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Old 08-28-2001, 09:02 PM
oscarjf1 oscarjf1 is offline
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Tile Rotating

You should be able to rotate tiles clock wise, so you could make things upside down! That would be really kewl i think. Like...while level editing, you press the space bar on a selection and it rotates 90 degrees to the right.
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Old 08-28-2001, 10:25 PM
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well this has been talked about (but for npcs)...

and the reason why stefan doesn't add it because people would need a 3d engine to support it and not everyone does (so it would look really bad if you didn't see it how the user wants you to see it)
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Old 08-28-2001, 10:40 PM
Skatche Skatche is offline
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Re: Tile Rotating

Quote:
Originally posted by oscarjf1
You should be able to rotate tiles clock wise, so you could make things upside down! That would be really kewl i think. Like...while level editing, you press the space bar on a selection and it rotates 90 degrees to the right.
Yes. Then we could have houses which were for no particular reason upside down. What fun!
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Old 08-31-2001, 06:05 PM
toad1413 toad1413 is offline
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Re: Re: Tile Rotating

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Originally posted by Skatche


Yes. Then we could have houses which were for no particular reason upside down. What fun!
You are cruel... All those people's drems about upside-down houses... shattered... and all because of you... meanie...
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Old 08-31-2001, 11:19 PM
entravial entravial is offline
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I believe he meant like... the castle corners. You have the NE one, press space, and it tilts to NW or something like that... *shrugs* I dunno
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Old 09-01-2001, 12:23 AM
habek habek is offline
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Quote:
Originally posted by entravial
I believe he meant like... the castle corners. You have the NE one, press space, and it tilts to NW or something like that... *shrugs* I dunno
stop using spam. toad will delete it
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Old 09-01-2001, 02:37 AM
oscarjf1 oscarjf1 is offline
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...

No, i mean, You know how you can only see things from one angle? Like whole houses, the door and wall (That is visible from the outside) is always to the south. It would be kewl, if you could make it so its torwards the other 3 directions, without having new tiles added.
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Old 09-01-2001, 03:01 AM
konidias konidias is offline
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The reason why this idea is stupid.

Viewing things from different angles gives them different shading. If you mean rotating tiles that have already got all sides rotated, well I don't see what would be wrong with that other than it being confusing if it replaced the tiles or anything.. if it was just an addition to what is already there then this idea is ok.. I guess..
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Old 09-01-2001, 03:06 AM
oscarjf1 oscarjf1 is offline
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argh

Either im not explaining something right (Doubtfull), or you idiots cant read....
Just forget this topic, and dont reply.
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Old 09-01-2001, 05:44 AM
Knightoffrost Knightoffrost is offline
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(Eye of the Beholder)
It would be nice if you could move them in any direction.
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Old 09-01-2001, 07:21 AM
oscarjf1 oscarjf1 is offline
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OMG!!

Someone who can comprehend what the read!
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Old 09-01-2001, 02:02 PM
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The problem is that if you had tiles, particularly houses, facing in different directions all on the same level, the perspective would look loopy. Graal already takes liberty with perspective as it is - let's not stretch the Suspension of Disbelief any more than we have to, mm?
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Old 09-10-2001, 03:28 AM
Juron Pilo Juron Pilo is offline
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Um excuse me... I don't see the need for a 3d engine... if we wanted to rotate the camera to see from behind I could understand... but just to put the graphic upside down? that can be done fairly easily... might lag when u do it to alot of graphics though
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