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Old 05-13-2001, 02:06 PM
Zulithe Zulithe is offline
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It seems a very small percentage of the forum readers go to the New Races board so please visit the following thread:

http://forums.graal2001.com/forums/s...9739#post59739

It has the new Zulite template that is being worked on, I'm looking for input. Thank you!
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Old 05-13-2001, 02:07 PM
freddyfox freddyfox is offline
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Nice, except change the eye color. Bland red eyes with no features usually depicts something evil.
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Old 05-13-2001, 02:09 PM
Zulithe Zulithe is offline
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Hmmm well I could change them to blue... that wouldn't look too bad and it would match the gray pretty good.
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Old 05-13-2001, 03:12 PM
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I like it, good job
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Old 05-13-2001, 07:29 PM
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The problem is... A rock with arms that WALKS with arms looks odd.They would have to be 90° angled arms to be considered arms or else they could be considered legs. And a ROCK... There can't be much customization in that. There would just be different colored sprites really. It's too specific of an idea.
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Old 05-13-2001, 08:05 PM
Zulithe Zulithe is offline
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Quote:
Originally posted by Fai
The problem is... A rock with arms that WALKS with arms looks odd.They would have to be 90° angled arms to be considered arms or else they could be considered legs.
That isn't true. Take monkeys for example, or more specifically, monkeys the way you see them in cartoons. They can walk on their arms, use their legs exactly as if they were hands, etc. That is the kind of mindset you need to have when you are thinking of a Zulite. They aren't as flexible as monkeys (cause well, they are stone) but in that aspect they are similar.

Quote:
And a ROCK... There can't be much customization in that. There would just be different colored sprites really. It's too specific of an idea.
Think quarts, solidified magma, slate, gemstones, fossils, there are some incredible possibilities. Here look at these sites:
http://www.viewingstones.com/
http://www.min.uni-bremen.de/sgmcol/
http://dir.yahoo.com/Recreation/Hobb...als/Gemstones/

And not all of them need to be so linear, you can do many things. Be creative. Make a stone covered in moss, or covered in fungi. Or maybe it isn't a stone at all, you can do one made of marshmallows! Whatever you can think of.
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Old 05-13-2001, 08:08 PM
greezi greezi is offline
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Quote:
Originally posted by Fai
The problem is... A rock with arms that WALKS with arms looks odd.They would have to be 90° angled arms to be considered arms or else they could be considered legs. And a ROCK... There can't be much customization in that. There would just be different colored sprites really. It's too specific of an idea.
You should make something kewl!
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Old 05-13-2001, 08:32 PM
Zulithe Zulithe is offline
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Latest Version above
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Old 05-13-2001, 08:34 PM
Fai Fai is offline
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You should use a new health system, not bomies Bomies health is iajfoiwfj annoying.
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Old 05-13-2001, 08:43 PM
Pago Pago is offline
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Here's an idea:

Instead of that bomy health meter, you could create an entirely new meter exclusively for Zulites. I think the meter could include how much "energy" it has (determines the power/velocity of the roll), and an indicator that tells you how close the Zulite's rocky skin is to becoming a pile of rubble . Maybe Zulites, unlike the other races, wouldn't measure each hit by a set amount (i.e. .5 hearts, 1 heart, etc), but instead they'd measure the damage by its effectiveness. Like if a player hits a Zulite with a blunt sword, they'll get very little damage that can be replenished automatically. But if they're hit with an oil drill, it spells out sudden death So basically, if your weapons are weak, you'd have to keep hitting the Zulite so it doesn't have a chance to replenish.
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Old 05-13-2001, 08:49 PM
Fai Fai is offline
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Smileys ooowwwwwnnn zulietz
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Old 05-13-2001, 08:51 PM
Zulithe Zulithe is offline
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Quote:
Originally posted by Pago
Here's an idea:

Instead of that bomy health meter, you could create an entirely new meter exclusively for Zulites. I think the meter could include how much "energy" it has (determines the power/velocity of the roll), and an indicator that tells you how close the Zulite's rocky skin is to becoming a pile of rubble . Maybe Zulites, unlike the other races, wouldn't measure each hit by a set amount (i.e. .5 hearts, 1 heart, etc), but instead they'd measure the damage by its effectiveness. Like if a player hits a Zulite with a blunt sword, they'll get very little damage that can be replenished automatically. But if they're hit with an oil drill, it spells out sudden death So basically, if your weapons are weak, you'd have to keep hitting the Zulite so it doesn't have a chance to replenish.
I really want to make a new kind of meter, and I mentioned it in the official thread, so yeah it has been in my mind. I just added the bomy one for the time being, or in case we decide not to do a new system (all of that would really be up to the scripter... which I think is Tyhm, FxChip, or both)

About the new energy system you proposed, I'm not sure Stefan would allow something like that O.o But I it would be neat I guess. I can hear it now "Zulites are lame! They can regenerate! I hate sparring you f***ers! I'm gonna ask Stefan to change Zulites so that they aren't so powerful!"
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