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  #81  
Old 07-10-2002, 02:52 AM
Terazel Tenjin Terazel Tenjin is offline
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Quote:
Originally posted by Tyhm
And you know that's exactly why he said it.

If you want to be a half-vampire, play yourself as a half-vampire. Obviously if I give the option of being a vampire and drinking blood or being a halfvamp with all the powers and none of the weaknesses, everyone's gonna opt for halfvamp anyway.

Elves...blah. They're identical to humans anyway, so what's the point? I mean, just humans with different heads.
Maybe I'll classify them as Humanoids. All other unlisted humanoid races are humans, including dwarves and elves and halfelves and....

A human in Gaia is basically an elf anyway. *shrugs*

I'mma have enough problems just getting the 6 mentioned races together and working without adding make-your-own-race's to the mix.
Customization exists simply with the mixture of race and nation, so there should be no problem there. A humanoid classification would be great if that CHANGED anything, but it doesn't, so might as well keep it as human (otherwise, vamps get mixed into it).

I'm just doubtful RPing and warring when Nations go public will mix well. There needs to be enough reasons/perks and a strong sense of what you are doing to bring that about.
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  #82  
Old 07-10-2002, 11:03 AM
Tyhm Tyhm is offline
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I'll work something out.

I'm not supercharging any one race for your PKing entertainment. No halfvamps with the attributes of vamps without the weaknesses ala blade, no elves with all the human attributes plus heightened speed.
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  #83  
Old 07-10-2002, 08:31 PM
JAceves JAceves is offline
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Quote:
Originally posted by brock128
Elves are faster and use bows.
They are also more powerful with magic, but suffer physical inferiority.

I don't think they should be ruled out =(
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  #84  
Old 07-10-2002, 11:00 PM
Tyhm Tyhm is offline
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I do, and I'm the one making it, so there.

Physical inferiority? As in they get one less fullheart? That doesn't matter if you got a PK tag anyway...
They take more damage? Messes with PK tags then.
No superhumans, period.
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  #85  
Old 07-12-2002, 10:17 AM
Dark-Dragoon Dark-Dragoon is offline
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Just a question, when you introduce all the races/nations, wont you have to reset Classic?
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  #86  
Old 07-12-2002, 09:28 PM
Tyhm Tyhm is offline
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Nope. Those who want to risk their account by switching over to another race are welcome to do so, those who want to stay Human can do that too. It's not so radical a change that I'd need to wipe everyone, because Humans will still exist
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  #87  
Old 07-12-2002, 09:55 PM
TheFrozenFiend TheFrozenFiend is offline
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Quote:
Originally posted by Tyhm
Those who want to risk their account by switching over to another race are welcome to do so, those who want to stay Human can do that too.
What about those who want to change race and still not risk their account?
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  #88  
Old 07-12-2002, 11:34 PM
Dark-Dragoon Dark-Dragoon is offline
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Then as they say, you're screwed, dude or dudette.
Hmm...Maybe a Ceres dude...i cant decide on what combo to choose... but think of some of them, Vampire Dragoons... and other wierd combonations
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  #89  
Old 07-12-2002, 11:58 PM
Tyhm Tyhm is offline
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If you want to be an alien (which I may have done this weekend, depending), you have to accept the fact that there's a risk it'll break, leaving you as a slow human with no sword for a while. Naturally I'm gonna work at avoiding that, but if you want a guarantee of stability, stay human.

Testing indicates Aliens can't do a lot of the quests currently, I imagine even after fixing that, more problems will crop up....
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  #90  
Old 07-13-2002, 09:33 AM
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Quote:
Originally posted by Tyhm
I do, and I'm the one making it, so there.

Physical inferiority? As in they get one less fullheart? That doesn't matter if you got a PK tag anyway...
They take more damage? Messes with PK tags then.
No superhumans, period.
Maybe they can't use swords? Just bows? If that were the case, they'd need to start with 99 arrows and have a huge arrow stock... It may mess things up. Just a thought.

Maybe they shouldn't be faster. Maybe just more magical, and have some downside.

Man, balance is hard
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  #91  
Old 07-13-2002, 05:27 PM
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Quote:
Originally posted by brock128

Maybe they can't use swords? Just bows? If that were the case, they'd need to start with 99 arrows and have a huge arrow stock... It may mess things up. Just a thought.
Then next to no people would join.
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  #92  
Old 07-14-2002, 07:14 PM
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Quote:
Originally posted by Tyhm
Testing indicates Aliens can't do a lot of the quests currently, I imagine even after fixing that, more problems will crop up....
Grim Squeaker:

If it's the conveyor belt program it can just be changed to that the conveyor belts only affect them while they're not moving. (Since they're jumping around, they'd also not touch the conveyor belt, thus not being moved by it)
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  #93  
Old 07-14-2002, 10:52 PM
Tyhm Tyhm is offline
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Yeah. I set it up a while ago so that instead of moving the player back a constant value (which was deadly at best), it moves them back a percentage of their normal speed. Downside is, while they have no trouble with Conveyer Belts, this means they'll never be able to do the Ninji Tower quest - which is just as well, what would an Alien want with a Katana anyway?

So I'll add an underground quest for the aliens, or just cut that quest for them entirely, give them the L2 Beam and send them down the Ninji Run. Or just make alternate quests for aliens...I'd only have to redo like that one room, that way...and the top of the tower, so that the Red Katana of Ilzude is an inventory item instead of a sword, and they trade that in to the emperors for the beam...that'd work best. But first I gotta finish my homework.
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  #94  
Old 07-15-2002, 03:37 AM
Dark-Dragoon Dark-Dragoon is offline
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w00t. Aliens roxor. Nice job clasic team. If you needed someone who does gani's i would help. Looks great. I am SO gonna be on classic all the time.
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  #95  
Old 07-15-2002, 05:29 PM
Kaimetsu Kaimetsu is offline
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Quote:
Originally posted by Tyhm
Yeah. I set it up a while ago so that instead of moving the player back a constant value (which was deadly at best), it moves them back a percentage of their normal speed. Downside is, while they have no trouble with Conveyer Belts, this means they'll never be able to do the Ninji Tower quest - which is just as well, what would an Alien want with a Katana anyway?

So I'll add an underground quest for the aliens, or just cut that quest for them entirely, give them the L2 Beam and send them down the Ninji Run. Or just make alternate quests for aliens...I'd only have to redo like that one room, that way...and the top of the tower, so that the Red Katana of Ilzude is an inventory item instead of a sword, and they trade that in to the emperors for the beam...that'd work best. But first I gotta finish my homework.
Grim Squeaker:

Great. ^_^
Could I, in that case, know how to detect a player's speed? I'll probably be needing it.
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  #96  
Old 07-15-2002, 10:51 PM
Dark-Dragoon Dark-Dragoon is offline
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Oh yeah, Tyhm, just a suggestion, but when you charge up to the laser with aliens, why would you use a gun if you were charging up? maybe he should fire it out of his hands or something. And fire it straight too. Right now they fire kind of to the side.
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  #97  
Old 07-15-2002, 11:06 PM
Tyhm Tyhm is offline
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...because there's only one charge cell, which is used for Beam Saber or Cannon (or Radio when it's done), depending on how fully charged it is?

They fire it based on the cannon's position in the gani, it looks stupid centered.

Detecting player speed: if(!this.oldx=playerx||!this.oldy=playery){
this.xspeed=playerx-this.oldx;
this.yspeed=playery-this.oldy;
this.oldx=playerx;
this.oldy=playery;
}

Seems to be a bug when you hit the walls at an angle, though. *shrugs*
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  #98  
Old 07-15-2002, 11:26 PM
Dark-Dragoon Dark-Dragoon is offline
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Maybe you misinterpreted what i meant, why would they charge energy around their hands and then use a cannon? if it needs to be un-centered you should still just not use the cannon...Oh well, just my opinion. The opinion of the Classic player with p2p. well...acually more of a 2k1 but nothing happens there anymore
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  #99  
Old 07-16-2002, 12:32 AM
Tyhm Tyhm is offline
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I tried it without the cannon. It looked lame and DBZish. So now I say that Lunari charge power in their body and use the Beam Saber and Cannon to channel it.
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  #100  
Old 07-16-2002, 12:41 AM
Dark-Dragoon Dark-Dragoon is offline
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But now its gundam-ish
Nah, its good. I guess it would be DBZ-ish. I cant wait for Call Strike. Oh yeah Thym, one more persistant buggering from me.
Humans-base for all
Zorbi-Anti-Pk/PPK
Baddys- This i dont know
Lunaris- Questing (can revive on death point)
Vampires- PK
Gnome- No clue
Can you fill in Gnome and Baddies?
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  #101  
Old 07-16-2002, 01:00 AM
Tyhm Tyhm is offline
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Baddy - PK
Gnome - quest

They're just more moderate forms.
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  #102  
Old 07-16-2002, 01:26 AM
Dark-Dragoon Dark-Dragoon is offline
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Ah...That makes sense now.
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  #103  
Old 07-16-2002, 08:41 AM
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Just a suggestion, could you be able to charge while walking ala Megaman? Perhaps make it a side quest for the lunaris to replace one of the human quests that they can't do. To offset it, maybe it would take longer to charge up while moving then while standing still. I dunno.
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  #104  
Old 07-16-2002, 09:06 AM
Dark-Dragoon Dark-Dragoon is offline
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Thats a good idea.
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  #105  
Old 07-16-2002, 09:18 AM
Tyhm Tyhm is offline
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Hm. As a side quest, yeah, perhaps. Currently though, any quests that humans can do that they can't, they must do anyway to get the appropriate equivalent attack...it would probably be easy enough to code it so they can always charge while walking, perhaps they walk slower too...the whole point of charging is that they're stupid-vulnerable, so it's easy for humans to stop a gaggle of Lunari who are all charging Lunaris Strikes...
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  #106  
Old 07-16-2002, 12:05 PM
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The reasoning behind the walking charge thing is that Lunaris are, well, kinda underbalanced, in my view anyways.

They're a bit slower then all the other races (I think?) and while the beam saber is longer range, there's a 0.4 pause before the sword actually swings, so any good human can jump around and immolate them. The zal cannon and the lunaris strike are nice, but again, they take way too long to charge up and are easily avoided. I suppose what I'm picking at is that they have no real strengths against anyone, but a lot of weaknesses. (If there's something else in this thread about lunaris getting armor or better weapons or something like that, then ignore this.)
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  #107  
Old 07-16-2002, 03:52 PM
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Lunaris are bad for spars =\
If a human hits you once when you are Lunaris, you have no way to defend yourselves.
Also, for some reason, the special Lunaris skills crash some people \=
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  #108  
Old 07-16-2002, 11:33 PM
Tyhm Tyhm is offline
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On my to-do list:
Increase the beam saber's power to 1+playerswordpower (I did this once, but hitobjects or hitplayer automatically divides by 2 and I can never remember which)
Automatically discharge whatever you have when hit
Figure out WHY the painfully simple effects lag people - gani? Script? I'll run some tests.
And yeah, I guess walk SLOWLY when charging. If you can walk normally and charge, there's essentially no drawbacks to being more powerful and with longer range. =_=

They suck in spars. It was intentional. They're explorers, not PKers. Cope.
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  #109  
Old 07-16-2002, 11:56 PM
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Quote:
Originally posted by Tyhm

They suck in spars. It was intentional. They're explorers, not PKers. Cope.
So, weapons are more intentionally for baddy slaughtering then player slaughtering?
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  #110  
Old 07-16-2002, 11:59 PM
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Well it's all looking good Tyhm, i hope you get Zorbi's up soon. Whatever thier names are, zormi, zorbi, zormite, bah...
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  #111  
Old 07-17-2002, 01:47 AM
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Quote:
Originally posted by freddyfox


So, weapons are more intentionally for baddy slaughtering then player slaughtering?
Yeah, I think so.

The beam sword, or whatever, is great for taking out large numbers of baddies at a time. Plus, it can chop through things like rocks, pots, stakes, and bushes in no time, which makes traveling through some dungeons a little easier.

The charge cannon is good against most baddies, but it is kind of hard to get the 5 seconds to charge it in the middle of a fight. I usually use it to shoot through bricks or over holes at baddies that I haven't really reached yet. There are also some bosses that it was usefull for as well.
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  #112  
Old 07-17-2002, 03:37 AM
Tyhm Tyhm is offline
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Yes, intended for baddy slaughtering, and Zorbi are probably going to be next after Vampire, since Vampires don't need any unique ganis. Got a lot of accrued fixes to handle first, naturally.
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  #113  
Old 07-17-2002, 04:09 AM
Dark-Dragoon Dark-Dragoon is offline
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i hope the timeline is like this
lunaris------vampire--zorbi
Or else vampires will slaughter many many innocent graalians before the Zorbi can bubble em.
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  #114  
Old 07-17-2002, 05:53 AM
Tyhm Tyhm is offline
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Vampires really aren't that superpowerful. They take doubledamage from magic, and I'm wiring them to catch fire when exploded.

In other news:
Elves - G2K1 bodies? I'll ask if we can use them, they seem to be fairly open-source.
Sælei? See the related thread, I doubt G2K1's ever gonna use them with Kai gone.
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  #115  
Old 07-17-2002, 06:06 AM
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Quote:
Originally posted by Dark-Dragoon
Well it's all looking good Tyhm, i hope you get Zorbi's up soon. Whatever thier names are, zormi, zorbi, zormite, bah...
Fish? :P
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  #116  
Old 07-17-2002, 11:53 AM
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Vampires are out, soooo...

-Could the dash be made sort of a movement speed adder rather then a warper? It would also make it slightly more fair to non-vamp players, since they could avoid blind teleport strikes.
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  #117  
Old 07-17-2002, 11:59 AM
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Quote:
Originally posted by freddyfox
Vampires are out, soooo...

-Could the dash be made sort of a movement speed adder rather then a warper? It would also make it slightly more fair to non-vamp players, since they could avoid blind teleport strikes.
It's already fair, we can't warp around in outside levels (I wish we could ). Only in inside levels we can warp around (move very fast around the screen).
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  #118  
Old 07-17-2002, 04:01 PM
Minoc Minoc is offline
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Vampires taking double damage from magic? Doesn't make sense.
There could be another way to balance them. If vampires don't drink blood, they die, threfore there should be a health drop once in a while if the vampire doesn't kill.
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  #119  
Old 07-17-2002, 04:48 PM
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Problem...

Everytime I change to a vampire and everytime I disconnect the species sets me to human.
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Old 07-17-2002, 04:54 PM
AlexH AlexH is offline
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How do I select my race?
I've read a few posts in this thread and it sounds rather interesting.
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