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  #41  
Old 02-13-2002, 02:01 AM
Slaktmaster Slaktmaster is offline
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Quote:
Originally posted by Kaimetsu


clientr strings.
What is that?
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  #42  
Old 02-13-2002, 02:13 AM
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Quote:
Originally posted by Slaktmaster

What is that?
Strings accesible clientside but which can only be set serverside.
(And due to that P2P only)
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  #43  
Old 02-13-2002, 06:56 AM
Frolic_RC2 Frolic_RC2 is offline
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woah....that wouldn't work though, considering serverside variables can't be read clientside.
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  #44  
Old 02-13-2002, 06:58 AM
Frolic_RC2 Frolic_RC2 is offline
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Quote:
Originally posted by konidias


Um, because it doesn't look like shallow water? It's like drawing an animal that looks like a big dog and then saying it's a horse. It doesn't look like a horse.

Just like your water doesn't lay on the land right. Instead of being so pissy about what we mention maybe you should be asking us how to make it look better.

My suggestion is that you shade around the edges to give the water a sunken in around the grass feeling.

You sure know how to dish out the criticism, but you can't take it.
Are you a freakin retard? I haven't insulted another playerworld unless they insulted mine, or insulted me in some way. 2nd, I was making a point, the point was you refer to everything as some set object and so does everyone else, acting as if everything must be like the graal tileset. I corrected that. Third, I know how to fix that shallow water, it simply isn't needed because I am waiting until we have custom arrays to continue tileset work.
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  #45  
Old 02-13-2002, 07:07 AM
Falcor Falcor is offline
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I like the idea of having lots of weapons instead of 4 or 5. It allows for better control and custimization. Take it from me, having extensive p2p scripting knowledge and exerience. But what i am telling you is 50% my opinion. It might not be the best way and it might not be the worst way. But from my experince. 2 NPCs are better than 1.
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  #46  
Old 02-13-2002, 07:10 AM
Frolic_RC2 Frolic_RC2 is offline
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Quote:
Originally posted by Falcor
I like the idea of having lots of weapons instead of 4 or 5. It allows for better control and custimization. Take it from me, having extensive p2p scripting knowledge and exerience. But what i am telling you is 50% my opinion. It might not be the best way and it might not be the worst way. But from my experince. 2 NPCs are better than 1.
Ah, but can you have a whole inventory in different categories? The way I am doing it is if I need to add another feature or something, I will add it. It is completely senseless to have tons of NPCWs, when you could shorten it so much.
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  #47  
Old 02-13-2002, 07:12 AM
konidias konidias is offline
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Quote:
Originally posted by Frolic_RC2


Are you a freakin retard? I haven't insulted another playerworld unless they insulted mine, or insulted me in some way. 2nd, I was making a point, the point was you refer to everything as some set object and so does everyone else, acting as if everything must be like the graal tileset. I corrected that. Third, I know how to fix that shallow water, it simply isn't needed because I am waiting until we have custom arrays to continue tileset work.
You insulted me and my playerworld and my work a lot just because I mentioned a few playerworlds that were online needed to be taken down. Just because you don't like me you insult my work. I don't see how that is defending yourself, because I never said a thing about Murasumune until you started talking about how crappy my playerworld would be compared to yours.

You corrected what? I never said it doesn't look like the Graal tileset, I said the shallow water looks like it's floating on the grass. I never even mentioned the current Graal tileset. You basically corrected something I didn't say. Excuse me if I refer the look of shallow water to your shallow water tiles, as I know how much shallow water doesn't have to look like shallow water.
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  #48  
Old 02-13-2002, 07:14 AM
Frolic_RC2 Frolic_RC2 is offline
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Quote:
Originally posted by konidias


You insulted me and my playerworld and my work a lot just because I mentioned a few playerworlds that were online needed to be taken down. Just because you don't like me you insult my work. I don't see how that is defending yourself, because I never said a thing about Murasumune until you started talking about how crappy my playerworld would be compared to yours.

You corrected what? I never said it doesn't look like the Graal tileset, I said the shallow water looks like it's floating on the grass. I never even mentioned the current Graal tileset. You basically corrected something I didn't say. Excuse me if I refer the look of shallow water to your shallow water tiles, as I know how much shallow water doesn't have to look like shallow water.
Your bushes look like plastic toys, the houses resemble the brown smelling things which float in toilets, you don't see me complaining.
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  #49  
Old 02-13-2002, 07:43 AM
konidias konidias is offline
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Quote:
Originally posted by Frolic_RC2


Your bushes look like plastic toys, the houses resemble the brown smelling things which float in toilets, you don't see me complaining.
Wow, I thought you actually had a shred of intelligence but you just proved me wrong. You act like you're in elementary school.

You have to result to insulting my work just because I give you some advice on your shallow water. That's pretty pathetic.
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  #50  
Old 02-13-2002, 10:12 AM
Frolic_RC2 Frolic_RC2 is offline
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Quote:
Originally posted by konidias


Wow, I thought you actually had a shred of intelligence but you just proved me wrong. You act like you're in elementary school.

You have to result to insulting my work just because I give you some advice on your shallow water. That's pretty pathetic.
No actually you insulted me and you attempt to create an arguement, even after agreeing to the thread which said you would do otherwise, so I suppose the thread is now void.
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  #51  
Old 02-13-2002, 10:34 AM
konidias konidias is offline
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Quote:
Originally posted by Frolic_RC2


No actually you insulted me and you attempt to create an arguement, even after agreeing to the thread which said you would do otherwise, so I suppose the thread is now void.
I insulted you by giving constructive criticism about your shallow water? Where did I say "GOD DUDE UR SHALOW WATUR SUX".

I said your shallow water looked strange and gave you my opinion on how you could fix it better. If that is "insulting" you then obviously you can't take criticism. I didn't attempt to create an arguement, you're the one insulting people.
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  #52  
Old 02-13-2002, 11:17 AM
Frolic_RC2 Frolic_RC2 is offline
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Quote:
Originally posted by konidias


I insulted you by giving constructive criticism about your shallow water? Where did I say "GOD DUDE UR SHALOW WATUR SUX".

I said your shallow water looked strange and gave you my opinion on how you could fix it better. If that is "insulting" you then obviously you can't take criticism. I didn't attempt to create an arguement, you're the one insulting people.
I responded telling you that I am not working on the tileset because I am waiting for custom arrays before I start again, but you continued.
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  #53  
Old 02-13-2002, 12:46 PM
Faheria_LAT3 Faheria_LAT3 is offline
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Hey guys, problem solved.
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  #54  
Old 02-13-2002, 01:21 PM
Frolic_RC2 Frolic_RC2 is offline
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Quote:
Originally posted by Faheria_LAT3
Hey guys, problem solved.
Lol..I fixed the water a while ago...
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  #55  
Old 02-13-2002, 01:28 PM
Faheria_LAT3 Faheria_LAT3 is offline
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Quote:
Originally posted by Frolic_RC2


Lol..I fixed the water a while ago...
Well, I read where you said you weren't working on the pics1 anymore, so I decided to take the initiative and do it out of boredom.
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  #56  
Old 02-13-2002, 01:31 PM
Lao_Su2 Lao_Su2 is offline
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*Phew*

Maybe they will stop creating arguments every thread now!
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  #57  
Old 02-13-2002, 02:41 PM
Kaimetsu Kaimetsu is offline
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Quote:
Originally posted by Frolic_RC2
woah....that wouldn't work though, considering serverside variables can't be read clientside.
Quote:
Posted by Squeax0r
Strings accessible clientside but which can only be set serverside.
(And due to that P2P only)
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  #58  
Old 02-13-2002, 08:50 PM
Frolic_RC2 Frolic_RC2 is offline
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Hmm...then last question...could it be set with NPCWs? If not, then they are kind of useless....
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  #59  
Old 02-13-2002, 08:59 PM
Kaimetsu Kaimetsu is offline
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Quote:
Originally posted by Frolic_RC2
Hmm...then last question...could it be set with NPCWs? If not, then they are kind of useless....
Serverside sections of NPCs, yes. It'd be stupid if clientside NPCs could change it - people could just change their weapons at any time.
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  #60  
Old 02-13-2002, 09:06 PM
Frolic_RC2 Frolic_RC2 is offline
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Quote:
Originally posted by Kaimetsu


Serverside sections of NPCs, yes. It'd be stupid if clientside NPCs could change it - people could just change their weapons at any time.

Well the only way they could is if you allow putNPC (which I wouldn't dare allow)...so client.string should work just as good as long as I don't allow putnpc.
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  #61  
Old 02-13-2002, 09:08 PM
Kaimetsu Kaimetsu is offline
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Quote:
Originally posted by Frolic_RC2



Well the only way they could is if you allow putNPC (which I wouldn't dare allow)...so client.string should work just as good as long as I don't allow putnpc.
They can directly edit the flags in other ways, I believe. Why else would 2K1 operate a two-string system?
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  #62  
Old 02-13-2002, 09:14 PM
Frolic_RC2 Frolic_RC2 is offline
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Quote:
Originally posted by Kaimetsu


They can directly edit the flags in other ways, I believe. Why else would 2K1 operate a two-string system?

Hmm well I am not going to worry about it until it happens...most people will not be able to figure out how my systems work anyway, and if someone tried to edit there weapons, they would probably be looking very strange...in which case I would get rid of them after I let them explain themselves. Wouldn't be to hard considering each string has about 20 - 30 different pieces of info needed to be precisely set...
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  #63  
Old 02-13-2002, 09:16 PM
Kaimetsu Kaimetsu is offline
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Why does the client need to be able to change them, anyway?
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  #64  
Old 02-13-2002, 09:19 PM
Frolic_RC2 Frolic_RC2 is offline
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Quote:
Originally posted by Kaimetsu
Why does the client need to be able to change them, anyway?
Well, the menu system uses a few keydowns as you could imagine, which can't be done serverside (though if I used the built in save arrays I think it could be done...) and I made the script a little while ago, though very efficient still, I didn't use any functions so its pretty confusing... it works fine for now, and considering how long it took to make I am not willing to rescript it yet.

[edit] Oh yes, client needs to be able to change them for equiping, and all the various item creation methods (blacksmithing for instance). Although now that I think of it it could all be done serverside...
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  #65  
Old 02-13-2002, 09:21 PM
Kaimetsu Kaimetsu is offline
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Quote:
Originally posted by Frolic_RC2
Well, the menu system uses a few keydowns as you could imagine, which can't be done serverside (though if I used the built in save arrays I think it could be done...) and I made the script a little while ago, though very efficient still, I didn't use any functions so its pretty confusing... it works fine for now, and considering how long it took to make I am not willing to rescript it yet.
I don't understand. The menu uses keydowns, okay, but why does that mean that the player has to be able to edit their own item list?
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  #66  
Old 02-13-2002, 09:22 PM
Frolic_RC2 Frolic_RC2 is offline
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Quote:
Originally posted by Kaimetsu


I don't understand. The menu uses keydowns, okay, but why does that mean that the player has to be able to edit their own item list?
Quote:
[edit] Oh yes, client needs to be able to change them for equiping, and all the various item creation methods (blacksmithing for instance). Although now that I think of it it could all be done serverside...
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  #67  
Old 02-13-2002, 09:25 PM
Kaimetsu Kaimetsu is offline
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Yeah, there's never any reason to do this stuff clientside.
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  #68  
Old 02-13-2002, 09:29 PM
Frolic_RC2 Frolic_RC2 is offline
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Quote:
Originally posted by Kaimetsu
Yeah, there's never any reason to do this stuff clientside.
Woah...and now the I look back at my script I haven't actually made anything which sets them clientside (except the if created area, which is currently for testing) so this is very easy to integrate...heh, I forgot that it doesn't adjust any strings when equiping, it just blocks out the name of the weapon you have equiped when viewing the list. Hmm....good thing I haven't made the shop script yet...

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  #69  
Old 02-13-2002, 10:32 PM
Falcor Falcor is offline
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Quote:
Originally posted by Frolic_RC2


Ah, but can you have a whole inventory in different categories? The way I am doing it is if I need to add another feature or something, I will add it. It is completely senseless to have tons of NPCWs, when you could shorten it so much.
Acually, I could make different catagories really Ez. And it isn't that sences to make lots of unique npcs insteaf of making 4 or 5 really long ones that handle everything. But your way is fine and I hope it works out.
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  #70  
Old 02-14-2002, 05:57 AM
Frolic_RC2 Frolic_RC2 is offline
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Quote:
Originally posted by Falcor


Acually, I could make different catagories really Ez. And it isn't that sences to make lots of unique npcs insteaf of making 4 or 5 really long ones that handle everything. But your way is fine and I hope it works out.
Well think about it. You have 2 weapons, lets say a spear and a sword. What do they do exactly? The both attack, only with different anis and ranges. (well, in Murasamune its alot more complicated, just being general right here). So instead of having a NPC called "Spear" and another called "Sword", I have a single called -weapons, and using the strings I define the range, power, and all that. I can also add secondaries to it if I wanted...but you get the point. It reduces the lag all in all.
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  #71  
Old 02-15-2002, 12:35 PM
Frolic_RC2 Frolic_RC2 is offline
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Wow, these new bodies make Murasamune feel...well alot more complete. The animation is soooo much better with these new bodies, you can see feeling in the character as he moves, and it just flows. The character has the exact feeling I wanted him to, though it took me a while to come up with (expecially the new equiptment template, the cape...took me a while to figure out a good animation for it, but in the end it was worth the time), and the ganis take long to make, it will be worth it, because the character are alot more important the tiles, and system NPCs even. I am trying to put as much character into the ganis as possible, I want everything to move realisticly, and I want everything to flow. With this, I find the missing puzzle piece to "why I always thought Murasamune was missing something" has been found, and it fits perfectly.

If lucky, I might show the animation of the body with equipment on, and him turning to every direction, stopping at each direction and walking. But, as I said, thats if you are lucky . I got alot more ganis to do, although not nearly as much as you may think, since I have redefined movement and everything. Although, to fill in those, I have about 50 ganis (all in all) most likely for weapons and such, so its still will be hard. I am going to do those as I go along though.

So much I want to say, but everything must wait until release. Release will come sooner then expected, I assure you that. Its coming up fast I'd say, and Murasamune will no doubt be ready when I submit...
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  #72  
Old 02-15-2002, 01:41 PM
Slaktmaster Slaktmaster is offline
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Nice, drop a screenshot.
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  #73  
Old 02-15-2002, 08:20 PM
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Quote:
Originally posted by Frolic_RC2
Wow, these new bodies make Murasamune feel...well alot more complete. The animation is soooo much better with these new bodies, you can see feeling in the character as he moves, and it just flows. The character has the exact feeling I wanted him to, though it took me a while to come up with (expecially the new equiptment template, the cape...took me a while to figure out a good animation for it, but in the end it was worth the time), and the ganis take long to make, it will be worth it, because the character are alot more important the tiles, and system NPCs even. I am trying to put as much character into the ganis as possible, I want everything to move realisticly, and I want everything to flow. With this, I find the missing puzzle piece to "why I always thought Murasamune was missing something" has been found, and it fits perfectly.

If lucky, I might show the animation of the body with equipment on, and him turning to every direction, stopping at each direction and walking. But, as I said, thats if you are lucky . I got alot more ganis to do, although not nearly as much as you may think, since I have redefined movement and everything. Although, to fill in those, I have about 50 ganis (all in all) most likely for weapons and such, so its still will be hard. I am going to do those as I go along though.

So much I want to say, but everything must wait until release. Release will come sooner then expected, I assure you that. Its coming up fast I'd say, and Murasamune will no doubt be ready when I submit...
How do you pronounce the server name?
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  #74  
Old 02-15-2002, 08:24 PM
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Quote:
Originally posted by Frolic_RC2
Wow, these new bodies make Murasamune feel...well alot more complete. The animation is soooo much better with these new bodies, you can see feeling in the character as he moves, and it just flows. The character has the exact feeling I wanted him to, though it took me a while to come up with (expecially the new equiptment template, the cape...took me a while to figure out a good animation for it, but in the end it was worth the time), and the ganis take long to make, it will be worth it, because the character are alot more important the tiles, and system NPCs even. I am trying to put as much character into the ganis as possible, I want everything to move realisticly, and I want everything to flow. With this, I find the missing puzzle piece to "why I always thought Murasamune was missing something" has been found, and it fits perfectly.

If lucky, I might show the animation of the body with equipment on, and him turning to every direction, stopping at each direction and walking. But, as I said, thats if you are lucky . I got alot more ganis to do, although not nearly as much as you may think, since I have redefined movement and everything. Although, to fill in those, I have about 50 ganis (all in all) most likely for weapons and such, so its still will be hard. I am going to do those as I go along though.

So much I want to say, but everything must wait until release. Release will come sooner then expected, I assure you that. Its coming up fast I'd say, and Murasamune will no doubt be ready when I submit...
Post a screenshot.
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  #75  
Old 02-15-2002, 08:36 PM
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Quote:
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How do you pronounce the server name?


mehrassahmoon
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  #76  
Old 02-15-2002, 08:41 PM
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I always assumed: 'Myoor as ah moon eh'

Or something like that. Hard to express phonetics across the internet.
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  #77  
Old 02-15-2002, 08:45 PM
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Gah..this will be hard....

Mir - a - sa - moon

The mir part is supposed to be said like the beginning of "*Mir*ror".
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  #78  
Old 02-15-2002, 08:46 PM
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Quote:
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Gah..this will be hard....

Mir - a - sa - moon

The mir part is supposed to be said like the beginning of "*Mir*ror".
Has this been confirmed as the correct Japanese pronunciation?
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Old 02-15-2002, 08:50 PM
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Originally posted by Kaimetsu


Has this been confirmed as the correct Japanese pronunciation?
There is no "correct Japanese pronuctiation" considering its not a Japanese word *to my knowledge*, and I pronounced it how I pronounce it. Heh, if you want to find out how the Japanese would pronounce it, be my guest. I wouldn't mind finding out if you did .
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Old 02-15-2002, 08:54 PM
Kaimetsu Kaimetsu is offline
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Quote:
Originally posted by Frolic_RC2


There is no "correct Japanese pronuctiation" considering its not a Japanese word *to my knowledge*, and I pronounced it how I pronounce it. Heh, if you want to find out how the Japanese would pronounce it, be my guest. I wouldn't mind finding out if you did .
Considering that it has obvious Japanese origins (combination of "Murasame" and "Masamune", it seems) I think you're probably obligated to use the correct pronunciation. As for finding out what that is, I suppose you could ask someone who knows a little about Japanese. Dante might be able to help, I suppose.
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