Havent checked in a while be ready for 50 quotes again.
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Originally Posted by WanDaMan
1. GK
2. NP
3. Era
4. Era
5. Frontier
6. Any server..
7. Era
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1. It uses an entirely different exo systerm, nothing like ours, and they dont ahve a power variable either.
2.That's true that wasn't a unique thing actually just a feature
3.Our baddies are much different than any other server, they are serversided unlike most tohers and are made very differently
4.Era doesn't have a hotkey system, actually gk is the on;ly other server i've seen with one. Also ours is diff than gk's in the fact that it is chatbased and it only sets ur wepon, not uses it...
5.No other server let's you choose an element where the heck do you get that idea from? Also our class system is different in that it only limits what wepons you can get.
6.Same as said above, not unique, just a feature.
7.ditto
BAM!!!
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Originally Posted by SilverKnight
Not sure if all the things I will mention are in their final form, but I noticed the following:
-Levels are bland, no real eye candy, not even good looking in a functional way.
-Graphics are lackluster. The GUI is one main point, but you already said that was being replaced. Another thing I noticed was the funky monster that seems to be a hairy blob, extremely ugly (Not to mention it can somehow swim and kill me in the water)
-The aforementioned hairy blob can walk over blocking tiles.
-HP can go to negative values.
-say2 for text. Seems like a thing of the past. A server would get +10 to awesomeness just for using a spiffy showtext + text box system for all text display needs.
More to come as I play further.
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Levels are currently being edited by my manager and an LAT or two to add more detail and eye candy, they arent meant to stay that way.
Most people like the graphics other than gui, plus a new GAT has been working on better graphics which you will see soon. Also I made the hairy thing. It's a mold, so it shuld look like crap, It would be able to creep over blocking tiles and float on water, ok? I have a blocking system done for a different monster in a seperate area you'll soon see.
Hp supposed to go negative to show overkill, trust me that's an easy fix if i wanted it to stay 0 or more.
I may add a custom showtext thing but that is not a number one priority you will see developments like that when we reach hosted tab, when spark sees our levels meet detail requirements.
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Originally Posted by Xile
Haven't been on server, but it'd be nice to be able to choose your element instead of going by what a class does... like I like black magic, but I would rather use earth than fire :P
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You do choose the element. Earth is neutrla in this and anypone can use it. The element just adds more special weps to that element's choices(once activated, in construction now, except some dark weps done )
For example. Earth shot. Does 2 damage to people, 1 to monsters. Dark's advantage: More damage:same price. Dark shot: 3 damage to people 1.5 to monsters.
Light's Advantage:Sometimes heals user(none made quite yet) Light Shot: If shot at an ally, they heal.
Water's advantage: Speed: Water Shot(also not made): Though it doesnt have infinite range, the shot goes extremely fast towards the target so is hard to avoid.
Fire's Advantage: Trickiness: Fire shot: Though it costs more mana, it shoots 3 shots in slight erratic direction and is better against many peple, does 3 shots for twice the mana.