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  #1  
Old 09-11-2009, 06:30 PM
DustyPorViva DustyPorViva is offline
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Layer Potential

Just one of the small benefits of layers, and why Stefan should try to give it just a little more support... like adding it to the editor! And adding other important things like player.layerlevel or something!
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Look at that! There are NO NPCs or custom tiles in there!

Actually, this doesn't show off exactly what I wanted to because Graal only supports 8bit PNGs, and my original tileset for layers used alpha blending and such for shadows(Which is why there are no shadows).

Feel free to post whatever benefits you think there are to layers. I know Zero has done some fancy stuff with them like having full backgrounds behind the level(which I have done as well, but don't have the files anymore). Pictures only better the cause!

A little more info. This level wasn't constructed easily. Even though the level itself is simply and pretty ugly. It took me about 45minutes-1hour to construct it out of 3 levels(correctly), and then copy/paste the text data of the 3 separate levels into one level. Opening this level in the editor and saving will delete all the layers. It's actually so annoying to mess with, that I can't even be bothered to fix minor tile errors and such that I missed originally.
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Old 09-11-2009, 07:23 PM
Tigairius Tigairius is offline
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I am tired of posting this, but yes, I would love more support for tile layers, it could revolutionize level editing if it were implemented correctly.
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Old 09-11-2009, 07:32 PM
DustyPorViva DustyPorViva is offline
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Quote:
Originally Posted by Tigairius View Post
I am tired of posting this, but yes, I would love more support for tile layers, it could revolutionize level editing if it were implemented correctly.
There are worries for such a thing. Even implementing layers in the offline editor would mean more support in other areas. For example, predefined objects would have to be able to support the data of multiple layers as well. My house, for example, consists of tiles from two layers, therefor the predefined NPC would have to store the tiles for both of those.

My path consists of two layers as well. The dirt and grass as a layer, and the path transitions themselves as a layer above them. It'd be nice if editor scripts could somehow manipulate layers as well for things like the path editor to be compatible(which is actually just a GS1 script...).

Stefan has also posted that it'd be quite easy to have layers drawn over players and such... so ya, support for that would double the potential!

Last edited by DustyPorViva; 09-11-2009 at 09:59 PM..
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Old 09-11-2009, 09:57 PM
Soala Soala is offline
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Old 09-16-2009, 04:08 AM
DustyPorViva DustyPorViva is offline
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<3 Fry and co.
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Old 09-16-2009, 04:28 AM
Luda Luda is offline
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Old 09-16-2009, 10:41 AM
Codein Codein is offline
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Quote:
Originally Posted by DustyPorViva View Post
<3 Fry and co.
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Holy ****. That's awesome.
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Old 09-17-2009, 12:58 AM
zokemon zokemon is offline
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Quote:
Originally Posted by DustyPorViva View Post
Stefan has also posted that it'd be quite easy to have layers drawn over players and such... so ya, support for that would double the potential!
10x potential!
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Old 09-17-2009, 04:16 AM
SwimChao SwimChao is offline
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Support, isn't it obvious why?
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Old 09-17-2009, 05:02 AM
Crono1508 Crono1508 is offline
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This would expand variety to the max for level editors.
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