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Extending off jkool's idea, I bring you, weapon attachments - the potential customization (at last) for Zone players.
Attachments cost money. Not a horrendously large amount, and attachments are like ammo - they're specific to a category of weapons which use a category of ammo. I'll be referring to .35 as handguns like kv9, appierces, apripper etc. .85 will be BULLET powered rifles such as SMG, stormrifle etc. .12e will be plasma based weapons, such as bluepistoles, red pistoles, and .85e will be rifle based plasma weapons such as bluerifle, redrifle etc.
You can only have ONE attachment per dual weapon at a time.
Doesnt apply for grenade launchers, which can be singled.
.35 dmi silencer
Cost: 800
Effects: dmi silencers are cheap and effective. Most silencers aim to simply put, silence things. By sacrificing significant damage, you make the shots nearly silent and give them a velocity boost. -35% damage, +2.3tps speed
.35 lmk silencer
Cost: 1400
Effects: lmk silencers are slightly more expensive, and are designed for mobility and velocity. By sacrificing a large portion of damage, the shots become extremely fast and have the ability to pierce through 2 tiles of wall. -65% damage, +3.2tps speed, 2tile pierce, silent
.35 a1 grenade launcher
Cost: 3500
Effects: A highly mobile and volatile grenade launcher. Has a constricted 3 ammo (per gun) and is constricted to dual wield pistols. The grenades do 35 damage and can be shot while moving, but have a significant reload time.
.35 a8 stungrenade launcher
Cost: 3500
Effects: A arc launcher attachment that fired a stungrenade which will instantly blind anyone caught within it's radius for up to 12 seconds. 2 grenades per gun, can be shot while moving but has a 25 second reload per shot.
.85 lmr silencer
Cost: 2400
Effects: lmr silencers dont just affect the barrel, they are a complete weapon rehaul. -15% damage, forces semi automatic, 4tile pierce, +2.5tps velocity
.85 a4 ionshot
Cost: 1200
Effects: Consumes a vast amount of lead bullets in order to fire out a single, molten shot which does extremely large amounts of damage over time. Ionshot affects the GROUND and acts like a lavagun. Cools over 9 seconds.
.12e omx distrubutor
Cost: 70000
Effects: omx plasma distrubutors are extremely expensive, but provide a huge improvment within the gun itself, allowing for greater performance in nearly every aspect of the gun. +15 damage, +0.8 tps, 2tile pierce, causes bleed effect (35 damage over 24 seconds)
.12e uri distrubutor
Cost: 20000
Effects: uri is a slightly inexpensive distrubutor, but aims for range rather than damage. -25% damage, +4.5 tps, 4tile pierce, range + 35%
.85e omx funnel
Cost: 4000
Effects: plasma funnels concentrate the plasma into a longer, more fierce bullet and remove alot of recoil from the initial firing sequence. Any funnel decreases the delay per shot significantly, but the omx funnel takes it further. Instead of concentrating the shot, they're designed to remove ALL delay by reducing the shot fired to it's absolute minimum. Damage isnt reduced, but the liability of firing a marble sized shot is one to consider. removes all firing delay, can move while firing at normal speed, bullet size decreased 85%
.85e uri funnel
Cost: 1400
Effects: A generic plasma funnel. Simply concentrates the shot and makes it longer while significantly lowering recoil. always fire charge length shots, can move while firing at 45% speed |