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  #1  
Old 02-02-2003, 01:45 AM
MasterNuke MasterNuke is offline
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Blargh!

With all the items and etc coming out into the system... where are they coming from? How about you give a way for Sorcerors to Enchant things... it requiring a spell component like ice dust... and a weapon... such as a sword.... = Ice Sword?
Currently... Sorcerors and Alchemists are at the lowest end along with thieves... why? because the only things added are beneficial to everyone equally... or beneficial to fighters.... or degrades casters.... Magic has absolutely no potence at the moment...
Think a moment... if you were hit with a blast of magic.... it would hurt like hell, knock you unconsious, stun you, mutate you in some way, or blow a hole thru you and kill you.... no... its been reduced to a pebble...
Fighter classes have unlimited potential... they can always improve and somehow get weapons of mass destruction and 1 hit kills....
Mage classes... hmm? we have a very limited potential because we lack EVERYTHING... we were never meant to have a melee weapon... Theres no way to cast a spell without waiting like half a minute for the out of whack spell cast time ... and we just get hit before it works anyway... wts!? And our spells don't even do anything... pretty much were just a sitting duck spraying water at a 100-ton tank...
<END PISTOFFNESS>
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  #2  
Old 02-02-2003, 01:58 AM
Rax Rax is offline
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I think priest and sorcerers shouldnt even fumble spells since they're true only none priest and sorcer should fail bc they have low experience using it and take out charging spell and make more powerful wands and wizard hats
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  #3  
Old 02-02-2003, 02:06 AM
MasterNuke MasterNuke is offline
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K ideas...
Weapon Feats... Each weapon has its own special attack such as...
Axes: Cleave... the ability to hit all targets within attack range instead of just one... 10% - 80% chance of execution depending on level.
Swords: Spin attack... the ability to spin around after successfully holding a spin attack stance for 2 seconds.... the actual attack will hit anything adjacent or close to adjacent of the player... 100% chance of execution...
Daggers: Evasion... ability to 'dodge out of the way' while weilding a dagger... ability chance is proportional to dexterity... exelent for thieves... 12% - 35% dependant on dexterity... double for thieves (24% - 70%)
Riposte... ability to strike back when one attacks you... automatically executes when attacked... 10% - 25% chance of working... dependant on dexterity... tripple for thieves (30% - 75%)
Maces: Bash... chance to do 150% damage and stun... will always execute against undead... 5 - 40% chance of execution depending on level
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  #4  
Old 02-02-2003, 02:08 AM
Selzar Selzar is offline
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No more spells like the current ones we have no.
Make it all targeting and balls of what the attack is.
I have suggested this many times im NOT gonna say it again.
but no more hoardes of GIFS.

And also why are the targeting spells like cause wounds and magic bullet cancelable by gifs like a finger or a dock.
FIX THIS!!!!

THIEVES sHOULD BE ULTRA FAST and there attack speed ultra fast. They should be able to poison items.
OO OO IDEA!
You know those locked houses in towns in Main. Maybe THIEVES can PICK those houses locks and possibly find a treasure in there. With like a bed. It would be someones home.

This is like the best idea.
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  #5  
Old 02-02-2003, 02:13 AM
MasterNuke MasterNuke is offline
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Options for spells...
Spell targeting needs to be fixed...
Make new spells... developing spell trees... and balance them... and balancing the spells with other spells... preventing the "create bomb craze"
Or... greatly increase the spell improvement curve per level... becoming better in magic skill greatly improving all spells known... and also making them cast faster and more efficiently...

Spells themselves need to be sped up... example... create bomb... an explosion isnt supposed to take forever to do... an explosion should be pretty instant... a lightning bolt shouldnt hit more than one thing... and shouldnt hit nothing... a fireball should do instant area effect fire damage... not leave fire lying around for a minute.
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  #6  
Old 02-02-2003, 02:19 AM
MasterNuke MasterNuke is offline
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When your hit with a non-physical source... it would be great to make it show... if someone is hit with fire damage... make a few fires show up on the target for like half a second... or if hit with ice... a few ice flakes glitter around... or poison... a little green cloud appears for a slight moment....

If your wondering why i dont put it all in one post is because its a train of thought... coming to thought in sequence...
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  #7  
Old 02-02-2003, 02:25 AM
MasterNuke MasterNuke is offline
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When things are coming to close in the future... there needs to be a big item revamp.... where almost all items and their prices and weights get redone and balanced... Currently all items coming out are coming in and throwing off the balance of everything... every time an item wanders in from events... everything gets throwin off...
Also items from events shouldn't be big huge god-like things from biased tournaments... they should be within a certain limit to fit in with current equipment and be from good quality events that make sense...
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  #8  
Old 02-02-2003, 02:36 AM
Selzar Selzar is offline
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Actually heres a suggestion.
No more giving out items in events.
Only money now.
This would be bad but good at the same time.
Soon everyone is gonna have some unique item and then argh I can't explain it.
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  #9  
Old 02-02-2003, 05:13 AM
zell12 zell12 is offline
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Ed, I have been saying the same thing on debug to stefan for a while. The mudlib holds all the information on items, he isn't just making all this up, but he should really edit it or find a new system. Something HE MADE. >=/

Anyway, I think that revamping would be good, but bad to those that waste away for 12 hours a day on this server getting exp and items.
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  #10  
Old 02-02-2003, 06:53 AM
Tyhm Tyhm is offline
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Yeah, priests and sorcerors should have a much lower fumble rate, even in light armor.
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  #11  
Old 02-02-2003, 07:22 PM
zell12 zell12 is offline
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I never fumble and I got my berwean armour, boots, and helm on. o.O
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  #12  
Old 02-02-2003, 08:45 PM
Selzar Selzar is offline
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Robes will be out soon. And HEAVY armor will be disabled for mages so mages will only be able to use leather armor, studded leather, and possinly iron pchain mail. Soon mages will be better, so will thieves and others.
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  #13  
Old 02-02-2003, 08:50 PM
JrTerrorist JrTerrorist is offline
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Finally my Robe of Displacement will look like something!!!
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  #14  
Old 02-03-2003, 04:10 AM
MasterNuke MasterNuke is offline
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Quote:
Originally posted by JrTerrorist
Finally my Robe of Displacement will look like something!!!
Maybe not.... Ed sense is tingli... saying this...
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  #15  
Old 02-03-2003, 04:48 AM
JrTerrorist JrTerrorist is offline
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That post made no sense to me at all, please elaborate.
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  #16  
Old 02-03-2003, 05:51 PM
zell12 zell12 is offline
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Heavy Armour won't be disabled for magi', its not quite fair that warriors can now use the alchemists armour they made and there are not alchmized robes and such.
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