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  #1  
Old 06-19-2002, 01:21 AM
feivel feivel is offline
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Samurai Fort

I know this is wrong forum but this is important,
using Martigans technique, with a little added stuff by me,
I made a new Pagoda building that is going to be a fort in Santerrain, the problem is I know where I want to put it,
but since i dont know the coding to connect levels offline, I cannot put it where I want to put it. Can anyone take this building and put it in the enclosed area next to Samurai castle. You know the place where you say that secret password to get into, can someone put this in the center of that, I dont care if bushes and stuff get covered up, just dont have it go over any walls, and dont makeit cover up the small building already there.
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File Type: nw longsamcastle.nw (9.1 KB, 128 views)
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Old 06-19-2002, 01:23 AM
DragonX2 DragonX2 is offline
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Can anyone post a png of it, I am to lazy to save it to my folder, run Graal, than open it up.
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Old 06-19-2002, 01:24 AM
draygin draygin is offline
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Re: Samurai Fort

Quote:
Originally posted by feivel
I know this is wrong forum but this is important,
using Martigans technique, with a little added stuff by me,
I made a new Pagoda building that is going to be a fort in Santerrain, the problem is I know where I want to put it,
but since i dont know the coding to connect levels offline, I cannot put it where I want to put it. Can anyone take this building and put it in the enclosed area next to Samurai castle. You know the place where you say that secret password to get into, can someone put this in the center of that, I dont care if bushes and stuff get covered up, just dont have it go over any walls, and dont makeit cover up the small building already there.
first find out what the map.txt name is for 2k1. Then put this script in

//#CLIENTSIDE
if (playerenters)
{setmap map.txt,,;}

there might need to be a coma before map.txt cant remember off the top of my head. it will work with out //#CLIENTSIDE but it wont online with out it.

Yes also post a pic of it as I'm not at home and cant look at the levels. I hope you didnt slaughter it. =X
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Old 06-19-2002, 01:30 AM
feivel feivel is offline
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Here it is...
Attached Thumbnails
Click image for larger version

Name:	samuraifort.jpg
Views:	134
Size:	141.3 KB
ID:	17430  
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Old 06-19-2002, 01:38 AM
draygin draygin is offline
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Quote:
Originally posted by feivel
Here it is...
the Tile's clash a bit. Need to find tiles that blend into the same color scheme. It looks wierd the way you havei t not very pagoda like.
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Old 06-19-2002, 01:42 AM
Pir Pir is offline
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hmm, dashio...thats not very good at all, look at Hoshira's Farm. make it kinda like that, there is also no wrong in making the tiles into pngs so you can have transparencies
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Old 06-19-2002, 01:43 AM
feivel feivel is offline
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It looks like an indian pagoda :P
oh well we will call it a Santerranian Pagoda lol.
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Old 06-19-2002, 01:44 AM
Python523 Python523 is offline
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//#CLIENTSIDE
if (playerenters) {
setmap newmainmap.png,newmainmap.txt,9.7,15.3;
setminimap newmainmap2.png,newmainmap.txt,9.7,15.3;
}
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Old 06-19-2002, 01:48 AM
Pir Pir is offline
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Quote:
Originally posted by feivel
It looks like an indian pagoda :P
oh well we will call it a Santerranian Pagoda lol.
hoshira's farm looks like an indian pagoda? never looked it like that lol. but i was aim twoards eevrything matched and it has nice decorations around it
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Old 06-19-2002, 04:01 AM
feivel feivel is offline
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NONONO Hoshiras farm doesnt look much likme a pagoda cus it doesnt have the right kind of roofs,
im saying the pagoda i made looks sorta like an indiant or chinese pagoda, you know those ones that are really long and really thin, not big and square.
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