
04-28-2001, 03:59 AM
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The one, The only -
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Join Date: Apr 2001
Location: USA, Minnesota
Posts: 1,012
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ok...
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It is something like this...
//KJL's Example
if (onwall(x,y)&&me.go.right==1){me.go.right=0}
if (onwall(x,y)me.go.right==0){me.go.right=1}
if(playerenters){timeout=1;}
if(timeout){
if(me.go.right==1){x+=1}
if(me.go.right==0){x-=1}
timeout=1;
}
//NOTE: I did this off the top of my head so I dont
// know how much of it works. I think all of
// it will work perfectly fine |
__________________
Thanks,
-KJL
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