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Old 07-13-2007, 10:22 PM
killerogue killerogue is offline
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useasgui() ?

I was thinking (this would also solve Knight's issues with using different types of gui layouts for gui controls) what if we had a useasgui() function? Where in the params you must specify by string and x and y on the image how which part of the image should be used. :o
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Old 07-14-2007, 11:56 AM
Inverness Inverness is offline
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Wtf are you talking about? There are already variables for showing only parts of images if thats what you mean.
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Old 07-14-2007, 02:44 PM
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Do you want to make a zombie gui from different sources?
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Old 07-14-2007, 10:25 PM
zokemon zokemon is offline
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I think he's talking about the layout in a GUI profile bitmap. How would you implement this kind of function though Stan? Like what object(s) would have it?
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Old 07-15-2007, 03:06 AM
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Well, I was meaning in terms of making any part of a regular image and having it able to be used as a gui. Like take for example, an image you want to use as you would gui but it cannot fit within the gui profile bitmap outline.

I figure it'd be something like

showimg(100, "block.png", player.x, player.y).useasgui(5, 5, 10, 10);

First two params as starting coordinates and last as width, height. I'm probably giving a bad example.

But a best explanation would just be, taking an image that can't fit within the normal gui profile bitmap sizes and using it almost like a gui window along with the functions available to it. Edit: Such as being able to resize it and stretch the chosen piece of image.

Ugh, I suck at explanations.
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Old 07-15-2007, 03:46 AM
Inverness Inverness is offline
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GuiShowImgCtrl

?

GuiStretchCtrl

?
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Old 07-15-2007, 04:12 AM
zokemon zokemon is offline
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You can move those red lines on profile bitmaps Stan. There should be an example of how I did it on Maloria with the Maloria GUIs.
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Old 07-15-2007, 04:29 AM
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You can move those red lines on profile bitmaps Stan. There should be an example of how I did it on Maloria with the Maloria GUIs.
I'll have to take a look later. I didn't know you could do that. :o Of course. Something else I was trying was to try and use an image that didn't fit within the normal sizes of the gui window profile bitmap. But Inverness pointed out stretch and showimg ctrls. :P Thanks anywho.

Well, I'm done with suggestions.

Also, thanks Zero.
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Old 07-15-2007, 04:30 AM
Inverness Inverness is offline
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You can move those red lines on profile bitmaps Stan. There should be an example of how I did it on Maloria with the Maloria GUIs.
I didn't know that
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Old 07-15-2007, 04:38 AM
zokemon zokemon is offline
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Quote:
Originally Posted by killerogue View Post
I'll have to take a look later. I didn't know you could do that. :o Of course. Something else I was trying was to try and use an image that didn't fit within the normal sizes of the gui window profile bitmap. But Inverness pointed out stretch and showimg ctrls. :P Thanks anywho.

Well, I'm done with suggestions.

Also, thanks Zero.
Not a problem.
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