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View Poll Results: How important is this?
I think this is the most important priority. 8 34.78%
No, advertising should come first. We can keep players here with what we've got. 3 13.04%
No, skinnable clients should come first. Server independance will make them strong. 0 0%
No, we need to focus on money. Pay the developers a cut of the profits from expansion packs. 0 0%
First we need to shake up the admins to keep the website updated! Fanart contests and stuff! 3 13.04%
We should do something about the subscriptions first. 1 4.35%
We need a better gold server first, focus on that. 4 17.39%
Someone needs to crack down on corrupt mods first! 1 4.35%
Why make a hubworld? Make a newbie world with tutorial-quests, like Old Classic, and make it Trial. 3 13.04%
What's more important is this: (please post your ideas) 0 0%
Voters: 23. You may not vote on this poll

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  #41  
Old 11-10-2006, 08:12 AM
ryu_no_bishie ryu_no_bishie is offline
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obviously whoever manages this server cant be a jackass and definatly needs to understand that this is a hub world, for players to meet, screw around, and ultimatly, go play on a server, im cautious about corruptness spreading through such a server as it is crutial for every player,

perhaps the server could opperate on a different higharchy, giving a Gmap for a manager to edit and add things to specified folders to it and that would be about it. but this would mean that the players npcs couldnt conflict with the other servers, and beleive me, they are going to want to be flashy this is where that new player looks at all the stuff and goes "i pick that one"

a way to limit a players control over only certain areas of the gmap would be ideal, although a head manager that kick backed and made sure no one messed up the others levels in a nutruel way would also work.
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  #42  
Old 11-10-2006, 08:29 AM
zokemon zokemon is offline
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Quote:
Originally Posted by Tyhm View Post
It's a fair idea (see also: Tyhm's attempt to comission an online quest editor for the players), but the trouble I'd run into with that is they'd need to upload their servers' images...so ultimately someone's gotta be on RC to accept such things in person. Could give them super-limited RC though...they can upload graphics and ganis into one subfolder, they can use your in-game editor on one level only...
Or Stefan can just finnaly accept my proposal to allow savelines() and loadlines() to work with gifs and pngs

Quote:
Originally Posted by ryu_no_bishie View Post
obviously whoever manages this server cant be a jackass and definatly needs to understand that this is a hub world, for players to meet, screw around, and ultimatly, go play on a server, im cautious about corruptness spreading through such a server as it is crutial for every player,

perhaps the server could opperate on a different higharchy, giving a Gmap for a manager to edit and add things to specified folders to it and that would be about it. but this would mean that the players npcs couldnt conflict with the other servers, and beleive me, they are going to want to be flashy this is where that new player looks at all the stuff and goes "i pick that one"

a way to limit a players control over only certain areas of the gmap would be ideal, although a head manager that kick backed and made sure no one messed up the others levels in a nutruel way would also work.
Oh but I don't think you know what the Managerment of Graal is evolving into... It will become stable in non-corrupt...just you wait ;o
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  #43  
Old 11-10-2006, 09:10 AM
Tyhm Tyhm is offline
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As a global server, it'd need a global staff. Official-style. But you're right; no matter who's in charge, someone'll test the limits, get in trouble, and insist they shouldn't have been punished for only - say - calling people "Wiggers" and "Yazis", as it's not TECHNICALLY the N-word or the Other N-Word.

Ideally, yeah, laid back. Set up a map, make a few quests to get the newbies warmed up, then just take updates as servers constantly retile their own gateways. And/or script it for 'em, like Zokemon said.
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