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  #1  
Old 09-05-2001, 05:08 PM
joseyisleet joseyisleet is offline
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Exclamation map maker need!

Okay, I need someone to set up a small map for me, ill send you the levels through aim or msn, my aim name is joseyisleet,a nd my msn messenger e-mail is [email protected] . i had it almost perfect then it just started f*ckin up for some reason. i think it was because of my text. here is the image youll need.
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Old 09-05-2001, 05:25 PM
joseyisleet joseyisleet is offline
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=/

close enough though, i think.
- shrugs.
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  #3  
Old 09-05-2001, 10:05 PM
Shard_IceFire Shard_IceFire is offline
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that map sucks...way too empty. Actually FINISH the thing before you have someone make a minimap for it.
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Old 09-06-2001, 01:42 AM
joseyisleet joseyisleet is offline
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its not my full map.

its only 10 levels of my server, i havent done a map before so i asked if anyone could do thast part so i could learn from ir.
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Old 09-06-2001, 01:50 AM
G_yoshi G_yoshi is offline
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Re: its not my full map.

Quote:
Originally posted by joseyisleet
its only 10 levels of my server, i havent done a map before so i asked if anyone could do thast part so i could learn from ir.
We seriously need to put up an html tutorial page so people wont spam this kind of stuff anyway steps for producing maps:

1. create maptext file that has your levels put together how they are linked example:
"blah.graa","blah2.graal"
"blarg.graal","blah3.graal","pheh.graal"

2. create npc with the following lines:
NPC Code:
if (playerenters) {
setmap map.png, <maptextfile>,0,0; //use map.png so that it will load a dummy image
}


3. run that level so that the maptext file is loaged
4. return to the editor and push 'M' to start generating map
5. after map is generated, save it
6. Use a GOOD image editor that can read/save pngs
7. open the 24bit png file and convert it to 256color (8bit) and save
8. replace the map.png in the npc with your new map and run level again to set that map
For mini-maps
1. take original file and decrease its dimensions by half and then save as a new png/gif file
2. add line to npc: setminimap <minimap>, <maptextfile>,0,0;

and there you have it
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Old 09-06-2001, 02:36 AM
ownerofbabylon ownerofbabylon is offline
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i know how to do that but how did rudora make theres all nice?
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  #7  
Old 09-06-2001, 10:14 AM
joseyisleet joseyisleet is offline
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heh.

i have no problems on making the images. its my text file. i run the levels, tehyre all linked in the text file. example:
NPC Code:
"joseyvillage.graal","joseyvillage1.graal","joseyv  illage2.graal"



but when i go from a level south wards it isnt linked right. =/
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Old 09-06-2001, 10:22 AM
LiquidIce00 LiquidIce00 is offline
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http://unholynation.proboards.com/in...&num=998985619

i explained it there nicely
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Old 09-06-2001, 11:05 AM
joseyisleet joseyisleet is offline
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too late.

heh, im such and idiot, if anyone lives in missouri come and kick my head in for me. yanno how the levels have to be the same size in the text, like number wise, 1st line is 3 levels, so is second etc etc.

i had it like
1st line is 4, second is 6, etc etc. i finally got it, no thanks to anyone, buh hey.
=)
Thanks for the help anyway!
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Old 09-06-2001, 09:00 PM
G_yoshi G_yoshi is offline
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Re: too late.

Quote:
Originally posted by joseyisleet
heh, im such and idiot, if anyone lives in missouri come and kick my head in for me. yanno how the levels have to be the same size in the text, like number wise, 1st line is 3 levels, so is second etc etc.

i had it like
1st line is 4, second is 6, etc etc. i finally got it, no thanks to anyone, buh hey.
=)
Thanks for the help anyway!
BAH!!! no they dont the text file for Doragon Koden's map works fine The lines have to have the same number of levels, not letters.

just take a look at my maptext file. I'm not worried since it does no one any good with out the rest of the stuff

But notice how the middle rows are not even aligned...yet, my map mysteriously still functions properly
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  #11  
Old 09-07-2001, 02:20 AM
LiquidIce00 LiquidIce00 is offline
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Re: Re: too late.

Quote:
Originally posted by G_yoshi


BAH!!! no they dont the text file for Doragon Koden's map works fine The lines have to have the same number of levels, not letters.

just take a look at my maptext file. I'm not worried since it does no one any good with out the rest of the stuff

But notice how the middle rows are not even aligned...yet, my map mysteriously still functions properly
all the lines must have the same ammount of level names..
like
the first line if you got
"1.graal","2.graal"
then the 2nd must have at least 2 sections.. like
"3.graal",""
would be fine..
at least this is how it worked like 2 months ago .. cuz when I didnt make even rows it messed it up badly..
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  #12  
Old 09-07-2001, 11:01 AM
G_yoshi G_yoshi is offline
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Re: Re: Re: too late.

Quote:
Originally posted by LiquidIce00


all the lines must have the same ammount of level names..
like
the first line if you got
"1.graal","2.graal"
then the 2nd must have at least 2 sections.. like
"3.graal",""
would be fine..
at least this is how it worked like 2 months ago .. cuz when I didnt make even rows it messed it up badly..
Yes, I know all about that You dont even want to see the mistakes that I had made
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  #13  
Old 09-09-2001, 01:47 AM
RICEJERRRY4 RICEJERRRY4 is offline
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Cool =/

Wow, This has gone far on map making.
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