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  #1  
Old 08-29-2011, 12:11 PM
Emera Emera is offline
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Medieval Level

This is supposed to be a study. I have already had some good feedback off Kavan, Trimaster and Callimuc, but I was wondering what you guys think? I am trying to brush up on my leveling. Please leave feedback! The notice board and the paper graphics are made by me too.


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Old 08-29-2011, 12:44 PM
Gunderak Gunderak is offline
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Looks pretty good so far, maybe add some mossy grass on sides of some walls.
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Old 08-29-2011, 01:00 PM
Emera Emera is offline
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Looks pretty good so far, maybe add some mossy grass on sides of some walls.
NO? It is a study, and a tidy level, not a place that moss can grow up the walls.
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Old 08-29-2011, 01:47 PM
cbk1994 cbk1994 is offline
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Way too dark, I can barely see it on my monitor.
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Old 08-29-2011, 01:52 PM
Emera Emera is offline
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Way too dark, I can barely see it on my monitor.
You can adjust the lighting in there by saying /light <number from 0 - 1>
I am publishing a short 10 second film on youtube so I can show you the level. I have also adjusted the brightness of the level on youtube also.
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Old 08-29-2011, 06:34 PM
Kamaeru Kamaeru is offline
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Why are there puddles of water all over the floor?

It looks like the part in A Link to the Past when you go through the sewers behind the king's throne with the princess.
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Old 08-29-2011, 07:28 PM
Emera Emera is offline
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Why are there puddles of water all over the floor?

It looks like the part in A Link to the Past when you go through the sewers behind the king's throne with the princess.
Ok? Any fool can see they are carpets. And what is that?
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Old 08-29-2011, 07:32 PM
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Ok? Any fool can see they are carpets.
Yea. Tons of deformed carpets. Stop repeating the mistakes others show you.
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Old 08-29-2011, 08:29 PM
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The edge tiles for the carpets make it seem like the carpet was created in the shape that you create. I think the carpets need to be symmetrical or define a certain path in the level.

If you have a day/night system, maybe add some windows with light shining in during the day, rather than using the '/light' chat command.
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Old 08-29-2011, 08:32 PM
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I think the carpets would work if they were a red color, it is a passionate shade whereas blue makes me sorta sleepy. Libraries / studies tend to have heavy carpets to dampen noise, so good thinking there. The general layout seems good to me, I sort've want to use it for a mage guild now.
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Old 08-29-2011, 08:46 PM
Emera Emera is offline
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I really quickly made two very dodgy light beams, but they really aren't suitable for what I am trying to accomplish with the window effects. I am also fixing the carpets and I see what you guys mean now. Has anybody got any light beam images they are willing to spare me?

Quote:
I sort've want to use it for a mage guild now.
I was planning on renting a server actually. I don't know if I can afford it yet, but I had something like this in mind. Although, a few other ideas to go with it.
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Old 08-29-2011, 09:01 PM
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Or you could come work on Val

Here are a bunch of windows (and a few light images) from Val.
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File Type: zip windows.zip (33.9 KB, 165 views)
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Old 08-29-2011, 09:02 PM
Supaman771 Supaman771 is offline
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What tileset is that? It seems so familiar.
I'd like to see the bookcases all the same size (Width) with some wall breaks in-between, cause it's a bit too much 'wood' everywhere and looks like the walls are made of bookcases.

As said previously the carpeting could be improved. And I don't understand why every table has to be encased in chairs, especially that tiny thing in the middle where the table is the size of a chair.
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Old 08-29-2011, 09:14 PM
Emera Emera is offline
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What tileset is that? It seems so familiar.
I'd like to see the bookcases all the same size (Width) with some wall breaks in-between, cause it's a bit too much 'wood' everywhere and looks like the walls are made of bookcases.

As said previously the carpeting could be improved. And I don't understand why every table has to be encased in chairs, especially that tiny thing in the middle where the table is the size of a chair.
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Old 09-01-2011, 11:57 AM
Tricxta Tricxta is offline
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Quote:
Originally Posted by Emera View Post
red peppered
:3

Anyway I think the only way you can better this level other then what the others have said is work on the actual shape of the level and have it less symmetrical. Where the wall jerks out a bit on the side does add interest to the level but I think you've put it out a bit too much, so work on the shape and make the parts where it move out a bit more subtle. Other then that it's a neat level
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Old 09-01-2011, 12:04 PM
Emera Emera is offline
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:3

Anyway I think the only way you can better this level other then what the others have said is work on the actual shape of the level and have it less symmetrical. Where the wall jerks out a bit on the side does add interest to the level but I think you've put it out a bit too much, so work on the shape and make the parts where it move out a bit more subtle. Other then that it's a neat level
Sure thing. Work on the shape. And thanks <3
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Old 09-02-2011, 04:41 PM
Emera Emera is offline
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Do you think tileset is a suitable tileset for starting off a medieval server? I have a few ideas, like I mentioned in another post here. I might make a new thread on this topic actually.
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Old 09-02-2011, 04:54 PM
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The tileset is fine.
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Old 09-05-2011, 04:48 AM
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it looks like some esteria tiles :O
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Old 09-05-2011, 04:49 AM
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but i like the level
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  #21  
Old 09-05-2011, 06:54 AM
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I agree with the others, I can't see it on my comp (well I can but barely :P), and I think you should look at medieval walls and the structure of it, this theme is also overdone. Maybe create something new? (Also, you should change the carpets to a circular shape and add more texture, unless it was in a castle or something ,they should be mix matched).
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