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  #241  
Old 12-03-2010, 12:19 PM
Deas_Voice Deas_Voice is offline
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Originally Posted by MrOmega View Post
Drakilor and I may of found a bug/issue between clients (Windows vs. Linux) It seems on linux, when you hold S it calls keydown/keyup, but on Windows when you hold S it calls keydown until you release S, which then it calls onkeyup, Deas if you could log on and test this, it would be greatly appreciated. Just tell me if you can charge or if you just rapidly slash. :])
as this is a old bug, it's not that surprising that i slash rapidly instead of charging, however, i believe you can fix this by using GraalControl.onKeyDown() but im not sure as i am at school at the moment and can't try this.

i'm also going to test this with V6beta (thought there's linux version missing compared to windows) when i get home.
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  #242  
Old 12-03-2010, 03:48 PM
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Quote:
Originally Posted by Fulg0reSama View Post
I like the sword charge but... That glitter effect GAH WHY?
Heh, I will make it transparent and do some alpha effects to make it look better. :P



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Originally Posted by Deas_Voice View Post
as this is a old bug, it's not that surprising that i slash rapidly instead of charging, however, i believe you can fix this by using GraalControl.onKeyDown() but im not sure as i am at school at the moment and can't try this.

i'm also going to test this with V6beta (thought there's linux version missing compared to windows) when i get home.
Yes I am using GraalControl.onKeyDown(), just something Stefan needs to fix. :/ Thank you anyways.
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  #243  
Old 12-03-2010, 09:19 PM
Fulg0reSama Fulg0reSama is offline
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Heh, I will make it transparent and do some alpha effects to make it look better. :P
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  #244  
Old 12-05-2010, 06:57 PM
Deas_Voice Deas_Voice is offline
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doing 'unstick me' warps you to login screen, and if u click "start" again, u get warped to where you got stuck..
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  #245  
Old 12-06-2010, 01:45 AM
MattKan MattKan is offline
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Help me! I'm stuck in this:

Minor Spoiler Alert:

I've gotten to the desert temple, and have just obtained the compass. What do I do next? I'm stuck. Is this the current end?

Thanks
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  #246  
Old 12-06-2010, 03:08 AM
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I'm currently working on this issue, making save slots to where you can load from previous save points, my apologies. If I'm online let me know and I'll fix ya, otherwise you can delete your character to restart. Again, sorry.
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  #247  
Old 12-06-2010, 03:08 AM
Fulg0reSama Fulg0reSama is offline
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Has the effect been fixed?
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  #248  
Old 12-06-2010, 04:10 PM
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I've worked on it some, but tell me what you think needs done to it.
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  #249  
Old 12-07-2010, 05:31 AM
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Updates :
  • New Time System
    • New daynight
      • Actual light effects still need to be done (Added, at 6AM and 6PM the sky will slowly fade from day to night or vice versa)
      • Day/Night is categorized under weathereffects, so disable that to disable day/night
      • To the right of time displays the kind of weather, currently there are 8
        • Dawn/Dusk
        • DayTime
        • Eclipse
        • Cloudy
        • New Moon
        • Waxing Moon
        • Full Moon
        • Waning Moon
      • Time of day will determine, what kind of monsters are out, locations of people, etc
      • Moon Phases affects the kind of fish you can catch, among other things
    • Clicking on the clock symbol to the left of time toggles between standard and military time.
  • New Pause System
    • Easy access to save system with save slots
  • New Save System
    • Three save slots you can use
    • Each save slot save the character stats/items/locations at the current time
  • New Load Character Screen
    • Now with save slots, you can select which slot to load
    • If no slot is selected it defaults to Slot #1
    • Displays Characters Image and Stats and time at which it was saved.
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Last edited by MrOmega; 12-07-2010 at 04:36 PM..
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  #250  
Old 12-07-2010, 06:15 AM
maximus_asinus maximus_asinus is offline
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Sorry for being so late on replying to the tile suggestions and fixes. Here is a few I can think of off the top of my head.

Oh and I like those sand tiles, could you expand on them a bit though? Make them so they don't go the same direction, and maybe a few detail pieces for them?
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  #251  
Old 12-07-2010, 07:07 AM
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I'll re-add those shaded dark sand tiles, I'll add tiles for the cliffs, and work on some more tiles tomorrow. I'll email you the updated tiles.
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  #252  
Old 12-07-2010, 05:16 PM
maximus_asinus maximus_asinus is offline
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Thank you, much appreciated.
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  #253  
Old 12-07-2010, 06:58 PM
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Seasons have come to Varia. With the new time system I went ahead added seasons along the weather system. I'm going off a basic season model ( Winter has 89 days, Spring and Summer have 93 Days, and Autumn has 90 days) This whole system is automated, meaning the tileset/NPCs will change with the season. I plan on incorporating certain quests/NPC that can only be accessed during a season. (Such as you access a town cause of a wide river, but in winter the river freezes allowing you too pass) They're are 8 Varia days in a real world Day.

This tileset is not the final winter tileset just something recolored in like 10 mins. Will work on it later.
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  #254  
Old 12-07-2010, 07:37 PM
maximus_asinus maximus_asinus is offline
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you had some nice snow/cloud tiles in what you gave me, hopefully you'll continue with something similar. Most snow tilesets I see usually give the feeling that the snow is compacted and not light and fluffy like it should be. And I know you have different effects for terrain types, hope to see deep snow that effects your movement and gives the appearance that you're wading through it.
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  #255  
Old 12-07-2010, 09:53 PM
MrOmega MrOmega is offline
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Are these the tiles you are wanting? (The opaque ones)
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  #256  
Old 12-07-2010, 10:12 PM
maximus_asinus maximus_asinus is offline
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Sort of, more like this though (minus my sloppy mspaint edit). Basically it removes the border on the one side so I can connect and fill however I like.

EDIT: nevermind my post, misread yours. That is exactly what I want.
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  #257  
Old 12-07-2010, 10:18 PM
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Quote:
Originally Posted by maximus_asinus View Post
Sort of, more like this though (minus my sloppy mspaint edit). Basically it removes the border on the one side so I can connect and fill however I like.

EDIT: nevermind my post, misread yours. That is exactly what I want.
Ok fixing tileset will email you it here in a bit
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  #258  
Old 12-08-2010, 07:17 AM
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just a heads up, when you created those beach tiles you messed up on the transparency in them and now there are little while lines on some of the beach tiles.

also would have been better if you made those dark sand beach tiles separate from the water borders like they were in the original pics1.png
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  #259  
Old 12-08-2010, 07:37 AM
DustyPorViva DustyPorViva is offline
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I have these laying around from my project. Not really a hard thing to edit but recycling is good!
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  #260  
Old 12-08-2010, 03:50 PM
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Quote:
Originally Posted by maximus_asinus View Post
just a heads up, when you created those beach tiles you messed up on the transparency in them and now there are little while lines on some of the beach tiles.

also would have been better if you made those dark sand beach tiles separate from the water borders like they were in the original pics1.png
Fixing (Sent New Tiles)

Quote:
Originally Posted by DustyPorViva View Post
I have these laying around from my project. Not really a hard thing to edit but recycling is good!
Almost identical to the ones I did, funny. :P
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  #261  
Old 12-09-2010, 05:45 AM
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Quote:
Originally Posted by MrOmega View Post
Fixing (Sent New Tiles)
You broke more tiles and removed some of the stuff you fixed AND the transparency issues with some beach tiles are still there. I seen some tiles that were dark brown with transparency and I thought they were the dark sand tiles I requested but the color is wrong.

Here is Dusty's old tileset, maybe you can snag a few tiles from here. They are great to work with, still wish he'd expand on them.
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  #262  
Old 12-14-2010, 05:53 PM
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Well, I was with family for the past few days and when I came back, it seemed Varia had been attacked. I'm not sure but a few weird things happened. Luckily the security I use didn't do any real damage and I uploaded a backup I made. Everything is back to normal. I just need TSAdmin or a PWA for help on a few more things. My apologies. Current;y Varia is listed under Dev MrOmega.
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  #263  
Old 12-14-2010, 06:19 PM
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Attacked by what?
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  #264  
Old 12-15-2010, 02:06 PM
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  #265  
Old 12-15-2010, 03:42 PM
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It seems the account DB was down and my server was reset due to that. Everything is back to normal now. Enjoy Varia! :]
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  #266  
Old 12-18-2010, 11:24 PM
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Dungeon 2 should be released around New Years, a few new things have been done. The biggest thing is the new baddie system, I have tried to incorporate a decent AI system. Such as if you attack another baddie new it will notice and begin attacking, throwing arrows/stones/quantums by them they notice and go to "check" to see what caused the disturbance, and so forth, its still in beta so current baddies have the old baddie system.
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  #267  
Old 12-18-2010, 11:54 PM
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  #268  
Old 12-19-2010, 12:28 AM
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in-case you didn't see my pm,
Quote:
some ideas for your slot gui;

only show name and how the char looks like,
have a button or something that says "stats" on, u select the slot, click "stats", a window pops up and tells you hp/mp/xp/etc.

also i'm wondering how you create a new slot, as i saw that, u can save in a spefic slot when u click P
also, you should leave your client on, not RC, because on client, you will see "offline" pms, on RC you would have to go thu your pm folder and sort it by last updated to see if someone pmed you
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  #269  
Old 01-10-2011, 08:55 AM
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So where'd Varia go?
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Old 01-11-2011, 12:44 AM
MrOmega MrOmega is offline
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Re-doing a bunch of stuff for better game play. Varia will be renamed eventually and some core content is being changed. The reason for all this is I figured out a game algorythm that includes the whole MMO feel inside a Zelda-Sandbox theme. Which this called for some deep core system changes/updates.
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