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  #41  
Old 01-18-2011, 12:56 AM
DustyPorViva DustyPorViva is offline
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Quote:
Originally Posted by Rufus View Post
I wouldn't like to be the person making a "body mask" but I can see how they'd be a nice addition. Anything to increase the ease of player customization. I really like the idea.
Well, as far as making regular "Graal bodies" go, with no shading at all it might be a bit more difficult. But probably what I'd do is I'd go about making a regular body, and shade it accordingly as I go. If you use Photoshop, it should be as easy as copying the layers of the shading over to the mask side. If you don't(like me) it would just mean copying all the shading over, coloring it to black and white and erasing it from the normal body. Not really the hardest thing to do as far as creating a mask, it's just the effort of having to shade your body as well that would be time consuming.
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  #42  
Old 01-18-2011, 03:34 AM
Fulg0reSama Fulg0reSama is offline
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Quote:
Originally Posted by fowlplay4 View Post
It would be silly use to a text editor at all... You can just have a script clone BODY sprites and then place the new mask ATTR sprite in the same position as the body sprites used in each frame.

That would just be a hack to the problem though..

I'd expect something like:

player.mask.body or player.body.mask
This is basically what I had in mind a lil after what I said about the gani edit stuff.
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