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  #1  
Old 02-16-2003, 07:45 AM
Selzar Selzar is offline
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Magic

Melee class should not be able to use magic.
Remove this.
No more wizardry or praying spells.
This unbalences the graal system.
"Soon the summoning spells will be enabled, giving sorcerers and priests more ways to fight back the barbarian hordes... "
Quote from stefan.
ALL WARRIORS and MOST barbarians are going to HAVE this spell and be able to cast it
This totally kills sorcerers and priests.
Please for the game, make it so we CANNOT use spells.
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Old 02-16-2003, 08:06 AM
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Re: Magic

Quote:
Originally posted by Selzar
Melee class should not be able to use magic.
Remove this.
No more wizardry or praying spells.
This unbalences the graal system.
"Soon the summoning spells will be enabled, giving sorcerers and priests more ways to fight back the barbarian hordes... "
Quote from stefan.
ALL WARRIORS and MOST barbarians are going to HAVE this spell and be able to cast it
This totally kills sorcerers and priests.
Please for the game, make it so we CANNOT use spells.
I don't think that's fair. I think it should be made so that non-magic-users just can't use the more complicated and powerful spells, like summoning and such.
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  #3  
Old 02-16-2003, 08:58 AM
zell12 zell12 is offline
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Umm... no, im an alchemist and I use magic mostly because I invested over 700 hours into getting rings, stats, and spells. So no.
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Old 02-16-2003, 09:48 AM
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Anyone should be able to use anything considering that they aren't strong in everything. Warriors and Barbs probably do half the damage priest/sorcerers do with a spell/prayer.
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Old 02-16-2003, 07:54 PM
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Quote:
Originally posted by zell12
Umm... no, im an alchemist and I use magic mostly because I invested over 700 hours into getting rings, stats, and spells. So no.
Alchemists are magic-users though .. :|
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  #6  
Old 02-16-2003, 08:29 PM
zell12 zell12 is offline
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Alchemists aren't supposed to have magic, they use potions... Where in all that does magic come in?
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Old 02-16-2003, 10:10 PM
Torankusu Torankusu is offline
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A balanced system would be no fun. Duh.
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  #8  
Old 02-16-2003, 10:13 PM
zell12 zell12 is offline
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Actually, it would be better then having all the spells, skills, prayers, etc...
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Old 02-17-2003, 06:03 PM
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Quote:
Originally posted by zell12
Alchemists aren't supposed to have magic, they use potions... Where in all that does magic come in?
Magic comes in when they cast alchemy
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  #10  
Old 02-17-2003, 06:08 PM
AlexH AlexH is offline
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Just make it so they need to bge twice the level to use the spell.
For example a mage would have to be level 3 to use a certain spell and the melee classes would have to be level 6 to use it.

Although there would need to be some sort of handicap for magic based classes so they can't use powerfull weapons to make it fair.
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  #11  
Old 02-17-2003, 06:11 PM
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Quote:
Originally posted by AlexH
Just make it so they need to bge twice the level to use the spell.
For example a mage would have to be level 3 to use a certain spell and the melee classes would have to be level 6 to use it.

Although there would need to be some sort of handicap for magic based classes so they can't use powerfull weapons to make it fair.
That's not a bad idea. It would do well to balance things!
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  #12  
Old 02-17-2003, 06:32 PM
graaliholic graaliholic is offline
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Quote:
Originally posted by AlexH
Although there would need to be some sort of handicap for magic based classes so they can't use powerfull weapons to make it fair.
There already is a handicap. Mages CAN use prepared swords, but more often than not it's going to slow them down, since they can carry so little, unless they cast strength every few minutes, which is still annoying to have to stop for, and even more annoying when it runs out and your speed drops to 0.5 :o
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  #13  
Old 02-17-2003, 06:41 PM
AlexH AlexH is offline
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Quote:
Originally posted by graaliholic


There already is a handicap. Mages CAN use prepared swords, but more often than not it's going to slow them down, since they can carry so little, unless they cast strength every few minutes, which is still annoying to have to stop for, and even more annoying when it runs out and your speed drops to 0.5 :o
Yes but if they can do everything melle classes can do then they can wear all the armour, rings etc with plus speed stats.
This will make them unbalanced which we don't want.
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  #14  
Old 02-18-2003, 04:16 AM
graaliholic graaliholic is offline
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Maybe you've never seen a mage in heavy armor, but it slows them down alot and it fumbles most of their spells :o and MAGES being better and making it unblanced that way? hah its never going to happen again
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  #15  
Old 02-18-2003, 04:23 AM
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You guys complained SORCERERS were too strong because they cleared out the dungeon, now we are weak as hell, and the Barbs finally found out how to prepare weapons, they clear everything. We want it even again. Spells are way to small x.x And things like cause wounds should go over everything and everyone when targeted on someone. And if you don't target someone, it automatically targets the closest player/monster.
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  #16  
Old 02-18-2003, 04:47 AM
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Quote:
Originally posted by AlexH
Just make it so they need to bge twice the level to use the spell.
For example a mage would have to be level 3 to use a certain spell and the melee classes would have to be level 6 to use it.

Although there would need to be some sort of handicap for magic based classes so they can't use powerfull weapons to make it fair.
I like this idea But for higher level spells, it would start to become painful ;x
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Old 02-18-2003, 06:25 AM
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No what sucks it, a non magic user can get a talisman for 360 (10 charm) and use magic, and magic user needs to pay like 600 sum to get melee weapons, and thats if they even learn it.
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  #18  
Old 02-18-2003, 06:38 AM
MasterNuke MasterNuke is offline
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Quote:
Originally posted by draco5432
and thats if they even learn it.
The smart casters make sure their int is up high...
Anyway... the spells were modded all wrong x.x they didn't need to just be made more damage... they needed to do more damage depending on magic level like icestorm and burning hands... except on a much higher curve... and the higher curve only applying to Sorcerors, Priests, and half for Alchemists
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Old 02-18-2003, 06:42 AM
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Quote:
Originally posted by MasterNuke

The smart casters make sure their int is up high...
Anyway... the spells were modded all wrong x.x they didn't need to just be made more damage... they needed to do more damage depending on magic level like icestorm and burning hands... except on a much higher curve... and the higher curve only applying to Sorcerors, Priests, and half for Alchemists

You have a point, im level 7 magic, and my magic bullet still does tiny damage, even with my sorc hat with +1 magic, does little damage.
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Old 02-18-2003, 01:53 PM
zell12 zell12 is offline
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That is just sp regain...
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  #21  
Old 02-18-2003, 02:44 PM
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i dont think magic bullet is supposed to do that much dmg anyway o.O or maybe your magic level isn't that high yet..im lvl 10 magic and can kill a skel in 5 bullets around
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  #22  
Old 02-18-2003, 11:31 PM
MasterNuke MasterNuke is offline
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BTW... anything in the armor slot makes you regen SP slower... even if it doesn't say
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Old 02-19-2003, 01:33 AM
zell12 zell12 is offline
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You mean anything with enchant armour? o.O or armour + whatever or ac + whatever
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Old 02-19-2003, 01:47 AM
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Quote:
Originally posted by zell12
You mean anything with enchant armour? o.O or armour + whatever or ac + whatever
ANY form of ANY kind of armor, excluding the hat, and maybe rings + amulet too.
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Old 02-19-2003, 05:18 AM
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Quote:
Originally posted by MasterNuke
BTW... anything in the armor slot makes you regen SP slower... even if it doesn't say
So if i unwear my armor when my mana goes to 0 it will regean faster?

And just wear it again when its full again.
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Old 02-19-2003, 08:55 AM
Juron Pilo Juron Pilo is offline
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this is news to me makes casting ice storms easier
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Old 02-19-2003, 02:45 PM
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Quote:
Originally posted by MasterNuke
BTW... anything in the armor slot makes you regen SP slower... even if it doesn't say
Thanks, I didn't know that. That's rather helpful.
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Old 02-20-2003, 02:45 PM
TeRRi2k TeRRi2k is offline
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it makes sense ;x but i never knew since i never thought about it.. and because my SP regen was basically the same through out..
maybe not rings, would be weird since someone could be wearing a ring magic + 2
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Old 02-20-2003, 05:32 PM
Kinatt Kinatt is offline
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I need a manual that explains this stuff.. so I don't figure it out too late when it's not suppose to be a secret. If it was suppose to be a secret then I guess the cat's out of the bag
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