Graal Forums  

Go Back   Graal Forums > Development Forums > Level Design
FAQ Members List Calendar Search Today's Posts Mark Forums Read

Reply
 
Thread Tools Search this Thread Display Modes
  #1  
Old 08-08-2001, 06:48 AM
Sir Triclops Sir Triclops is offline
Registered User
Join Date: Jul 2001
Posts: 501
Sir Triclops is on a distinguished road
Send a message via AIM to Sir Triclops
Ching ching

Here is just some of what you'll see as far as improvements on Enigma will go.

www.allgraal.com/poizon_level.png


I know about the few tile errors in the mountain range. I'll be fixing those.
__________________
Poizon
Reply With Quote
  #2  
Old 08-08-2001, 07:04 AM
SkooL SkooL is offline
somebody to love
Join Date: Jun 2001
Location: bat country.
Posts: 3,446
SkooL is on a distinguished road
Send a message via AIM to SkooL
I think it looks good, I just don't like the deep deep water. I've never liked 3 shades of water in a lake...=o\
__________________
the sky is falling
Reply With Quote
  #3  
Old 08-08-2001, 07:14 AM
Fai Fai is offline
!!!!!!!!!!!!!!!!!!!!!!!!!
Fai's Avatar
Join Date: Mar 2001
Location: New York
Posts: 4,491
Fai will become famous soon enough
Send a message via ICQ to Fai Send a message via AIM to Fai
Yeah the mountain has some problems. The rest is nice. Except the snow.

(I hate snow tiles )
__________________
SIGNATURE
Reply With Quote
  #4  
Old 08-08-2001, 08:28 AM
DarkPyro_2001 DarkPyro_2001 is offline
Über-1337 Member
DarkPyro_2001's Avatar
Join Date: Jun 2001
Location: Graal Classic Jail
Posts: 1,184
DarkPyro_2001 is on a distinguished road
Send a message via ICQ to DarkPyro_2001 Send a message via AIM to DarkPyro_2001 Send a message via Yahoo to DarkPyro_2001
That looks strangely familiar, but a great improvement for Enigma.
__________________
Friends University of Central Kansas... weird acronym, weird place.

NoFace (3/25/02 8:42:10 PM):
Mass message:
how do u get the trident to work?
Reply With Quote
  #5  
Old 08-08-2001, 08:48 AM
fugitive316 fugitive316 is offline
Scalper Chill
fugitive316's Avatar
Join Date: Mar 2001
Location: Allentown, PA
Posts: 1,792
fugitive316 is on a distinguished road
Send a message via ICQ to fugitive316 Send a message via AIM to fugitive316 Send a message via Yahoo to fugitive316
Nice work.
__________________
AKA KEVIN

Shaded Legend Manager
http://shaded-legend.com
Reply With Quote
  #6  
Old 08-08-2001, 08:50 AM
yoshee15 yoshee15 is offline
fah baddy below :O
yoshee15's Avatar
Join Date: Jul 2001
Location: Ontario, Canada
Posts: 1,480
yoshee15 is on a distinguished road
Send a message via ICQ to yoshee15 Send a message via AIM to yoshee15
Yes if im not mistaken that will be Enigmas best level
__________________



my name is mmmmkay ok?
Reply With Quote
  #7  
Old 08-08-2001, 10:41 PM
Fai Fai is offline
!!!!!!!!!!!!!!!!!!!!!!!!!
Fai's Avatar
Join Date: Mar 2001
Location: New York
Posts: 4,491
Fai will become famous soon enough
Send a message via ICQ to Fai Send a message via AIM to Fai
Quote:
Originally posted by yoshee15
Yes if im not mistaken that will be Enigmas best level
There are wayyyyyy too many tile errors though. If he fixed them it would look very nice.
__________________
SIGNATURE
Reply With Quote
  #8  
Old 08-09-2001, 01:07 AM
yoshee15 yoshee15 is offline
fah baddy below :O
yoshee15's Avatar
Join Date: Jul 2001
Location: Ontario, Canada
Posts: 1,480
yoshee15 is on a distinguished road
Send a message via ICQ to yoshee15 Send a message via AIM to yoshee15
Quote:
Originally posted by Fai


There are wayyyyyy too many tile errors though. If he fixed them it would look very nice.
you obviously didnt get my joke.....THAT will be enigmas best level
__________________



my name is mmmmkay ok?
Reply With Quote
  #9  
Old 08-09-2001, 05:00 AM
LiquidIce00 LiquidIce00 is offline
RadioActive Monkeeh
LiquidIce00's Avatar
Join Date: Apr 2001
Location: dirty south
Posts: 2,112
LiquidIce00 is on a distinguished road
Send a message via ICQ to LiquidIce00 Send a message via AIM to LiquidIce00 Send a message via Yahoo to LiquidIce00
im kind of sick of that style level
all messy with a whole bunch of crap on the grass. then the water going deeper , swamp everywhere, and messed up trail to look 'realistic'
__________________
LiquidIce *Owner* (UnholyNation)
-UN Website
http://www.unholynation.com
-UN Forum
http://forums.unholynation.com
-
-the thinker
-

-
onwall2 for nonp2p (i suck at onwall)
Reply With Quote
  #10  
Old 08-09-2001, 07:39 AM
Jerom Jerom is offline
Banned
Jerom's Avatar
Join Date: Mar 2001
Location: In a Trash Can
Posts: 3,708
Jerom is on a distinguished road
Send a message via AIM to Jerom
ok, at the bottom of the mountain, you used dark dirt mountain bottom tiles which you can see being mixed into the grass.
You used a bunc of mixed up mountain side tiles while making the mountain. It's best to stick with one while making the sides.
When making swamp grass, it's best to make full 2v2 squares, and use the corners to make it not look blocky.
As for the trail, it looks pretty good. Although if you notice in the file attatched, that there are two types of tiles that you can use for grass-to-dirt tiles in this condition. One is for the left side closing, and the other is for the right side closing. I hope that made sense.
Attached Images
 
Reply With Quote
  #11  
Old 08-09-2001, 10:09 AM
TrueHeaT TrueHeaT is offline
Zatoichi
Join Date: Jun 2001
Posts: 7,277
TrueHeaT is an unknown quantity at this point
Re: Ching ching

Quote:
Originally posted by Sir Triclops
Here is just some of what you'll see as far as improvements on Enigma will go.

www.allgraal.com/poizon_level.png


I know about the few tile errors in the mountain range. I'll be fixing those.
you've improved, poizon. but it's not perfect.
__________________

If anyone has any of my tilesets and graphics, please PM me as I would really love to have them.
Reply With Quote
  #12  
Old 08-09-2001, 09:46 PM
Sir Triclops Sir Triclops is offline
Registered User
Join Date: Jul 2001
Posts: 501
Sir Triclops is on a distinguished road
Send a message via AIM to Sir Triclops
Water going deeper? Yeah, I hate that too. I was just trying it out.

Two tiles for grass to sand? Yes, I use them both and will probably wind up switching over to those tiles.

Path something to windy something to look realistic? It's a game, people say that if a path is to straight it looks dumb and unrealistic. blah blah

Looks familiar? Yes it should. More than 100 people have probably done this setup to a level. Why? Because I originally got the idea for this level from the New World test

Snow tiles? Yes, the snow tiles are ugly and it's difficult to make a mountain with snow to the very edge so I had to opt for this for now. I wish someone would make up new snow tiles to make it fit exactly.

There are waayyyy to many tile errors though. SO? How many levels online you see without tile errors? Any again, I mentioned that I am not done with it.

bottom mountain tiles Yes I see, looks choppy too. I will change that.

Quote:
Orignially posted by TrueHeaT
you've improved, poizon. but it's not perfect.
Thanks TrueHeaT. That means a lot coming from you.
__________________
Poizon
Reply With Quote
  #13  
Old 08-10-2001, 02:46 PM
Lycia Lycia is offline
Banned
Lycia's Avatar
Join Date: Mar 2001
Location: Over there. --->
Posts: 3,240
Lycia is on a distinguished road
Send a message via ICQ to Lycia Send a message via AIM to Lycia
Excellent cliff stacking.
Reply With Quote
  #14  
Old 08-11-2001, 01:14 PM
toad1413 toad1413 is offline
toad@graal:~$ ./Oldbie
Join Date: May 2001
Location: Aust.
Posts: 3,819
toad1413 is on a distinguished road
Send a message via ICQ to toad1413
The mountain could be a LOT better... Other than that, the level's good.
__________________
Creator of the original 'spam' icon. Worst mistake I ever made on these forums.
Reply With Quote
Reply

Thread Tools Search this Thread
Search this Thread:

Advanced Search
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT +2. The time now is 06:32 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2026, vBulletin Solutions Inc.
Copyright (C) 1998-2019 Toonslab All Rights Reserved.