Quote:
Originally Posted by Draenin
It's totally relevant, actually. Andy is correct about what he said.
Just don't name your maps in stupid ways and you can apply addtiledef2 to a wide range of maps all at once. I've done so on World of Tomorrow in order to have animated tiles available in all of our dungeons using that method.
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nope, while i agree with the said principle you are oblivious to the problem at hand here
the problem being described here is that if you apply a tileset to a level prefix, your current level has to begin with that prefix in order to see the tileset. so if you can see that level on your screen but you are not actually within it, you will not see the tileset that has been applied to its level name prefix
as a result it is impossible to use two different tile images while using the same tile values on the same map
Quote:
Originally Posted by Draenin
Also, watching you guys struggle with all of this is kind of hilarious. The solutions to most things listed here are glaringly obvious.
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