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  #81  
Old 04-02-2006, 08:53 AM
Zero Hour Zero Hour is offline
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Quote:
Originally Posted by myth-simba
just because someone is inactive doesn't mean not to go ahead?
i think if you got something good like that then don't stop it because somebody is inactive.
It was practically finished. Basically just wasn't released.


This sort of stuff really annoys me. You have no clue about the indepth details but you raise you fist and claim some crazy claims.
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it's insane, Gk has a wide staff team and plenty of people willing to make the gfx for new wands and such. plus there are loads of kingdom lat's too.
the project should not stop or be delayed because of 1 person.
C'mon man. You said it right there ^... it wouldn't be.
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if it were like that in all cases there wouldn't be a gk at all.
You're practically telling yourself, "There is obviously more to this than I know. MAKE IT WORK!!!".
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  #82  
Old 04-02-2006, 02:36 PM
Draenin Draenin is offline
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Quote:
Originally Posted by Zero Hour
But Jagen is not active anymore so I don't really think the shop will be finished in the near future.
He is, somewhat, but not on Kingdoms.
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  #83  
Old 04-03-2006, 04:33 PM
ViperZakuto ViperZakuto is offline
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Quote:
Originally Posted by dNeonb
Well, it was Jagens idea and he was hte only one who had the concept and everything. Noone else knows about it. But Jagen is not active anymore so I don't really think the shop will be finished in the near future.
Was the files ever loaded to debug? If so, Quite a few people I know would be very happy to help on this project. Well I guess I should try and find Jagen maybe he could help? If you want I could talk to some of the people and get something together. This shop could bring in a use for a lot of gems being used to make this stuff... and maybe later on down the road maybe some alchemy wands could be made maybe? (just an idea, bash ahead if you want people, I don't care anymore) Well if somebody could help get the stuff that Jagen had (eg his ideas and gfx.) I guess I should talk to him. Wish me luck on finding him, and him actually wanting to help.
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  #84  
Old 04-03-2006, 06:26 PM
CidNight1142 CidNight1142 is offline
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Quote:
Originally Posted by ViperZakuto
I don't care anymore
Relax, no one's going to bash you for offering possible solutions to get new development finished on GK.
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  #85  
Old 04-03-2006, 07:51 PM
dNeonb dNeonb is offline
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Quote:
Originally Posted by ViperZakuto
Was the files ever loaded to debug? If so, Quite a few people I know would be very happy to help on this project. Well I guess I should try and find Jagen maybe he could help? If you want I could talk to some of the people and get something together. This shop could bring in a use for a lot of gems being used to make this stuff... and maybe later on down the road maybe some alchemy wands could be made maybe? (just an idea, bash ahead if you want people, I don't care anymore) Well if somebody could help get the stuff that Jagen had (eg his ideas and gfx.) I guess I should talk to him. Wish me luck on finding him, and him actually wanting to help.
Eh no. If the files were finished and on Debug it would be an easy thing to release it. There are only the wand images and archtypes and some gani but that's it.
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  #86  
Old 04-03-2006, 07:57 PM
garglius1 garglius1 is offline
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Quote:
Originally Posted by dNeonb
There are only the wand images and archtypes and some gani but that's it.
There must be part of the building uploaded, because during the Graal Worker events, the gound was dug, as well as the floor was created
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  #87  
Old 04-03-2006, 08:03 PM
GoZelda GoZelda is offline
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Quote:
Originally Posted by dNeonb
Eh no. If the files were finished and on Debug it would be an easy thing to release it. There are only the wand images and archtypes and some gani but that's it.
Well, that shouldn't really be a problem, no? You can make the levels yourself.
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  #88  
Old 04-04-2006, 01:36 PM
dNeonb dNeonb is offline
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Quote:
Originally Posted by GoZelda
Well, that shouldn't really be a problem, no? You can make the levels yourself.
I don't know about the idea exactly and nothing about the concept so I can not make any script.

And what do you want with the level? The level where the stuff is is totally irrelevant is there is no concept and no script for the stuff that should be in there.

Quote:
Originally Posted by garglius1
There must be part of the building uploaded, because during the Graal Worker events, the gound was dug, as well as the floor was created
No. The event was outside on the gmap all the time. There was soom wood on it that supposed to be the floor.
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  #89  
Old 04-04-2006, 07:32 PM
Draenin Draenin is offline
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If I actually knew how to script and could get the files from Jagen, I'd help with putting it together in a heartbeat.
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  #90  
Old 04-04-2006, 10:58 PM
dNeonb dNeonb is offline
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Quote:
Originally Posted by Draenin
If I actually knew how to script and could get the files from Jagen, I'd help with putting it together in a heartbeat.
If you like to.. ok.
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  #91  
Old 04-05-2006, 01:37 AM
Draenin Draenin is offline
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Quote:
Originally Posted by dNeonb
If you like to.. ok.
As soon as I get my hard drive and video card RMA'd, I'll hold you to that.
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  #92  
Old 04-07-2006, 12:16 AM
ViperZakuto ViperZakuto is offline
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Quote:
Originally Posted by Draenin
As soon as I get my hard drive and video card RMA'd, I'll hold you to that.
Hey if you ever get those files from Jagen. You should let me and draxx know. We've been scripting a little bit and would like to mess around with it. You were one of the people I was gonna ask for some help =P.
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  #93  
Old 04-07-2006, 03:21 PM
sage_scooby sage_scooby is offline
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Well why cant we just make a new concept right here?

I mean should they be craftable or something you buy?
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  #94  
Old 04-07-2006, 04:56 PM
Zero Hour Zero Hour is offline
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Quote:
Originally Posted by sage_scooby
Well why cant we just make a new concept right here?

I mean should they be craftable or something you buy?
There were a whole bunch of special items you needed to make specific wands. I helped Jagen make the graphics for the shop so I know a little bit about that side of things.
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  #95  
Old 04-07-2006, 10:26 PM
sage_scooby sage_scooby is offline
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Quote:
Originally Posted by Zero Hour
There were a whole bunch of special items you needed to make specific wands. I helped Jagen make the graphics for the shop so I know a little bit about that side of things.
So anyone that knows something post what you know, and we can create it from that.
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  #96  
Old 04-09-2006, 07:12 AM
Python523 Python523 is offline
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Since so many people are replying to this, I might as well address this thread and explain what was going to happen, and why it didn't happen.

My idea was to create not only a wand shop but to also make a whole new job for the server. The idea incorporated a supply-and-demand system that would control what tasks of the job were to be filled out and it would be completely integrated within the wand shop. I'll try to explain the gist of the idea:

Basically, every wand would need 3 items in order to be produced. However, these items aren't items that could be obtained by the player. These items would be in the inventory of the Wand Shop's Wizard. However, there would be a limited amount of items that the wizard has. Also, when one were to pay the wizard to make a particular wand, the items would be depleted from his inventory. Thus, the idea of the factory was born.

The factor's intent was to craft these items and ship them to the Wand Shop Wizard. This would allow for a whole new job to be created for the server. When the Wand Shop is in need of a particular item that it was missing, it would communicate with the factory and tell it to raise the demand for it. The factory would respond by letting players know that it needed items for a particular item. Players would then bring in items that could be readily obtained from normal game play to the factory in order for the factory to craft the item. The player would then be paid a specific amount, depending on the demand of the item, and the factory would start to produce this item.

After a predetermined amount of time, the item would be finished. Then, the item would be packaged. Another player, not necessarily the one that brought the items to the factory, could then deliver the packaged item to the Wand Shop. This system would include safe guards such as a player who doesn't deliver the item to the Wand Shop [the player could be a jerk and not bring it over] not being allowed to use the system ever again. Upon delivering the item to the Wand Shop, it would be added to the Wizard's inventory and the player would be paid for his services.

This was my basic idea. Clearly, this system is pretty complex and actually completing it would be quite the accomplishment.

I apologize that I was never able to finish it. I kept losing my motivation not only by realizing how much work and time would go into this project, but also by the lack of help [Zero Hour was helpful, but I needed more than tiny graphics, and I don't think any one else was willing to help him] from other staff. Also, internal politics in the server, amongst other things, made me incredibly resentful towards the server as well as extremely reluctant to provide any help.

I could possibly try to work on it again if I could get more assistance, but I can't promise anything. If someone else wants to just completely change the idea and make it into a simple craft shop, be my guest. It's just a pity that my idea was never made, but I do claim most of the responsibility for that.
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  #97  
Old 04-12-2006, 07:46 PM
garglius1 garglius1 is offline
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Quote:
Originally Posted by Python523
I could possibly try to work on it again if I could get more assistance
I'll help, I was there for all the GW events as well as being a friend of you and Hurumi when that event was going on, so I knew a bit about it. I cannot script for crap, but I can make a decent GFX, so tell me what you need and I'll get right on it.
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