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  #286  
Old 05-04-2010, 05:05 PM
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OMG.
Ok, so how is the service of graal online for the pc update v6 going? Is there an ETA on this service that is an update to the game I paid for in like 2003,2005,2005,2007,2009?
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  #287  
Old 05-04-2010, 05:51 PM
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Hopefully I'll word this right eventually and instead of arguing in a thread about beta test for windows for v6 about something this thread isn't about, someone will answer...
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  #288  
Old 05-04-2010, 05:56 PM
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As I wrote before, there is no exact ETA since they're prioritizing the iPhone apps before anything Graal PC related.
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  #289  
Old 05-04-2010, 06:07 PM
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So whats the progress of v6 pc, as there is plenty of bugs and stuff posted.
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  #290  
Old 05-05-2010, 11:17 PM
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Quote:
Originally Posted by Umat View Post
As I wrote before, there is no exact ETA since they're prioritizing the iPhone apps before anything Graal PC related.
Soon Stefan will make Graal iPhone P2P then?
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  #291  
Old 05-14-2010, 06:14 AM
alskdjfhg alskdjfhg is offline
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Still waiting for an OPEN BETA.
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  #292  
Old 05-14-2010, 06:31 AM
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Stefan did you make any progress with the one I've been raging about?

Quote:
Originally Posted by Maxo14 View Post
Soon Stefan will make Graal iPhone P2P then?
No?

Quote:
Originally Posted by alskdjfhg View Post
Still waiting for an OPEN BETA.
Don't see a point. You're not really missing out on any new features and I think the vast majority of the bugs have already been reported.
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  #293  
Old 05-14-2010, 06:58 AM
DustyPorViva DustyPorViva is offline
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Someone has already stated an open beta is out of the question with the client right now until the more serious bugs get fixed(timeout bug).
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  #294  
Old 05-14-2010, 07:11 AM
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Quote:
Originally Posted by DustyPorViva View Post
(timeout bug).
I was about to post about that, too. I'm not sure how difficult such a bug is proving, but not even the closed-Beta testers have had an update since March 13th. With any hope though, the timeout bug has been focused on in Beta 5.
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  #295  
Old 05-18-2010, 04:24 PM
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I'm currently having issues with a scripted timevar3 system, and have narrowed it down to the math involving large numbers to be at fault.

PHP Code:
//#CLIENTSIDE

function onCreated() {
  for (
temp.1temp.10temp.i++) {
    
this.scheduleevent(temp.i"MathBug""");
  }
}

function 
onMathBug() {
  
temp.largeNumber 1274191251.03// example server-side timevar2
  
echo("=========================");
  echo(
temp.largeNumber);
  echo(
timevar2);
  echo(
temp.largeNumber+timevar2);

Log:

PHP Code:
=========================
1274191251.029999972
186.784149184
1274191488
Should of been
1274191437.814149156
=========================
1274191251.029999972
187.783325184
1274191488
=========================
1274191251.029999972
188.781326272
1274191488
=========================
1274191251.029999972
189.77952576
1274191488
=========================
1274191251.029999972
190.77836608
1274191488
=========================
1274191251.029999972
191.776428224
1274191488
=========================
1274191251.029999972
192.774490368
1274191488
=========================
1274191251.029999972
193.773513792
1274191488
=========================
1274191251.029999972
194.78767392
1274191488 
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  #296  
Old 05-18-2010, 04:46 PM
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GuiArrayCtrl (text lists, etc) doesn't seem to obey "allowmultipleselections" and always allows multiple selections.
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  #297  
Old 05-18-2010, 08:49 PM
Tigairius Tigairius is offline
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Quote:
Originally Posted by fowlplay4 View Post
I'm currently having issues with a scripted timevar3 system, and have narrowed it down to the math involving large numbers to be at fault.
This is not really a bug though. The maximum integer value that Graal supports is 2^32, which is 1274191488, due to memory restrictions.
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  #298  
Old 05-18-2010, 08:52 PM
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I had issues doing comparisons of larger numbers with V6 client. Skyld showed me that comparing them as strings fixes the issue.
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  #299  
Old 05-18-2010, 08:53 PM
Tigairius Tigairius is offline
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Quote:
Originally Posted by Twinny View Post
I had issues doing comparisons of larger numbers with V6 client. Skyld showed me that comparing them as strings fixes the issue.
Yes, the limit for strings is much larger than for integers.
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  #300  
Old 05-18-2010, 11:11 PM
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Maybe some arbitrary-precision arithmetic is in order? I'm not sure how this would be handled due to GS2's dynamic typing though -- it could be a very hard-to-find bug if your script suddenly slows down once the numbers go above 2^32.
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