We have a type 0 tileset now, and this is my serveroptions:
NPC Code:
#Gameplayoptions
startlevel=armageddon-onlinestart.nw
startx=29.5
starty=10.4
unstickmelevel=armageddon-onlinestart.nw
unstickmex=29.5
unstickmey=10.4
jaillevels=jail.nw
mindeathgralats=200
maxdeathgralats=1000
heartlimit=8
swordlimit=2
startap=70
aptime0=75
aptime1=150
aptime2=300
aptime3=600
aptime4=1200
aptime5=2400
putnpcenabled=true
bushitems=true
baddyitems=true
respawntime=1
horselifetime=120
baddyrespawntime=60
healswords=false
nickname=Roak
npcrights=true
sleepwhennoplayers=true
disconnectifnotmoved=false
dontchangekills=true
staffguilds=Server,Manager,Owner,Admin
onlystaff=true
normaladminscanchangegralats=true
rcofftagoverridesignore=true
playerlisticons=Online,Away
staff=Decus_Arillias,Joelc0p,sssssssssss
profilevars=Kills=playerkills,Deaths=playerdeaths, Hearts=playerfullhearts,Spar Rating=playerrating
syncdistancex=192
syncdistancey=192
syncdistanceinside=true
gmaps=roak
savelevels=true
savelevelsmessage=true
newtilesets=true
newtilesetlevels=roak_
weaponorder=-GUIProfiles,-System/Initialize
But buses, pots, rocks and swamp will not respawn unless you reconnect, and that's obviously only client. All I can find about it is that the server options need to be there.
Also to mention nothing drops from slashing/picking up any of these items either. I did have some drop types in the server options but that also didn't work.