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  #1  
Old 07-19-2001, 09:52 PM
Bravo_LAT-Admin Bravo_LAT-Admin is offline
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links

well just thought i'd share this. an optino when linking to have different directions set like:

x-
y-
dir-

the defaut wold be playerdir of course...i dunno just a little idea...
or maybe a falling link...like if you've ever played zelda they have areas wher eit plays a gani when you fall...i mean you could use npcs and stuff but that would be laggy in effect.... you could just highlight an area and edit the x,y link and set it so it has you fall onto another level. would eb neat for quests and such
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Old 07-20-2001, 07:30 AM
Tyhm Tyhm is offline
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*Bashes you with the golden hammer of LAT* Dammit! We already CAN specify X and Y when linking! So are you honestly so NPC inept that you can't set the player direction when they enter a room?!?
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Old 07-20-2001, 07:46 AM
SSmutz2 SSmutz2 is offline
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Tsk tsk, Tyhm calm down. Remember he's a Bravo LAT
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Old 07-20-2001, 08:01 AM
Slaktmaster Slaktmaster is offline
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Quote:
Originally posted by SSmutz2
Tsk tsk, Tyhm calm down. Remember he's a Bravo LAT
*nods*
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  #5  
Old 07-20-2001, 08:06 AM
Bravo_LAT-Admin Bravo_LAT-Admin is offline
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duh

i knwo you can specify x,y when linkin. i'm not an idiot f you understodd what i was saying was simply top edit the lniking deatures to include playdir. it would be useful for commoing out rooms using gravity or if you direction doesn't match up when going through doors. i said nothign about ADDING supposrt for x,y.....*not gonan bother explaining the falling link if you dun undertsnad it already)..........dang last time i share any ideas. and what is wrong with being a bravo lat eh?
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Old 07-20-2001, 08:52 AM
KJS KJS is offline
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he is basically saying when you warp people he says there should be allowed to edit the dir also in the linking the warp...

I think that is usless because it would just take up more time linking levels and stuff....

basically you can make a npc on the level and set the dir when they enter...


or another thing you can do is on the level with gravity insted of using a warp use a npc and put this coding in it

//#CLIENTSIDE
if(playertouchsme){
playerdir=2; //faces them down
setlevel2 level,x,y;
}
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Old 07-20-2001, 09:36 AM
Tyhm Tyhm is offline
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Talking

*laughs uncontrollably*
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Old 07-20-2001, 09:39 AM
Falcor Falcor is offline
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uhm like w33r all l33t h334 i guess.
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Old 07-20-2001, 03:47 PM
grim_squeaker_x grim_squeaker_x is offline
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NPC Code:
 if (playerenters) {
if (playerx==entryx&&playery==entry) playerdir=entrydir;
}

Since entryx and entry will always be the same as the player warped too it will always work.
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  #10  
Old 07-20-2001, 08:43 PM
Bravo_LAT-Admin Bravo_LAT-Admin is offline
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..

tyhm you really can be a jerk.... anyway i know that acript...i used that many times...and tyhm i am not npcinpt.... Anyway thankyou grimsqeaker i didn't know about entryx and entryy i can use that when there are muliple directiosn a playeris entering from.....thats what i was getting at >.<
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Old 07-20-2001, 08:53 PM
Bravo_LAT-Admin Bravo_LAT-Admin is offline
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oops i mean thankyou lady midnight *just woke up*
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Old 07-21-2001, 12:29 AM
grim_squeaker_x grim_squeaker_x is offline
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Re: ..

Quote:
Originally posted by Bravo_LAT-Admin
tyhm you really can be a jerk.... anyway i know that acript...i used that many times...and tyhm i am not npcinpt.... Anyway thankyou grimsqeaker i didn't know about entryx and entryy i can use that when there are muliple directiosn a playeris entering from.....thats what i was getting at >.<
entryx and entryy aren't built in variables for Graal though, you'll have to fill in numbers there
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Old 07-21-2001, 02:11 AM
Bravo_LAT-Admin Bravo_LAT-Admin is offline
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ok

o ok. that'll be easy 0.o
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