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  #1  
Old 12-11-2006, 09:45 AM
lordbosh lordbosh is offline
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Tomahawks

I am suggesting we make one dual-wielded weapon for the game. Tomahawks. These axes are fast, hand held, and deadly. We all know the damage they can inflict upon a human head, body, etc. I want to have some tomahawks to chop things down.

It will need a gfx, gani for movement(two weapons must move with hands), attack gani front(swing them both one after another), side(same), rear(360 degree spin).

It will need a new sound. When pulling it out, it should make the sound of a smaller object being drawn (like a dagger, though they dont have a sound. Maybe you can add this sound to daggers as well when done?) It also needs a new light swooshing sound.

I'd suggest they be made into items at the event coin shop. But make them around 5ec each, everyone should have a chance at having these.

The biggest problem would be a scripter on debug will need to be motivated to re-script the weapons so the other axe does damage plus the effects of its blessing (ie: leuceteus does lightning damage, ogma poisons).
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The second idea for tomahawks is to have Throwing Tomahawks. These would not aim, you simply face in a direction and throw. The tomahawk hits something (building, tree, enemy) and falls to the ground and may be retrieved (after killing the enemy it hit, of course).

These should be craftable, and should have more expensive varients in alchemy ( lightning, poison, weaponmagic+1 +2 +3 +4, fire, cold, confusion).

These will require a new gani(throwing foreward) but nothing big.


These will be the perfect weapon for any berserkers out there, along with any tribal societies that need a melee weapon.
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Old 12-11-2006, 07:44 PM
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Old 12-11-2006, 07:47 PM
smirt362 smirt362 is offline
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Maybe if you kill someone with a tomahawk they drop a "Human Scalp"

On a more serious note, cool idea.
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Old 12-11-2006, 11:01 PM
MasterNuke MasterNuke is offline
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Eh... we don't even have two-handed weapons yet.
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Old 12-11-2006, 11:06 PM
SayianOozaru SayianOozaru is offline
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then, this would be a start?
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Old 12-12-2006, 01:40 AM
Sulukra Sulukra is offline
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Tomahawks were usually used by native tribes and made of STONE.

So no, they don't usually inflict extreme amounts of damage upon the head.
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Old 12-12-2006, 01:43 AM
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So no, they don't usually inflict extreme amounts of damage upon the head.
Oh? Personally I would class a caved skull as "extreme" damage.
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Old 12-12-2006, 02:14 AM
lordbosh lordbosh is offline
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Believe it or not, in Vietnam tomahawks were sometimes issued to soldiers as melee weapons. And they were steel with composite grips. They could turn a soldier into pudding within a few seconds. Peter LaGana is the manufacturer now adays. We also see them often used in the new Iraq war.

I'm not insane, I study weapons and war. Death and carnage are always the byproducts. I study it because I'm still amazed that we are "horrified" yet support wars like "The war on terrorism" without cutting all trade to america(I'm american, but seriously, wtf).
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Old 12-12-2006, 02:16 AM
cyan3 cyan3 is offline
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So no, they don't usually inflict extreme amounts of damage upon the head.
Put it this way whould you like to get hit with one?
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Old 12-12-2006, 06:52 AM
smirt362 smirt362 is offline
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Tomahawks were usually used by native tribes and made of STONE.

So no, they don't usually inflict extreme amounts of damage upon the head.
I just watched Apocalypto...and they were swinging arround what could be called tomahawks and they looked like they hurt...alot.
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Old 12-12-2006, 10:58 PM
Sulukra Sulukra is offline
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Put it this way whould you like to get hit with one?
Would you like to get hit with anything made of stone?

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Oh? Personally I would class a caved skull as "extreme" damage.
Usually people don't try to cave in skulls with axe-like weapons, I must admit.
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  #12  
Old 12-12-2006, 11:11 PM
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Would you like to get hit with anything made of stone? Usually people don't try to cave in skulls with axe-like weapons, I must admit.
I would imagine that, no matter how axe-like it is, it'll cave rather than cut if it's made of stone.
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Old 12-12-2006, 11:41 PM
Gothika Gothika is offline
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They didn't actualy use Tomahawks for scalping people, They used the Bowie Knife and it was the natives that we're being scapled.
However, the natives did slash open a dead persons chest to let there spirt fly to heaven. They done this because they honoured the warriors they fought with and though they deserve to go to heaven. But most people seen this as a barbaric thing.
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Old 12-12-2006, 11:49 PM
cyan3 cyan3 is offline
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If you think about it Tomahawk will not fit into the Medevil style on graal kingdom Tomahawk was used by the native indians and i dont remember beening told in a histery lesson that indians was in medevil times.
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Old 12-13-2006, 01:28 AM
lordbosh lordbosh is offline
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native americans existed in medieval times. Their cultures go back thousands of years.
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Old 12-13-2006, 01:50 AM
MasterNuke MasterNuke is offline
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You could probably classify dual Tomahawks as a two-handed weapon... have them attack like any other weapon except the animation shows it swinging both tomahawks and the damage be dealt twice kind of like how the naginata's spin animation has two attacks in it.

To prevent a shield being equipped with it... I guess they could script a flag that could look like this "(no shield)"

But... if you're thinking that one weapon in one hand and another in the shield slot (off hand)... then we need to think of some dual-weilding mechanics.
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Old 12-13-2006, 02:13 AM
lordbosh lordbosh is offline
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The project making is the job of the manager of Graal Kingdoms. There are staff there, I know they could make this. But will they? I'd suggest working as a team, and set a deadline to get it made.

I am sure they will be able to figure out how to implement this, if not why are they debug staff?
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Old 12-13-2006, 02:25 AM
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If you think about it Tomahawk will not fit into the Medevil style on graal kingdom Tomahawk was used by the native indians and i dont remember beening told in a histery lesson that indians was in medevil times.
Yea, they just crawled out of the land one day in the 1500's.
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I am sure they will be able to figure out how to implement this
Assuming they're interested.
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Old 12-13-2006, 06:24 AM
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I think it's a neat idea. It would give us another throwing weapon to work with.
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Old 12-13-2006, 09:35 AM
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Would they have to be named "Tomahawks" though?
You cant ignore the point that cyan was trying to make. Everyone just picked at it on a technicality and tossed out the idea behind what he was saying...

Native American culture doesnt actually have a place in the GK setting. When I think of the GK armory, I dont think "tomahawk"

Maybe make it, but with a less indian theme? Just.. hand axes?
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Old 12-13-2006, 11:49 AM
lordbosh lordbosh is offline
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it could have been made in medieval times, but we werent worried about having awesome axes since we were researching gunpowder.
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Old 12-13-2006, 03:27 PM
Stephen Stephen is offline
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Would they have to be named "Tomahawks" though?
You cant ignore the point that cyan was trying to make. Everyone just picked at it on a technicality and tossed out the idea behind what he was saying...

Native American culture doesnt actually have a place in the GK setting. When I think of the GK armory, I dont think "tomahawk"

Maybe make it, but with a less indian theme? Just.. hand axes?
Graal Kingdoms doesn't actually have a time frame. There's go-karts on the middle island, for example.

Also, I can't seem to recall which period of time it was that they had MAGIC in. It's a fictional world with fictional ideas in it. I got this same kind of BS when I made my Cowboy hat - it's a hat, Christ. I'm sure the hat design is fairly old.
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Old 12-13-2006, 07:17 PM
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Graal Kingdoms doesn't actually have a time frame. There's go-karts on the middle island, for example.

Also, I can't seem to recall which period of time it was that they had MAGIC in. It's a fictional world with fictional ideas in it. I got this same kind of BS when I made my Cowboy hat - it's a hat, Christ. I'm sure the hat design is fairly old.
exactly, how many times do we have to say this. I never remember a flaming sword of any kind in any culture. or pretty much any of the armor in the game. This is a game not the real world.

These ideas seem great. someone should start working on both ideas right away.
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Old 12-13-2006, 07:22 PM
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Don't argue about time periods in Kingdoms. You're bound to lose when it comes to that. The only exception would be if the time period you're mentioning is way out of place, like science fiction or modern stuff.
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