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Old 08-08-2002, 05:43 AM
emortylone emortylone is offline
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couple script commands....

I think a good couple off script commands could be:

showimg index,x,y,z; (add z coordinate with default shadow img from sprites.png)

imagex index;
imagey index;
imagez index;
imagewidth index;
imageheight index;

and

addplayercarry itemname
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Old 08-08-2002, 05:54 AM
Python523 Python523 is offline
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Re: couple script commands....

Quote:
Originally posted by emortylone
I think a good couple off script commands could be:

showimg index,x,y,z; (add z coordinate with default shadow img from sprites.png)

imagex index;
imagey index;
imagez index;
imagewidth index;
imageheight index;

and

addplayercarry itemname
showimg2 is already up
and addplayercarry can be done with ganis
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  #3  
Old 08-08-2002, 09:03 AM
Falcor Falcor is offline
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also...

imagewidth(filename)
imageheight(filename)

can be accessed from any graphic already in cache.
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Old 08-11-2002, 12:34 AM
emortylone emortylone is offline
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no not like that this is how it would be used, if you want a number to appear after a image that is always moving or such:

showimg 0,shadoworb.gif,5,5;
showimg 1,imagex 0,imagey 0;

see?
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*Stefan: it seems sometimes they hire newbie scripters everywhere x-x
*Stefan: scripters are sometimes like people that draw paintings
*Stefan: all that counts is that it looks nice
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Old 08-11-2002, 12:43 AM
Falcor Falcor is offline
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showimg 0,shadoworb.gif,5,5;
showimg 1,imagewidth(shadoworb.gif),imageheight(shadoworb. gif);

I see no difference, You could probably even put strings in the Parenthesis too. *shrugs*
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Old 08-11-2002, 01:09 AM
emortylone emortylone is offline
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oh thanks i never even knew that but mines let you go into more detail, because if there is more then one shadow orb...
but also it would constrict to the scripts images making it never buggy.
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*Stefan: all that counts is that it looks nice
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