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  #1  
Old 08-17-2001, 08:47 AM
KJS KJS is offline
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Cool few questions (hopefully someone can help)

how do you add rupees to a players account (I tried
playerrupees += value and it didn't work I tried 3 ways of doing it
1. by doing that
2. doing it clientside
3. doing a with(getplayer(#a)) befor that script
)

and second question is how do you check for the players gani server side (is is possable?)

I tried if(strequals(#m,ganisname)) and it didn't work for me... but I tried that a while ago
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  #2  
Old 08-17-2001, 08:50 AM
Metal-Slug Metal-Slug is offline
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NPC Code:

if (playertoouchsme) {
cashmonies++;
}

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  #3  
Old 08-17-2001, 09:41 AM
LilbrojX LilbrojX is offline
why dont you marry it?
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:o
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  #4  
Old 08-17-2001, 01:00 PM
ownerofbabylon ownerofbabylon is offline
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did u try playerrupees=playerrupees+10;
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  #5  
Old 08-17-2001, 03:42 PM
KJS KJS is offline
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yes I have
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  #6  
Old 08-17-2001, 04:56 PM
grim_squeaker_x grim_squeaker_x is offline
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NPC Code:
if (playerenters) {
with (getplayer(#a)) playerrupees+=10;
}


And if that doesn't work you'll have to do it differently...
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  #7  
Old 08-17-2001, 07:59 PM
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if (playertouchsme) playerrupees += 1000;
if (playertouchsme) message Player animation: #m;

The Gralats amount can only be changed
on server-side.
with (getplayer(#a)) doesn't do
anything except slowing down the server
  #8  
Old 08-17-2001, 08:50 PM
Metal-Slug Metal-Slug is offline
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Quote:
Originally posted by Stefan
if (playertouchsme) playerrupees += 1000;
if (playertouchsme) message Player animation: #m;

The Gralats amount can only be changed
on server-side.
with (getplayer(#a)) doesn't do
anything except slowing down the server
oooo i c, guess my idea doesn't work
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  #9  
Old 08-19-2001, 10:52 AM
LiquidIce00 LiquidIce00 is offline
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for example if u want to check if the player is swimming

NPC Code:

timeout=.1;
if (timeout&&strequals(#m,swim)) {
setplayerprop #c,swimming;
}

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  #10  
Old 08-19-2001, 02:06 PM
Falcor Falcor is offline
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I think the NPC server Wubs you if you do

playerrupees = playerrupees + ammount;
(serverside)
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