Just one of the small benefits of layers, and why Stefan should try to give it just a
little more support... like adding it to the editor! And adding other important things like player.layerlevel or something!
Look at that! There are NO NPCs or custom tiles in there!
Actually, this doesn't show off exactly what I wanted to because Graal only supports 8bit PNGs, and my original tileset for layers used alpha blending and such for shadows(Which is why there are no shadows).
Feel free to post whatever benefits you think there are to layers. I know Zero has done some fancy stuff with them like having full backgrounds behind the level(which I have done as well, but don't have the files anymore). Pictures only better the cause!
A little more info. This level wasn't constructed easily. Even though the level itself is simply and pretty ugly. It took me about 45minutes-1hour to construct it out of 3 levels(correctly), and then copy/paste the text data of the 3 separate levels into one level. Opening this level in the editor and saving will delete all the layers. It's actually so annoying to mess with, that I can't even be bothered to fix minor tile errors and such that I missed originally.