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Old 01-29-2002, 03:34 AM
SSRobgeta SSRobgeta is offline
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tiledef2

I think that is the script command. How do I use it on a IMG that is more then one tile. (Like Pics1.png)
Thx
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Old 01-29-2002, 03:56 AM
amonrabr amonrabr is offline
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-

You can use, addtiledef2 image,levelname,x,y; .. to replace an image (any size) in the tile.

or "addtiledef image,levelname,type;" to replace all the tile...
If u wanna replace the pics1 using the same kind of floor use type 0, if u wanna (example) add more chairs, use type 1.
To know what kind of floor is for type 1, look at some examples in /levels/tiles (if u have, look at tile_inside.png)
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Old 01-29-2002, 03:59 AM
SSRobgeta SSRobgeta is offline
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Re: -

Quote:
Originally posted by amonrabr
You can use, addtiledef2 image,levelname,x,y; .. to replace an image (any size) in the tile.

or "addtiledef image,levelname,type;" to replace all the tile...
If u wanna replace the pics1 using the same kind of floor use type 0, if u wanna (example) add more chairs, use type 1.
To know what kind of floor is for type 1, look at some examples in /levels/tiles (if u have, look at tile_inside.png)
I mean can I do soemthing like setimgpart?
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Old 01-29-2002, 04:04 AM
amonrabr amonrabr is offline
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Re: Re: -

Quote:
Originally posted by SSRobgeta

I mean can I do soemthing like setimgpart?
ah.. you cant..
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Old 01-29-2002, 04:22 AM
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Re: Re: Re: -

Quote:
Originally posted by amonrabr

ah.. you cant..
Then how did yhey do it for the GoKart track? I saw the IMG they used!
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Old 01-29-2002, 04:41 AM
Faheria_LAT1 Faheria_LAT1 is offline
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Re: Re: Re: Re: -

Quote:
Originally posted by SSRobgeta

Then how did yhey do it for the GoKart track? I saw the IMG they used!

They used addtiledef2 to replace part of the tileset
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Old 01-29-2002, 04:44 AM
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Re: Re: Re: Re: Re: -

Quote:
Originally posted by Faheria_LAT1



They used addtiledef2 to replace part of the tileset
I know that. But how can I make this picture split into more than one tile (Like water and deep water).
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