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  #1  
Old 12-01-2002, 08:16 AM
BlKnight BlKnight is offline
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Dungeon 3

Theme
Ice Cavern

Location
Mountain, maybe a part of main island mountain that has snow and fog effects

Enemies
Hievils
Ice Bomies
Ice Runes?
Yietties as bosses?

Challanges
Maybe having to walk accross a iced over area, with strong and weak ice that looks slightly different. I guess stepping on weak ice makes you fall through.

Prizes
Perhaps some of the ingrediants to make items that aren't on the server. Like an eyeball or regular helmet etc.
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  #2  
Old 12-01-2002, 10:24 AM
Selzar Selzar is offline
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NOOOO!

No more!
Im tired of having BOSSES.
Why cant we have a BIG boss 1 single boss, and when it dies it drops a key and the chest is right onback of it, then you loot the treasure.
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  #3  
Old 12-01-2002, 01:18 PM
Locke_boy Locke_boy is offline
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Re: NOOOO!

Quote:
Originally posted by Selzar
No more!
Im tired of having BOSSES.
Why cant we have a BIG boss 1 single boss, and when it dies it drops a key and the chest is right onback of it, then you loot the treasure.
Show me the realism in the same treasure chest being looted by every player on the server.

I never liked that aspect of Classic; it makes NO sense.
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  #4  
Old 12-01-2002, 01:26 PM
AlexH AlexH is offline
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Re: Re: NOOOO!

Quote:
Originally posted by Locke_boy


Show me the realism in the same treasure chest being looted by every player on the server.

I never liked that aspect of Classic; it makes NO sense.
Realism is not an issue.
This is a game.
It doesn't have to be real.
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  #5  
Old 12-01-2002, 02:56 PM
Selzar Selzar is offline
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=/

if we make this real then alot of stuff would be removed...
potatoes attacking, mushrooms, rabbits.
Were not aiming for realism were aiming for a fun game.
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  #6  
Old 12-01-2002, 02:59 PM
Locke_boy Locke_boy is offline
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Re: Re: Re: NOOOO!

Quote:
Originally posted by AlexH


Realism is not an issue.
This is a game.
It doesn't have to be real.
THAT'S NOT MY POINT.

Look, Graal has its own realism, but just the fact that some treasure chest is constantly opened and always has the same thing for everybody bothers me. JUST A BIT.

I'm in a bad mood.
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  #7  
Old 12-01-2002, 06:05 PM
Selzar Selzar is offline
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o.o

Of course it would be random.

Maybe 1/4 times you use key on chest it would give the treasure
the 3/4 would be like some plats.
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  #8  
Old 12-01-2002, 06:15 PM
Ghost Pirate Ghost Pirate is offline
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Players with mutiple accounts can just walts in kill the boss with main account and give out keys to his other accounts and stack up on all the treasures...then you have the whole restart issue.
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  #9  
Old 12-01-2002, 09:10 PM
BlKnight BlKnight is offline
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Well if people have payed for mutliple accoutns I guess they deserve to do that......

Anyways what do you think of an ice cavern dungeon?
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Old 12-02-2002, 04:23 AM
Locke_boy Locke_boy is offline
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Quote:
Originally posted by BlKnight
Well if people have payed for mutliple accoutns I guess they deserve to do that......
No, they don't. Some people haven't even payed for multiple accounts; they are just fortunate to have more then one (perhaps a friend left Graal and gave it to you).

Just the same; one's fortune IRL should not affect their fortune in Graal.
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  #11  
Old 12-02-2002, 04:35 AM
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Why not? Rich people can just buy items
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  #12  
Old 12-02-2002, 05:52 AM
Locke_boy Locke_boy is offline
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Quote:
Originally posted by BlKnight
Why not? Rich people can just buy items
What ..? Rich in Graal?

What are you talking about?
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  #13  
Old 12-02-2002, 06:18 AM
BlKnight BlKnight is offline
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People who have alot of money to waste IRL.
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  #14  
Old 12-02-2002, 06:23 AM
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Hey yeah get weps and sell on ebay like they do for Diablo 2 weapons
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  #15  
Old 12-02-2002, 06:45 AM
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Quote:
Originally posted by Locke_boy


What ..? Rich in Graal?

What are you talking about?
Rich in life. Just like in "Ever Quest", people pay thousands for high level accounts. It's pretty sucky but there's nothing anyone can do about it. Although you'd have to be either crazy or just rich, but still it seems unfair to people that have to work hard for things.

Of course, you could also just play until you had a super high level character, and once you're tired of playing, sell off your character and make back all the money you spent each month playing plus some profit.
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  #16  
Old 12-02-2002, 07:32 AM
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Well:

Player A may have to kill baddies for an hour to afford Weapon C.

Player B needs to work at his job for an hour to buy Weapon C from player A.

All is work.
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  #17  
Old 12-03-2002, 05:23 AM
BoneCrusher2 BoneCrusher2 is offline
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were talking bout kids they dont do nuttin all day then they spend daddys money and buy all kinda things.....not hard working people...because if kids have there on job they wouldnt waste it on a gamse if so there idiots......buyibg a game to play is not what i mean buyign things in the game....
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  #18  
Old 12-03-2002, 10:23 PM
Tyhm Tyhm is offline
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Why do Dievils carry keys anyway?
Why do they drop hands when they're all feet?
Why do strange keys appear when rooms are cleared?

It's a game. I dig that as an online game chests are a bit weird, but it would be hypothetically possible to have a chest from which everyone is entitled to take something only once. Why not, we've already established the existance of magic.

It'd make more sense if Yetis were big, mean, hard to kill, and didn't give a great deal of experience (to keep hunters from taking too much of an interest) and, if you don't have the weapon/armor/whatnot dropped by them/if you don't have the flag indicating that you already picked yours up at one point, when you kill one it drops a weapon/armor/whatnot, possibly locally.

That or they just randomly drop massively powerful upgrades that hunters can sell at market to weakling newbie miners.
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  #19  
Old 12-04-2002, 12:32 AM
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Quote:
Originally posted by Tyhm
It's a game. I dig that as an online game chests are a bit weird, but it would be hypothetically possible to have a chest from which everyone is entitled to take something only once. Why not, we've already established the existance of magic.

It'd make more sense if Yetis were big, mean, hard to kill, and didn't give a great deal of experience (to keep hunters from taking too much of an interest) and, if you don't have the weapon/armor/whatnot dropped by them/if you don't have the flag indicating that you already picked yours up at one point, when you kill one it drops a weapon/armor/whatnot, possibly locally.

That or they just randomly drop massively powerful upgrades that hunters can sell at market to weakling newbie miners.
Heh, just tell me that the chest is magically enchanted to open once for each person .. and I'll be satisfied.

Explain all non-realism with a magical enchantment.
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  #20  
Old 12-04-2002, 12:37 AM
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Quote:
Originally posted by BlKnight
Well:

Player A may have to kill baddies for an hour to afford Weapon C.

Player B needs to work at his job for an hour to buy Weapon C from player A.

All is work.
Like Bonney said, a lot of these people are just blowing their parents money, not their own. So it's more like this:

Player A may have to kill baddies for an hour to afford Weapon C.

Player B needs to bug parents for five minutes to buy Weapon C from player A.

So, there's the reality of it, in most situations .. unfortunately.
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  #21  
Old 12-04-2002, 04:28 AM
ReaperJ ReaperJ is offline
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Quote:
Originally posted by Ghost Pirate
Players with mutiple accounts can just walts in kill the boss with main account and give out keys to his other accounts and stack up on all the treasures...then you have the whole restart issue.
not if the boss required you to have around 112 hp to beat him heh
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