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  #1  
Old 04-17-2001, 06:59 AM
Komieko Komieko is offline
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Unhappy

Well I am trying to make a bomy weapon (yesthe walking,etc is all
done and with gani's too!) but how do I make it so if (weaponfired){
sethead #s(bomy_suit).png;
want it to se tto the last one it had...
setstring bomy_suit,bomy_nira0;
like that except it dun work! @_@
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Old 04-17-2001, 06:59 AM
Komieko Komieko is offline
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BAH!Wrong forum..oh well I'll get more reply's
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Old 04-17-2001, 07:06 AM
Komieko Komieko is offline
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BAH!

BAH BAH!Man this is getting annoying!
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Old 04-17-2001, 08:05 AM
Brady2 Brady2 is offline
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if (weaponfired){
setplayerprop #3,#s(bomy_suit).png;
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Old 04-17-2001, 08:07 AM
Komieko Komieko is offline
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hehe

Thanx..but is that in the code or in the little sheel which u touch to turn into that bomy?And in the touch shell part if it is that where do I put the actual file name?
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  #6  
Old 04-17-2001, 08:12 AM
Komieko Komieko is offline
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BAH!

I put it like thisboots)
if (weaponfired) {
set bomy_morphon;
setplayerprop #3,#s(bomy_suit).png;
touch shell:
setplayerprop #3,bomy_xen0.png;
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