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View Poll Results: What do you think?
Yes, good idea, as well as the stats. 6 54.55%
Yes, good idea, though the stats could use some tweaking. 4 36.36%
No, bad idea. 1 9.09%
Voters: 11. You may not vote on this poll

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  #1  
Old 10-16-2006, 12:04 AM
someonesomewhere someonesomewhere is offline
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Rpg

Give some credit to Sulukra for this, he came up with it before I did. But my version is better, of course.

RPG (Rocket Propelled Grenade)

What it is:

(Russian RPG-7)

Chinese mounted version of the RPG-7 (RPG Type 69)

What it does:
Blows stuff up, can be used as an anti-tank or anti-vehicle weapon.



The weapon would be buyable for between 10k and 20k, ammunition should be its own and limited to 100.
Damage I have not yet determined, explosive range for the RPG-7 is about 10 meters, somebody fix a good tile range to that.
RPGs are not homeing, nor are they accurate past 300 meters. Affixing this to be fair on Zone, I would say the maximum range (which should be able to be set by the player) should be about 90 tiles. The round would travel about 30 tiles a second, and if the player launching it would be caught in the explosion, he/she would die.

It would be used as a firesupport weapon; obviously if it hits you directly, you would die, but the damage would lessen considerably if you were only caught in the outer explosion.
I'm trying to find the reload times right now, it obviously wouldn't be extremely fast.

Oh, it would be aimed via the mouse.

Questions/comments

Last edited by someonesomewhere; 10-16-2006 at 12:16 AM.. Reason: Tweakage
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  #2  
Old 10-16-2006, 12:07 AM
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Quote:
Originally Posted by someonesomewhere View Post



The weapon would be buyable for between 10k and 20k, ammunition should be its own and limited to 100.
Damage I have not yet determined, explosive range for the RPG-7 is about 10 meters, somebody fix a good tile range to that.
RPGs are not homeing, nor are they accurate past 300 meters. Affixing this to be fair on Zone, I would say the maximum range (which should be able to be set by the player) should be about 90 tiles. The round would travel about 30 tiles a second, and if the player launching it would be caught in the explosion, he/she would die.

Questions/comments
1.price ok 2.ammo ok 3.tile ok 4.but it should be homing or its gonna be like ice cannon and be worthless unless its a lucky hit unless u dont u make it go boom by urself
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  #3  
Old 10-16-2006, 12:09 AM
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Quote:
Originally Posted by dude2020 View Post
4.but it should be homing or its gonna be like ice cannon and be worthless unless its a lucky hit unless u dont u make it go boom by urself
Which is why you would be able to set the tile range. Say I set it to 32 tiles (half of a level), I would be out of the effective range and the rocket would reach its destination in just over a second.
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  #4  
Old 10-16-2006, 12:12 AM
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Originally Posted by someonesomewhere View Post
Which is why you would be able to set the tile range. Say I set it to 32 tiles (half of a level), I would be out of the effective range and the rocket would reach its destination in just over a second.
thats fine as long theres a limit becuase i dont wanna see 20 noobs with them to be all the way on the otehr side of the map shooting them
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  #5  
Old 10-16-2006, 01:16 AM
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I want to see a rocket launcher that fires straight and doesn't require you to be on a captured base, honestly.
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  #6  
Old 10-16-2006, 02:29 AM
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I want to see a rocket launcher that fires straight and doesn't require you to be on a captured base, honestly.
then u would see nubs w/ rockets at there oppents base laming the hell outta them
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  #7  
Old 10-16-2006, 02:43 AM
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No, Draenin's idea is pretty good. I had thought of it but never said anything, because I don't really use rockets, so it really didn't bother me. But I would like to see that idea put in, it would be neat. Also it wouldn't home, so itd be fair.

But back to the threads topic. Ive already said I'd work on the Graphics. I never got out to put in applications for a job, I just filled them out. Then I had to re-errange my room, and such. So I haven't started the Graphics because of those reasons, and because Mech likes to stay on the comp, doing things for the server were soon to -hopefully- get.

Anyway, tomarrow when I get home, I plan on atleast starting the GFX, if not finishing them.

My only question, is should I make new Rockets?
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  #8  
Old 10-16-2006, 02:46 AM
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My only question, is should I make new Rockets?
NNNNNNUUUUU ILL MISS THE ONES STILL FROM EASTER!
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  #9  
Old 10-16-2006, 05:22 AM
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Quote:
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My only question, is should I make new Rockets?
Since the RPG ammo would look different from the regular rockets (the shape), yeah, probably.
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  #10  
Old 10-16-2006, 05:25 AM
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Quote:
Originally Posted by dude2020
then u would see nubs w/ rockets at there oppents base laming the hell outta them
The rockets wouldn't be homing, and would require just as much time to charge or reload.
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  #11  
Old 10-16-2006, 07:54 AM
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Woot @ RPG. (When I read the title I was like, WTF ROLL PLAYING GAME!!1!1one! BAD COR!)
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  #12  
Old 10-16-2006, 01:35 PM
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Rpg would be inetesting but how fast is 30 tiles a sec?
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  #14  
Old 10-16-2006, 01:44 PM
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are they like speeder fast or? Too fast can be qualified as one of many many things.
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  #15  
Old 10-16-2006, 10:38 PM
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Quote:
Originally Posted by Draenin View Post
Too fast.
Probably right, but the rocket in the grenade doesn't fire as soon as it is shot... a gunpowder charge fires the grenade and then about a second later the rocket kicks in. So I'd lessen it to 20 t/s.
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  #16  
Old 10-17-2006, 03:23 AM
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Quote:
Originally Posted by someonesomewhere View Post
Give some credit to Sulukra for this, he came up with it before I did.
I still like my idea better, by the way.

But yours is pretty cool too.
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  #17  
Old 10-17-2006, 11:46 AM
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Hmmm what exactly is the difference to the mortar ?
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  #18  
Old 10-17-2006, 11:54 AM
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The RPG would not have an arc.
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  #19  
Old 10-17-2006, 12:57 PM
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Quote:
Originally Posted by Stefan View Post
Hmmm what exactly is the difference to the mortar ?
to
to
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  #20  
Old 10-17-2006, 02:31 PM
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How long I've been waiting to pwn some Zone noobs.

Ok not really, I like the idea. Missle launcher should be able to be uses anywhere but this...should be more of a close up explosive kind of thing right?
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  #21  
Old 10-17-2006, 03:00 PM
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Yeah, like the rocket launcher, but can be used anywhere and doesn't have homing.
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  #22  
Old 10-17-2006, 03:09 PM
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Quote:
Originally Posted by Draenin View Post
Yeah, like the rocket launcher, but can be used anywhere and doesn't have homing.
In my opinion both missle launcher and rpg should be able to be used anywhere. With missle launcher it does have homing but I guess you can give it some insane freeze time.

For example you need to crouch down when firing it but you also reload it right there, which takes a while. It would have homing.

The RPG however, looks more lightweight anyway, can be used standing up, but the missles only go straight. The rockets should be significantly faster than the missle launcher's.
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  #23  
Old 10-17-2006, 03:46 PM
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Yeah. The rocket Launcher's pretty useless due to that fact that you have to be on a base to use it. It would make more sense to have to kneel down with it, but that takes a gani and more scripting. (Oh no!)
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  #24  
Old 10-17-2006, 03:54 PM
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Originally Posted by Draenin View Post
Yeah. The rocket Launcher's pretty useless due to that fact that you have to be on a base to use it. It would make more sense to have to kneel down with it, but that takes a gani and more scripting. (Oh no!)
I'm sure Stefan has time to script and gani it. I think Huwajux is also able to gani.
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  #25  
Old 10-17-2006, 07:23 PM
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The speed at the beginning of the shot should move quite slow, around 8-9 tiles. It should then kick into it's usual pace and speed at around 25 tiles/sec.

The aim on an RPG is very inaccurate if you aren't crouching. When crouching there is a more stable support to the blast. If you are standing the grenade usually spirals off way out of course. Also, a back-blast is formed when firing. So anyone standing behind the RPG when it is fired should be killed instantly (Even teammates). However, eliminating a teammate should remove money/experience.
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  #26  
Old 10-17-2006, 09:55 PM
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Quote:
Originally Posted by Huwajux View Post
However, eliminating a teammate should remove money/experience.
How about not removing money/expierience? People would most likley go broke and if a trial used it they would purposely use that.
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  #27  
Old 10-17-2006, 09:56 PM
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Quote:
Originally Posted by pooper200000 View Post
How about not removing money/expierience? People would most likley go broke and if a trial used it they would purposely use that.
That's their fault if they go broke. Don't try and give Zone players some mental handicap, as much as they need it. Also, hopefully the weapon will be exp based, so trials won't be able to use it.
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  #28  
Old 10-17-2006, 10:05 PM
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Quote:
Originally Posted by Huwajux View Post
That's their fault if they go broke. Don't try and give Zone players some mental handicap, as much as they need it. Also, hopefully the weapon will be exp based, so trials won't be able to use it.
ok but money could go in the negatives then or you don't lose anything at 0 and firing and killing teammates would there be a way to make them go away? I don't want some ***** trial to say hey look supernanny is going to shoot a mortar lets go behind him and make him die so he loses money

Pooper likes this idea if pooper will not lose money from *****s being themselves. ALso pooper thinks that zone needs a mental handicap sincepooper is refering to himself in third person point of view
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  #29  
Old 10-18-2006, 07:38 PM
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Quote:
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I don't want some ***** trial to say hey look supernanny is going to shoot a mortar lets go behind him and make him die so he loses money
I doubt that will happen much, and plus, you aren't stupid enough to fire if they are behind you.
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  #30  
Old 10-18-2006, 08:03 PM
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Quote:
Originally Posted by Huwajux View Post
you aren't stupid enough to fire if they are behind you.
Maybe he is? :O

Kidding. Anyway, I like these suggestions. Keep it up.
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  #31  
Old 10-18-2006, 08:24 PM
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Quote:
Originally Posted by Huwajux View Post
The speed at the beginning of the shot should move quite slow, around 8-9 tiles. It should then kick into it's usual pace and speed at around 25 tiles/sec.
For RPG? No, the missle launcher yes though.

Quote:
The aim on an RPG is very inaccurate if you aren't crouching. When crouching there is a more stable support to the blast. If you are standing the grenade usually spirals off way out of course. Also, a back-blast is formed when firing. So anyone standing behind the RPG when it is fired should be killed instantly (Even teammates). However, eliminating a teammate should remove money/experience.
Whatever path it takes it should go straight. Backblast? huh??
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Old 10-18-2006, 09:15 PM
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Quote:
Originally Posted by Gerami View Post
For RPG? No, the missle launcher yes though.



Whatever path it takes it should go straight. Backblast? huh??
When an RPG is fired, it moves very slowly, then accelerates incredibly.

It goes the general direction you want it to, yes. But without properly firing it, it will spiral out to a random area of the range you are firing at. Also, the back-blast is what is shot out from behind the weapon. The massive force of it being fired is, how should I say, dumped at a fast rate from the back of the weapon.
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Old 10-18-2006, 10:27 PM
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Quote:
Originally Posted by Huwajux View Post
When an RPG is fired, it moves very slowly, then accelerates incredibly.
.
It moves slowly for about a second until the rocket kicks in. It doesn't move "very slowly", just not fast.
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Old 10-18-2006, 10:43 PM
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It moves slowly for about a second until the rocket kicks in. It doesn't move "very slowly", just not fast.
Oh well. Either way I want to see it different than the missle launcher.
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Old 12-17-2006, 08:34 AM
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Originally Posted by Huwajux View Post
The speed at the beginning of the shot should move quite slow, around 8-9 tiles. It should then kick into it's usual pace and speed at around 25 tiles/sec.
I heard graal proyectiles can't change speeds once launched.

Unless of course you pull off some magical vodoo with the call npc script to call in a diferent one at it's normal speed. Yes, I know the Rocket Launcher changes speed, but I'm not entierly sure it's the rocket actualy changing speed
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Old 12-17-2006, 10:34 PM
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I heard graal proyectiles can't change speeds once launched.

Unless of course you pull off some magical vodoo with the call npc script to call in a diferent one at it's normal speed. Yes, I know the Rocket Launcher changes speed, but I'm not entierly sure it's the rocket actualy changing speed
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I just don't see this happening anymore sayian didn't even make the graphics, even though he said he would. *slaps sayian*
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Old 12-18-2006, 05:47 AM
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Sorry, I didin't really look at the date on the thread, it was the one at the top of the list when I clicked on "Graal Communication Center (reserved for gold and vip subscribers) - Zone" in my Favorites menu, and it was in bold, so I coulden't resist but to post in it.

It's not happening because Stefan is just like me, he sees great things, he has amazing ideas and he can also recognize others great ideas. He knows how to make those ideas and dreams come true. But he's too lazy to execute them.

However, my excuse for being lazy is that I'm latino...What's yours Stefan?
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  #38  
Old 12-18-2006, 09:12 PM
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However, my excuse for being lazy is that I'm latino...What's yours Stefan?
Too much mario kart and pizza, I guess.
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  #39  
Old 12-22-2006, 03:40 AM
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Talking This Is Great!

Nice finally i can blast everyone! I mean a rocket gun! That must be Good!
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  #40  
Old 12-22-2006, 03:59 AM
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Nice finally i can blast everyone! I mean a rocket gun! That must be Good!
use Rocket's then there's one simliar to this cept you need to be on a BASE
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