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  #41  
Old 07-15-2001, 08:39 PM
konidias konidias is offline
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Heh heh I made something.. just the front view of the head though.. And also.. the dragon definitely needs directions for each segment.. because one segment graphic doesnt work every way.. I attached a screenshot of what I came up with..

It's a start lol

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  #42  
Old 07-15-2001, 09:49 PM
Knightoffrost Knightoffrost is offline
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Quote:
Originally posted by konidias
Heh heh I made something.. just the front view of the head though.. And also.. the dragon definitely needs directions for each segment.. because one segment graphic doesnt work every way.. I attached a screenshot of what I came up with..

It's a start lol

That looks weirdly cool =D
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  #43  
Old 07-31-2001, 08:27 AM
Evil-Magus Evil-Magus is offline
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I have found an error that you might want to fix

The shadow for the dragon appears over all objects and NPC's!
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  #44  
Old 08-11-2001, 04:17 AM
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Re: The Not-Official-But-Still-Interesting Drakkara Thread

Quote:
Originally posted by Kaimetsu
If I'm not an idiot then I'll have attached the Drakkara now. A couple of things to mention, though.

1) If you wish, load intro.graal. It borders on being cool, but the Star Wars-esque text would need updating.

2) Yes, I need new heads rather than the standard Graal ones. But for that I need artists. Any volunteers?

3) I plan to have multidirectional body segments so that they look different based on the line of the body at that point.

4) Unless I've overlooked something, they are now totally delagged (we're talking LESS lag than bomies). One NPC draws them, and is universal to all players, whilst the other handles dragon players' movements.

Uh, I think that's it. Remember to send some feedback this way (and ask the Info Guys in dragon.graal if you need help ).
*head sploads* AAH!! THAT IS 1337!! I love the programming!!! I was going to make a wyrm baddie NPC that was JUST LIKE THIS, but I lacked the NPC scripting skills needed to make it =(
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  #45  
Old 08-11-2001, 08:09 PM
Kaimetsu Kaimetsu is offline
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Re: Re: The Not-Official-But-Still-Interesting Drakkara Thread

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Originally posted by Jerom

*head sploads* AAH!! THAT IS 1337!! I love the programming!!! I was going to make a wyrm baddie NPC that was JUST LIKE THIS, but I lacked the NPC scripting skills needed to make it =(
Thanks. The project's pretty much scrapped now, though.
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  #46  
Old 08-12-2001, 04:43 AM
Tyhm Tyhm is offline
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I'd have helped more, but I can't bend spoons with my mind and I can't suddenly add features to the gani format....
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  #47  
Old 08-12-2001, 07:05 PM
Kaimetsu Kaimetsu is offline
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Quote:
Originally posted by Tyhm
I'd have helped more, but I can't bend spoons with my mind and I can't suddenly add features to the gani format....
It didn't need features. It needed:

1) A word from Stefan to say that, no, script ganis weren't going to be completed soon so I shouldn't bother waiting for them.

2) Somebody to help with graphics.

Number 1 was more important, but I never got it.
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  #48  
Old 08-22-2001, 10:21 PM
Admins Admins is offline
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I said it will be added,
but like the addtiledef stuff it can take some
months
The thing with the second npc item drawing the
dragon stuff for other players when they are
drakkaras is probably the better way now
(sorry when I have slowed down the project,
I have also missed the bomy-evolves thread,
somehow this forum is not easy to find since
already the future improvements folder has not
many posts)
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  #49  
Old 08-22-2001, 10:34 PM
Kaimetsu Kaimetsu is offline
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Quote:
Originally posted by Stefan
I said it will be added,
but like the addtiledef stuff it can take some
months
The thing with the second npc item drawing the
dragon stuff for other players when they are
drakkaras is probably the better way now
(sorry when I have slowed down the project,
I have also missed the bomy-evolves thread,
somehow this forum is not easy to find since
already the future improvements folder has not
many posts)
Well, y'know, I PMed you and stuff. I know it can be annoying if people are nagging you about stuff like that (my brother did it when he was making tilesets for my game too) but I needed to know. But I do appreciate that you came down and mentioned it.

If anybody else wants to take up the project then they're more than welcome to if I think they can do it justice. Otherwise, I've got a lot of stuff to do before I reach them on my priority list.
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  #50  
Old 12-17-2001, 10:49 PM
Kasuagi Kasuagi is offline
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something tells me that this thread is d-e-a-d

but i like the idea a lot and i hope that you decide to unscrap it
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