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  #1  
Old 01-09-2003, 10:12 PM
brock128 brock128 is offline
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Graal - First MMORPGs, now FPS?!

Unix openly announced (too lazy toget the link) that they based the graal 3d engine on Tribes 2. That means that graal 3d is basically going to be a FPS, in my eyes. Why can't graal be graal?

Yep. That's all I have to say. Now back to my forever gone state.
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  #2  
Old 01-09-2003, 10:22 PM
Spark910 Spark910 is offline
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Its uses the engine that is used in FPSs! It will still be a ROleplaying game, it will be 2002 but 3D Basically not a FPS
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Old 01-09-2003, 10:49 PM
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I wana make a mmorpg fps

With the new engine
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  #4  
Old 01-09-2003, 10:53 PM
AlkarenHyralt AlkarenHyralt is offline
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Quote:
Originally posted by Birdbird_0
I wana make a mmorpg fps

With the new engine

Torque, the engine they are using costs $100 if I remember correctly.
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  #5  
Old 01-09-2003, 10:55 PM
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Quote:
Originally posted by AlkarenHyralt



Torque, the engine they are using costs $100 if I remember correctly.
if birdbird was serious I'd pay some cash and help him heh x.x
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  #6  
Old 01-09-2003, 10:59 PM
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Quote:
Originally posted by AlkarenHyralt



Torque, the engine they are using costs $100 if I remember correctly.
Is that it? Damn thats very cheap.
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  #7  
Old 01-09-2003, 11:47 PM
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Quote:
Originally posted by Kill3r
I would make my own engine, buying stuff is no fun.
do you have the talent, skills, patience, etc to make one? I think not
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  #8  
Old 01-10-2003, 12:00 AM
funnylinkwantsbomys funnylinkwantsbomys is offline
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Quote:
Originally posted by Kaimetsu


That doesn't mean it can't display outside views.
in halflife you can go 3rd person and its a fps
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  #9  
Old 01-10-2003, 12:46 AM
_0AfTeRsHoCk0_ _0AfTeRsHoCk0_ is offline
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I personally am open to the idea of being first person in Graal 3D, if that is even possible. I wouldn't mind something new at all
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  #10  
Old 01-10-2003, 12:48 AM
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Quote:
Originally posted by _0AfTeRsHoCk0_
I personally am open to the idea of being first person in Graal 3D, if that is even possible. I wouldn't mind something new at all
The problem is that it wouldn't be something new, because of all the other games that already do that.
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  #11  
Old 01-10-2003, 02:14 AM
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Quote:
Originally posted by Googi


The problem is that it wouldn't be something new, because of all the other games that already do that.
It wouldn't be something new if it was third person either, other games do that.
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  #12  
Old 01-10-2003, 02:26 AM
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Quote:
Originally posted by Kill3r
It's quality not quantity my friend. Remember that

For people who don't know what that means

It doesn't matter how many FPS games their are, it is the quality of the FPS games. For a recent example, take Battlefield 1942.
What the hell are you even talking about?
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  #13  
Old 01-10-2003, 02:38 AM
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Quote:
Originally posted by Kill3r


I think yes. (or at least me and my little team of skater geek dudes)




Googi remarked it wouldn't be something new because it is third-person (other games do that). The fact is that FPS is a genre and it isn't a "do", it's just a play-mold. Everything can be different from other FPS games besides the fact that you are looking through the eyes of your character. What Googi said was like saying Sonic the Hedgehod copied Mario, when they are two different things, with the only thing being common the famous jump that comes with the platform genre. There are other similarities, but nothing big.
I know what a FPS is, and that wasn't what you were talking about.
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  #14  
Old 01-10-2003, 02:49 AM
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Quote:
Originally posted by Kaimetsu


You seem to have confused yourself. You are measuring quantity of games across the market against quality of individual games. This is not how the phrase is supposed to be used. It is in fact meant to be a justification of concentrating on a single product/whatever rather than creating several at once. Apparently you are the one who doesn't know what it means.
Damn I wish I had alteast half your brain power!
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  #15  
Old 01-10-2003, 03:07 AM
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Um, the torque engine can make any 3d game. Not just a FPS. Besides, how many possible combinations could you make with Graal being 3D anyway? You have first person shooter, third person action, 3/4th, topdown, and isometric. I personally think it would be nice to have a versatile camera that could go in any of these views.

It's not like it's impossible to change a camera for christs sake.
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  #16  
Old 01-10-2003, 03:11 AM
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Quote:
Originally posted by konidias
Um, the torque engine can make any 3d game. Not just a FPS. Besides, how many possible combinations could you make with Graal being 3D anyway? You have first person shooter, third person action, 3/4th, topdown, and isometric. I personally think it would be nice to have a versatile camera that could go in any of these views.

It's not like it's impossible to change a camera for christs sake.
0-360 angles up and down, left and right =O
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  #17  
Old 01-10-2003, 03:12 AM
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Quote:
Originally posted by _0AfTeRsHoCk0_

It wouldn't be something new if it was third person either, other games do that.
Which is why there shouldn't be Graal3D, atleast that way Graal will be old but unique. If I wanted to play something 3D online, I wouldn't be playing Graal.
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  #18  
Old 01-10-2003, 07:09 PM
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Okay, here's what I think you should do to give players the best of both worlds...

Make Graal 2k2 Peaceful mode the classic 2D theme where you spend most of your time doing quests and role playing...The Graal everyone is used to now...

Make Graal 3D Kingdoms Battle mode. This will be where you make take full advantage of the Tribes 2 engine and create a totally unique way of battling...I don't know, just make it cool..heh

Okay that's all I wanted to suggest. Comments welcome.

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  #19  
Old 01-10-2003, 08:57 PM
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I still want Graal3d to be like Dynasty Warriors 3
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  #20  
Old 01-10-2003, 09:28 PM
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Quote:
Originally posted by Googi


Which is why there shouldn't be Graal3D, atleast that way Graal will be old but unique. If I wanted to play something 3D online, I wouldn't be playing Graal.
Then this will be your queue to leave then.

How long can graal live off of the old style? Do you think new players will be attracted to the game just because it's always been one way? Newer players will be looking for something new and innovative, not being interested in the "way things are, the traditional Graal". How does Graal attract players 2-3 years down the road? The same old style? It won't live if it does that
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  #21  
Old 01-10-2003, 11:04 PM
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Quote:
_0AfTeRsHoCk0_


Then this will be your queue to leave then.

How long can graal live off of the old style? Do you think new players will be attracted to the game just because it's always been one way? Newer players will be looking for something new and innovative, not being interested in the "way things are, the traditional Graal". How does Graal attract players 2-3 years down the road? The same old style? It won't live if it does that
Well, I agree that graal should not remain the same forever, but at least finish the 2D part of graal before adding the 3D part.

Sir Pickles
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  #22  
Old 01-10-2003, 11:24 PM
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Quote:
Originally posted by _0AfTeRsHoCk0_
Then this will be your queue to leave then.
And go where?

Quote:
Originally posted by _0AfTeRsHoCk0_
How long can graal live off of the old style? Do you think new players will be attracted to the game just because it's always been one way? Newer players will be looking for something new and innovative, not being interested in the "way things are, the traditional Graal". How does Graal attract players 2-3 years down the road? The same old style? It won't live if it does that
Graal has a better chance of attracting players as a 2D game than as a 3D one. Atleast that way Graal is unique. If it goes 3D, it will be just like every other game, and there'll be no reason to play in instead of <insert other terrible 3D game here>.
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Old 01-10-2003, 11:28 PM
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Quote:
Originally posted by Googi


And go where?



Graal has a better chance of attracting players as a 2D game than as a 3D one. Atleast that way Graal is unique. If it goes 3D, it will be just like every other game, and there'll be no reason to play in instead of <insert other terrible 3D game here>.
As a consumer in the gaming market, I would not want to purchase an all out 2D game that has no intenion of innovation. 3D games are where it's at. Besides, just because Graal will now go 3D does not mean it will still lose it's "Graalian" characteristics and there will still be 2D playerworlds being made.

Edit: I didn't mean for you to go leave literally, it was a rhetoric statement, but you have very traditionalist values that will not stand up in the gaming community forever.
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  #24  
Old 01-10-2003, 11:31 PM
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I'm saying that Graal will never be able to be the best 3D MMORPG on the net, it just won't happen.
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  #25  
Old 01-11-2003, 12:35 AM
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Quote:
Originally posted by Googi
I'm saying that Graal will never be able to be the best 3D MMORPG on the net, it just won't happen.
Neither do I, I don't think they planned to face off against other *undisclosed MMORPG's* that have hundreds of thousands of players either
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  #26  
Old 01-11-2003, 01:31 AM
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All i have to say is Ugh
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  #27  
Old 01-11-2003, 01:50 AM
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Quote:
Originally posted by _0AfTeRsHoCk0_

Neither do I, I don't think they planned to face off against other *undisclosed MMORPG's* that have hundreds of thousands of players either
Yes, and because there are such better MMORPGs, why would I want to play Graal?
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  #28  
Old 01-11-2003, 01:53 AM
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Quote:
Originally posted by Spark910


Is that it? Damn thats very cheap.
Why else do you think they'd use a Tribes 2 engine?
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  #29  
Old 01-11-2003, 02:21 AM
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In the past few weeks IMG has been bringing you news updates on V12, the licensable version of the Tribes 2 engine. GarageGames has stated in the past that they are working on a Mac version of the engine, which will be be available to any developer for an amazing $100 license, assuming you're willing to let GarageGames publish any titles you might make with it.
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  #30  
Old 01-12-2003, 03:57 AM
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Like I said before most MMORPGs are just one-player-games where the monsters are managed servers-side and you see other people from time to time. Graal is more based on player interaction and communication, we focus the Graal3D on that too. It's not a FPS either since you can do short-distance attacks too (sword).
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  #31  
Old 01-12-2003, 04:06 AM
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Quote:
Originally posted by Stefan
Like I said before most MMORPGs are just one-player-games where the monsters are managed servers-side and you see other people from time to time. Graal is more based on player interaction and communication, we focus the Graal3D on that too. It's not a FPS either since you can do short-distance attacks too (sword).

Well thats slightly untrue to me
I played several beta version and I was running into people left and right, and fighting with each other. Of course I only played a few beta version MMORPGs. Also I hope Graal3d has WAY better gameplay than Graal Kingdoms. Unless you are still going with that whole Graal3d is inside of Graal Kingdoms idea (which I must say is rather dumb)
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  #32  
Old 01-12-2003, 06:53 PM
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Quote:
Originally posted by Stefan
Like I said before most MMORPGs are just one-player-games where the monsters are managed servers-side and you see other people from time to time. Graal is more based on player interaction and communication, we focus the Graal3D on that too. It's not a FPS either since you can do short-distance attacks too (sword).
lol in counter-strike "fps" you can knife people
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  #33  
Old 01-13-2003, 08:12 AM
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Quote:
Originally posted by funnylinkwantsbomys
lol in counter-strike "fps" you can knife people

Almost ALL FPS have a melee weapon
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  #34  
Old 01-13-2003, 08:47 AM
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something like JK2 would be nice
first person for weapons that shoot
and third person for melee weapons
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  #35  
Old 01-13-2003, 08:54 AM
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Quote:
Originally posted by Googi


Yes, and because there are such better MMORPGs, why would I want to play Graal?
It's cheaper, you're already here, and it might just offer something new that other MMORPG's don't.
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  #36  
Old 01-13-2003, 06:50 PM
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Quote:
Originally posted by _0AfTeRsHoCk0_
It's cheaper
Well, yes, but that's not enough of a reason. I don't mind paying more for something better.

Quote:
Originally posted by _0AfTeRsHoCk0_
it might just offer something new that other MMORPG's don't.
Namely bomys .

On 2K2 they're just pathetic NPCs though, and I haven't even seen one in the new Graal3D screenshots.
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Old 01-13-2003, 09:54 PM
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Quote:
Originally posted by Googi

On 2K2 they're just pathetic NPCs though, and I haven't even seen one in the new Graal3D screenshots.
Yeah, well this probably won't be your ordinary Graal. The ballista (catapult) looked like an NPC to me, same with the sword the viking had.
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  #38  
Old 01-13-2003, 11:27 PM
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Quote:
Originally posted by Kaimetsu


Not in the traditional sense. Weapons aren't really Non-Player Characters.
Yeah, but in Graal we consider all things in our inventory NPC's (including weapons, tools and other msicellaneous items) which was what I was referring to.
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Old 01-13-2003, 11:28 PM
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Quote:
Originally posted by _0AfTeRsHoCk0_

Yeah, but in Graal we consider all things in our inventory NPC's (including weapons, tools and other msicellaneous items) which was what I was referring to.
NPCWs
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  #40  
Old 01-15-2003, 10:16 AM
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