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  #1  
Old 08-29-2003, 08:43 PM
kabouter kabouter is offline
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Smile Project 3d

A new playerworld is going to be made.
but something is different at this playerworld, becuase it will be a 3d playerworld.
We still need some help of Stefan, so Stefan if you read this, please pm me back

At this moment we are looking for:
tilers, scripters, and grahpics makers.

tilers:
send 2 outside and 2 inside levels (can always be more) to:
[email protected]


scripters:
send 3 of you best scripts to:
[email protected]


Grahpics Makers:
Send 6 of your best Graphics to:
[email protected]
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  #2  
Old 08-29-2003, 08:45 PM
Androk Androk is offline
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How exactly are you planing on pulling this off? Graal3D is not even done for GK yet.
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  #3  
Old 08-29-2003, 08:46 PM
kabouter kabouter is offline
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As i said we still need some help from stefan..
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  #4  
Old 08-29-2003, 09:23 PM
HoudiniMan HoudiniMan is offline
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Quote:
Originally posted by kabouter
As i said we still need some help from stefan..
He's got enough work on his plate just maintaining graal itself, i doubt he'll be able to offer you any help...
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  #5  
Old 08-29-2003, 09:42 PM
Eric_1337 Eric_1337 is offline
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I hope you have a very detailed plan on how to perform this very unlikely project, you'll also need a lot of good help.
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  #6  
Old 08-29-2003, 10:57 PM
G_yoshi G_yoshi is offline
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Re: Project 3d

Quote:
Originally posted by kabouter
A new playerworld is going to be made.
but something is different at this playerworld, becuase it will be a 3d playerworld.
We still need some help of Stefan, so Stefan if you read this, please pm me back

At this moment we are looking for:
tilers, scripters, and grahpics makers.

tilers:
send 2 outside and 2 inside levels (can always be more) to:
[email protected]


scripters:
send 3 of you best scripts to:
[email protected]


Grahpics Makers:
Send 6 of your best Graphics to:
[email protected]
Chances are that Stefan will be less concerned with your project because GK will be the first to use the 3D feature being developed.
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Old 08-29-2003, 11:30 PM
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Re: Re: Project 3d

Quote:
Originally posted by G_yoshi


Chances are that Stefan will be less concerned with your project because GK will be the first to use the 3D feature being developed.
And even that is going to take a very long time.

And why do you need tilers for a 3D world? I thought 3D used models and textures...
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  #8  
Old 08-30-2003, 12:17 AM
Spark910 Spark910 is offline
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Unless you have a document like NewWorld showed stefan. Sit down in back.
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  #9  
Old 08-30-2003, 12:28 AM
Python523 Python523 is offline
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Quote:
Originally posted by kabouter
As i said we still need some help from stefan..
Sorry but I will be as blunt as I possibly can

ahahahahahhah, you think he'd actually help people he doesn't even know with something no other world has?
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  #10  
Old 08-30-2003, 01:15 AM
davidpsy davidpsy is offline
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Actually if they used the polycount script like Kaimetsu used along with textureing the polygons this could be possable.
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Old 08-30-2003, 01:24 AM
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Originally posted by davidpsy
Actually if they used the polycount script like Kaimetsu used along with textureing the polygons this could be possable.
ok, let's make it so everyone who doesn't have a $150 videocard can't play
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  #12  
Old 08-30-2003, 01:35 AM
Tseng Tseng is offline
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Quote:
Originally posted by Python523


Sorry but I will be as blunt as I possibly can

ahahahahahhah, you think he'd actually help people he doesn't even know with something no other world has?
But, Jagen, you forget! Stefan loves giving advantages he doesn't give out to anyone to everyone he's never heard of!

I mean, it makes perfect sense!
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  #13  
Old 08-30-2003, 02:59 AM
davidpsy davidpsy is offline
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Quote:
Originally posted by Python523


ok, let's make it so everyone who doesn't have a $150 videocard can't play
YEAH!!!
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  #14  
Old 08-30-2003, 03:28 AM
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Re: Re: Re: Project 3d

Quote:
Originally posted by superb

And why do you need tilers for a 3D world? I thought 3D used models and textures...
3D means 3 axis's, right? That means that Graal is already 3D, having the npc's that draw over stuff. However, the z axis is not used much so the 3D is not complete.

It is possible to make a tilebased 3D game though, and I would give more information, but I wouldn't be allowed to by forum rules. But, as for a non online game... Which I can mention, think Mario RPG. That had the 2D Isometric style, then it had blocks on top of each other, incorporating a third axis.
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  #15  
Old 08-30-2003, 03:36 AM
marcoR marcoR is offline
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3 Dimensions
X
Y
Z


look at your monitor, it only has 2 (the display surface) width, and height. graal it's 3D.
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  #16  
Old 08-30-2003, 03:48 AM
Shaun Shaun is offline
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Quote:
Originally posted by marcoR
3 Dimensions
X
Y
Z


look at your monitor, it only has 2 (the display surface) width, and height. graal it's 3D.
I'm talking about hypothetical situations. It could be argued at the same time that no games are 3D in the point I believe you are trying to express. I'm just confused about the placement and overall second sentence.
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  #17  
Old 08-30-2003, 05:45 AM
Kaimetsu Kaimetsu is offline
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I don't mean to sound cruel, but if Stefan were to devote effort towards a 3D playerworld (the first of its kind), he'd make sure it was staffed by reputable people.
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Old 08-30-2003, 05:53 AM
Soul-Blade Soul-Blade is offline
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For a second, I thought this guy was thinking like I was a few days ago, then I saw his post and began to laugh.

Anyway, back to what I was thinking a few days ago. A SCRIPTED 3d engine using showpoly, and using 8 directional sprites. In other words, online Xenogears =P.

It is completely possible to do, and rather worth the effort. Well, that is, if showpoly supported tiled textures =P. Once that happens, I will be make this 3d thing into a reality, nothing fancy like the new unreal, but more like a layout like Xenogears only with better (MUCH better) textures.
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  #19  
Old 08-30-2003, 05:56 AM
Kaimetsu Kaimetsu is offline
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Quote:
Originally posted by Soul-Blade
Anyway, back to what I was thinking a few days ago. A SCRIPTED 3d engine using showpoly, and using 8 directional sprites. In other words, online Xenogears =P.
So the environment is 3D but the characters are 2D sprites? It's all fine and well, but j00 gonna have problems with clipping. Nobody realises how difficult it is to script this kind of thing until they've actually attempted it.
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Old 08-30-2003, 06:02 AM
Soul-Blade Soul-Blade is offline
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Quote:
Originally posted by Kaimetsu


So the environment is 3D but the characters are 2D sprites? It's all fine and well, but j00 gonna have problems with clipping. Nobody realises how difficult it is to script this kind of thing until they've actually attempted it.
Clipping?

I haven't yet attempted it, but I have started doing a bit of research. It seems rather difficult, which is why I am saving this for when I know I can complete it to my satisfaction (when texture support for showpoly is out).

I was actually thinking of doing a side project if I managed to get a script working nicely.
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  #21  
Old 08-30-2003, 06:21 AM
Kaimetsu Kaimetsu is offline
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One polygon overlaps another. How can you make sure that the 'front' polygon is fully drawn, and not the back one?
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Old 08-30-2003, 08:07 AM
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Quote:
Originally posted by Kaimetsu
One polygon overlaps another. How can you make sure that the 'front' polygon is fully drawn, and not the back one?
I know you draw the one closest to the screen first ( duh and that could be easy) , but is there any tutorial anywhere you know about that explains how you do this easier with forumla's and what not so you wouldnt actualy have to draw all of the polygons behind the original front one??
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Old 08-30-2003, 08:28 AM
Kaimetsu Kaimetsu is offline
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Quote:
Originally posted by TB3
I know you draw the one closest to the screen first
Graal doesn't care about the order in which you draw the polygons, amigo. It doesn't have any effect on the end result.

Quote:
but is there any tutorial anywhere you know about that explains how you do this easier with forumla's and what not so you wouldnt actualy have to draw all of the polygons behind the original front one??
?

What possible alternate approach is there? The polygons at the front need to be at the front of the scene, otherwise it looks stupid. No magical formulae are going to change that.
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Old 08-30-2003, 07:57 PM
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Quote:
Originally posted by Kaimetsu


Graal doesn't care about the order in which you draw the polygons, amigo. It doesn't have any effect on the end result.
I know that I meant in general sorry for not being specific i was tired


Quote:
Originally posted by Kaimetsu


What possible alternate approach is there? The polygons at the front need to be at the front of the scene, otherwise it looks stupid. No magical formulae are going to change that.

I know I just wondered if there were any tutorials that anyone knew about for using polygons and how you would know the location of each point based on x , y, z, direction, and rotation angle


And I was guessing the new coding / scripting engine would allow alot more game manipulation whenever it is released.
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Old 08-31-2003, 03:49 AM
Kaimetsu Kaimetsu is offline
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Quote:
Originally posted by TB3
I know that I meant in general sorry for not being specific i was tired
Well, in general - if you were coding this in another language - you'd draw from back to front, not the other way around.

Quote:
I just wondered if there were any tutorials that anyone knew about for using polygons and how you would know the location of each point based on x , y, z, direction, and rotation angle
There probably are, but it would be better to try and figure them out for yourself.
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Old 08-31-2003, 08:21 AM
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Quote:
Originally posted by Kaimetsu

Well, in general - if you were coding this in another language - you'd draw from back to front, not the other way around.
Yes i know didnt word myself correctly (smacks self)



Quote:
Originally posted by Kaimetsu

There probably are, but it would be better to try and figure them out for yourself.
I will I just thought you might know a good one seeing your 3d ball with different numbers of polygons was very intriuging

*time for sleepz now *
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  #27  
Old 08-31-2003, 02:37 PM
GoZelda GoZelda is offline
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Quote:
Originally posted by Kaimetsu
One polygon overlaps another. How can you make sure that the 'front' polygon is fully drawn, and not the back one?
I noticed this, when i tried to make a 3d room... You can make a very simple room with one colored walls, but that's it.
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  #28  
Old 08-31-2003, 03:16 PM
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Quote:
Originally posted by GoZelda

I noticed this, when i tried to make a 3d room... You can make a very simple room with one colored walls, but that's it.
In what way is that room 3d?
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  #29  
Old 08-31-2003, 03:52 PM
GoZelda GoZelda is offline
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1) i said trying ;P
2) try looking at it in small screen
3) think in broad terms
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  #30  
Old 08-31-2003, 06:10 PM
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Quote:
Originally posted by adam


In what way is that room 3d?
Reminds me of Earthbound rooms.
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