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  #1  
Old 02-19-2010, 11:15 PM
DustyPorViva DustyPorViva is offline
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onMouseDownGlobal() {}

The equivalent of onMouseDown(), but works globally(just like leftmousebuttonglobal and the others), in terms of GUI's capturing mouse clicks. For example, if I have a GUIcontrol in use for a HUD, but typically can not be interacted with by the mouse, it will break onMouseDown if the player clicks on the screen over top of that. Sometimes this can be detrimental to mouse controls.
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Old 02-20-2010, 12:31 AM
xAndrewx xAndrewx is offline
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I don't quite understand, but wouldn't this fix it?
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  GraalControl.makeFirstResponder(true);
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Old 02-20-2010, 12:50 AM
DustyPorViva DustyPorViva is offline
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Quote:
Originally Posted by xAndrewx View Post
I don't quite understand, but wouldn't this fix it?
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  GraalControl.makeFirstResponder(true);
Dunno... it's not enabled by default regardless. Not to mention onMouseDown() is not a GUI function, thus I don't think it'd be affected. Also(never using makefirstresponder myself), wouldn't that effect things negatively if GraalControl is stealing mouse click focus from GUI's that DO need it?
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Old 02-20-2010, 06:52 AM
Inverness Inverness is offline
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Quote:
Originally Posted by DustyPorViva View Post
Not to mention onMouseDown() is not a GUI function
Uh, yes it is. http://wiki.graal.net/index.php/GuiControl
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Old 02-20-2010, 06:58 AM
cbk1994 cbk1994 is offline
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You can also set modal to false in the GUI's profile.
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Old 02-20-2010, 07:00 AM
DustyPorViva DustyPorViva is offline
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Quote:
Originally Posted by Inverness View Post
I'm talking about the default onMouseDown(), not the inherited one for GUI's.
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Old 02-20-2010, 07:03 AM
cbk1994 cbk1994 is offline
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Quote:
Originally Posted by DustyPorViva View Post
I'm talking about the default onMouseDown(), not the inherited one for GUI's.
I'm 99% certain onMouseDown() is just short name for the GraalControl.onMouseDown() event.
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Old 02-20-2010, 07:04 AM
Inverness Inverness is offline
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Quote:
Originally Posted by DustyPorViva View Post
I'm talking about the default onMouseDown(), not the inherited one for GUI's.
OIC, my mistake.

Well we have the global booleans for checking if a mouse button down, so we should have the events too.
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Old 02-20-2010, 07:06 AM
DustyPorViva DustyPorViva is offline
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Quote:
Originally Posted by cbk1994 View Post
I'm 99% certain onMouseDown() is just short name for the GraalControl.onMouseDown() event.
It returns completely different parameters(first is "left", "double", "middle", or "right". Second is key modifier, for like holding ctrl and such... I think.). While GUI.onMouseDown() returns about 4 params, including the position of the click in the gui.

Last edited by DustyPorViva; 02-20-2010 at 07:38 AM..
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Old 02-20-2010, 11:23 AM
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Quote:
Originally Posted by DustyPorViva View Post
Second is key modifier, for like holding ctrl and such... I think.
Yup.
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Old 02-20-2010, 12:22 PM
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Quote:
Originally Posted by DustyPorViva View Post
It returns completely different parameters(first is "left", "double", "middle", or "right". Second is key modifier, for like holding ctrl and such... I think.). While GUI.onMouseDown() returns about 4 params, including the position of the click in the gui.
Indeed, you'll find the mousedown event in the old commands.rtf.
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