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  #121  
Old 07-17-2002, 05:05 PM
Dean Dean is offline
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Say "Change race" anywhere on Classic
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  #122  
Old 07-17-2002, 10:41 PM
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Ah, vampires are out. Excellent.
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  #123  
Old 07-17-2002, 10:47 PM
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Screwy. Shouldn't be resetting your race...
Sliding superfast verses dashing superfast is kind of irrelevant, it all takes place in the same cycle anyway.
Health drop for not drinking blood won't work, it'd ruin all the quests.
They can warp around outside at night.

Anyone have valid balance suggestions? Besides the vampires saying "WTS? I shouldn't be vulnerable to magic and catching fire, I should gain health from it because I am Alucard!" and the non-vampires saying "WTS? Vampires should be slow and weak so I can PK them easier!"

They catch fire when exploded, take doubledamage from magic, and gain 1 heart every AP drop (since I can't directly detect playerkills). They can dash around inside or at night outside, max of 20 tiles, with solid wall detection scripted. Anyone have an objective opinion on their balance in this current state, and suggestions to how to remedy it?
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  #124  
Old 07-17-2002, 11:03 PM
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I think the main problem is that outside in daylight, they're just normal humans with a buttload of weaknesses, and inside or at night, they're normal humans with a buttload of weaknesses who keep running into things because dash is tricky to control and you often end up running into someone's sword.
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  #125  
Old 07-17-2002, 11:30 PM
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Quote:
Originally posted by freddyfox
I think the main problem is that outside in daylight, they're just normal humans with a buttload of weaknesses, and inside or at night, they're normal humans with a buttload of weaknesses who keep running into things because dash is tricky to control and you often end up running into someone's sword.
I wish we (Vampires) could buy sunglasses or something so we can dash around during the day Also when you dash you know how it makes like an image of you, why not just do the whole image from the starting point to the finishing point where he stops at. I would also like to turn into a bat and maybe fly around (over water and things) during night :]
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  #126  
Old 07-17-2002, 11:38 PM
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Red face

I don't mind the dash but I think it goes too far a distance and it should have a gani (that all can see) when it is performed because it gets confusing. You could be fighting them and all of a sudden they dissappear, you'd think they warped or disconnected...And WHERE'S my Glub race?!

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  #127  
Old 07-18-2002, 12:17 AM
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Quote:
Originally posted by DragonX2


I wish we (Vampires) could buy sunglasses or something so we can dash around during the day Also when you dash you know how it makes like an image of you, why not just do the whole image from the starting point to the finishing point where he stops at. I would also like to turn into a bat and maybe fly around (over water and things) during night :]
That would make it WAY too powerful. No!
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  #128  
Old 07-18-2002, 12:21 AM
Dark-Dragoon Dark-Dragoon is offline
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make it so vamp dash leaves a trail. sometimes its like....impossible to find them.
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  #129  
Old 07-18-2002, 07:31 AM
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Vampdash trail, full heal on AP drop (which they can only do so often, usually at the loss of their own life repeatedly), burn 50% of the time, burn 3/4 as long (1/2 longer than humans do)...I guess we'll see how that works out.
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  #130  
Old 07-18-2002, 03:27 PM
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Ouch! That burns my face!

Starting on fire whenever someone hits you with a sword is kind of a big weakness...
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  #131  
Old 07-18-2002, 05:50 PM
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Just an idea...but Tyhm...maybe you could make it where life magic damages vamps, while death magic can heal them.

Also...the new vamp dash looks like you're sliding on ice...can this be fixed?
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  #132  
Old 07-18-2002, 06:48 PM
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Quote:
Originally posted by Nightmareangel
Just an idea...but Tyhm...maybe you could make it where life magic damages vamps, while death magic can heal them.

Also...the new vamp dash looks like you're sliding on ice...can this be fixed?
actually its more realistic like this. It has the effect that you are moving so fast it's hard to stop.

Also, Tyhm, you should give humans a MAJOR advantage magic wise seeing as they have no real strenghts
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  #133  
Old 07-18-2002, 07:11 PM
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Quote:
Originally posted by Valder


actually its more realistic like this. It has the effect that you are moving so fast it's hard to stop.

Also, Tyhm, you should give humans a MAJOR advantage magic wise seeing as they have no real strenghts
Grim Squeaker:

Actually the point of the humans is that while they have no actual strengths they also have no weaknesses.
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  #134  
Old 07-18-2002, 07:15 PM
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Quote:
Originally posted by Kaimetsu
Grim Squeaker:

Actually the point of the humans is that while they have no actual strengths they also have no weaknesses.
well if you consider that all the other races have special things then humans do have a disadvantage that they cannot do anything to defend from them...
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  #135  
Old 07-18-2002, 07:29 PM
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Quote:
Originally posted by Valder


well if you consider that all the other races have special things then humans do have a disadvantage that they cannot do anything to defend from them...
But you have no weaknesses, so the other races have no way to easily kill you, unlike vamps, lunaris, etc.
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  #136  
Old 07-18-2002, 07:43 PM
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Quote:
Originally posted by freddyfox


But you have no weaknesses, so the other races have no way to easily kill you, unlike vamps, lunaris, etc.
Then they should get a slight power disadvantage to compensate for the magic advantage...
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  #137  
Old 07-18-2002, 09:18 PM
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Full heal is a tool for newbies usually and burn 50% of the time makes vampires the suckiest race.
If you wanna make it balanced, just make a 0.5 heart drop every 20 seconds that player don't kill in =\
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  #138  
Old 07-18-2002, 09:22 PM
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If you intend to keep the vampire burning at least cancel it in indoors areas and spar rooms \=
Also, maybe there should just be a weakness in daytime, such as double hearts drop, or slow down, just not fire+\
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  #139  
Old 07-18-2002, 09:24 PM
AlexH AlexH is offline
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Off topic but does anyone know why classic lags really bad for me in all the outside levels.
The inside ones are fine but outside ones lag terribly.
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  #140  
Old 07-18-2002, 10:59 PM
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Originally posted by AlexH
Off topic but does anyone know why classic lags really bad for me in all the outside levels.
The inside ones are fine but outside ones lag terribly.
Might be the Day/Night NPC or it could be a Lunaris nearby
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  #141  
Old 07-18-2002, 11:08 PM
Tyhm Tyhm is offline
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Need to figure out what I'm doing wrong with explosions. Obviously they were not intended to burst into flames when NOT exploded. 0.5 heart drop every 20 seconds of not-killing would render practically every quest impossible. I have to give them SOME weaknesses, and SOME strengths, but if you people can't even agree on whether they're over or underpowered I'll take them out utterly and you can just cope with the fact that you, the players, killed it.
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  #142  
Old 07-19-2002, 12:56 AM
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Quote:
Originally posted by Tyhm
0.5 heart drop every 20 seconds of not-killing would render practically every quest impossible.
Maybe make Indoors not have this effect?
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  #143  
Old 07-19-2002, 01:11 AM
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That lifedrop idea is kinda dumb. If it were like that nobody would play vampire.
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  #144  
Old 07-19-2002, 01:31 AM
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Quote:
Originally posted by brock128

Maybe make Indoors not have this effect?
Yeah, this is the best solution :P
Quote:
Originally posted by albus777

That lifedrop idea is kinda dumb. If it were like that nobody would play vampire.
Nobody wants to play as a vampire now because the vampires get burned and they can't pk +|
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  #145  
Old 07-19-2002, 03:22 AM
Tyhm Tyhm is offline
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Pity your primary concern is how easy Tyhm's willing to make it for you to butcher newbies.

50% chance of getting burned when exploded, not burned when slashed...yeah, I guess that'll work. If they come up still as The Ultimate PK Race (which isn't so bad, but there has to be balance), I'll give them a risk of bursting into flames while straying from the walls outside during the day. Not as severe though, weak flames, head back to the wall and they'll go out pretty quick.
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  #146  
Old 07-19-2002, 03:34 AM
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Vampires

Advantages
  • If they use the death spell then it kills if opponent is at half life. If not then it takes away 20% of their remaining life.
  • Blood Suck (passive). When damage is done to an opponent (through whatever means) the vampire gains 1.0. health if they are within 10 tiles of them.
  • Hide In Shadows(weapon). Only works during night. If they attack they become visible. (Its pretty much an escape weapon) Also baddies, with the exception of bosses, won't see them. Other vampires can still see them.

Disadvantages
  • Fire spell does double damage
  • When outside during daylight they move 15% slower and take double damage to all spells apart from death.
  • Gradually lose health (0.5 every 30 seconds) while in holy places.


I think thats pretty even.
I have other ideas for vampire advantages and disadvantages if you want to hear them. I don't know how many advantages/disadvantages you want for each though.
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  #147  
Old 07-19-2002, 03:40 AM
Dark-Dragoon Dark-Dragoon is offline
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Um...No.
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  #148  
Old 07-19-2002, 07:32 AM
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Quote:
Originally posted by brock128

Maybe make Indoors not have this effect?
That makes complete sense since it isn't really sunlight. I agree with that.

Tyhm is sure full of hate today.
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  #149  
Old 07-19-2002, 08:16 AM
albus777 albus777 is offline
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This is Locke Cole, not Albus.

With the Vampire's bloodlust, could you make it so that they gain 0.5 health back instead of a whole heart because the vampire's bloodlust advantage doesn't seem to take effect until after there opponent is dead and there for doesn't really help. It might when nations is up and Nation Wars start up, but with only 100 people on during mid day not very big wars are going to occur. And now that you can't attack while dashing, Vampires really don't have any advantages that help out during the battle.
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  #150  
Old 07-19-2002, 09:59 PM
Dark-Dragoon Dark-Dragoon is offline
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No more attack while dashing? Yuckor. Back to being a lunarian.
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  #151  
Old 07-19-2002, 11:43 PM
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Quote:
Originally posted by Dark-Dragoon
No more attack while dashing? Yuckor. Back to being a lunarian.
You can still shoot arrows while dashing, which is actually pretty useful.
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  #152  
Old 07-20-2002, 12:41 AM
Dark-Dragoon Dark-Dragoon is offline
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But i dont use npcs.
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  #153  
Old 07-20-2002, 04:15 AM
TheFrozenFiend TheFrozenFiend is offline
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Quote:
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But i dont use npcs.
Then you wouldnt be dashing in the first place.
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  #154  
Old 07-20-2002, 04:23 AM
DragonX2 DragonX2 is offline
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Quote:
Originally posted by Dark-Dragoon
No more attack while dashing? Yuckor. Back to being a lunarian.
You can still attack, just doesn't show sword slashing.
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  #155  
Old 07-20-2002, 05:26 AM
albus777 albus777 is offline
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Locke Cole:

Further testing shows that DragonX is right, but still think about it, with they I suggested earlier, if you have 9 hearts with a Lvl. 3 sword and your fighting someone with the same stuff and you hit them three times you have only gained 1.5 health back, so it wouldn't be that big of an advantage.
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  #156  
Old 07-20-2002, 06:51 AM
Dark-Dragoon Dark-Dragoon is offline
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I mean NPCW's that you use D to use.
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  #157  
Old 07-20-2002, 10:19 AM
albus777 albus777 is offline
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Locke Cole:

Oh and tyhm, Dark Cloud mention something about hats in the Nations thread and how he wanted hats to represent ranking in the nation... so that means there are going to be ranks in the Nations? And if so, how do you plan to select everyones rank?
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  #158  
Old 07-20-2002, 11:16 AM
GrappaRoo GrappaRoo is offline
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I lub candy.
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  #159  
Old 07-20-2002, 12:29 PM
Tyhm Tyhm is offline
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Wrong thread for it, but nation ranks (and subsequent hat rights) will be based on hours spent online in that nation.
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  #160  
Old 07-20-2002, 06:25 PM
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Vamps Weakness?

I'm not seeing the point of magic being the vamp's weakness, seeing as nobody uses magic for sparring, pking, defense etc, it won't make much of a difference, plus magic takes awhile to cast, with vampires being the fastest race, why not just take away their level 3 shield? This slows them down, making them have to rely on dash more, I don't really want a non l3shield vamp, but it makes a bit more sense then double damage magic. Or perhaps, the more holy of nations gives off an aura that causes a sword to double damage. Rather then making vamps vulernable they should only be vulnerable to the good classes. nations should be split, good evil. That a way the alliances are already there, it's just based on player agreements etc. Just a suggestion though.

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