monolithic - adjective:
consisting of one piece; solid or unbroken.