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Old 12-12-2009, 03:55 PM
ffcmike ffcmike is offline
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Update

As mentioned within another thread it is intended for Classic to have a System built to control (speed up the Development Time of and ease future improvements for) all team events.

Quite alot of progress has been made with this over the last week or 2, while there's some way to go yet CTF could just about be hosted in a basic working state without any extras or the hosting setup everyone is used to, which basically means while the game itself is working, such as base warps, death warps, flag carrying, scoring, game being won, teams and score being displayed etc, there isn't yet a class for entrances to set up teams and game mode etc, a system to actually be used for hosting the event, or GC controls (the scripts are prepared just this is intended to be more GUI based).

Once this is all ready it should be pretty easy to remake each team event, for instance I had been using Sumo to test CTF, but when it got to the point of testing alternative modes it only took a couple minutes to get Future working, and the same concept should also apply for when trying to implement a totally different team event.

The other highly significant area of progress is with finalisation of Movement, this doesn't directly affect gameplay to much extent, it's basically the difference between using onwall/2 checks and scripted wall checking (turned out to be a pretty big difference however) to ensure customisability in such things as whether certain tiles/npcs/players should be checked as blocking objects, or whether it should be all players/just your own player/every other player which is checked, so now there are small improvements to accompany custom systems such as Saints not blocking (outside of events and spars), dead players not blocking, no blocking of other players when you are obstructing a narrow path etc.

In the long run however this is something that will be a useful resource for content creation, it can be used for any clientside baddies for instance (in the past using onwall/onwall2 would sometimes see other players as blocking objects, or yourself as one inconveniantly).
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Old 12-12-2009, 03:56 PM
Rufus Rufus is offline
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Why the **** are you making events rather than content?
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Seriously, you have ****-all for content and you're not exactly pulling in new developer talent, angling for prestigious titles should be your last concern.
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Old 12-12-2009, 04:03 PM
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Originally Posted by Rufus View Post
Why the **** are you making events rather than content?
Less time creating events = More time creating Quests.

Also it's not as if Questing related content isn't being focussed on, resources are still being put together for their creation, just there is no specific Quest project at the time being, which without the resources for speedy and coherant Development would be pretty pointless to do.
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Old 12-12-2009, 04:08 PM
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..it's not as if Questing related content isn't being focussed on, resources are still being put together for their creation, just there is no specific Quest project at the time being, which without the resources for speedy and coherant Development would be pretty pointless to do.
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Less time creating events = More time creating Quests.
Yeah do that then, but quests aren't the only form of content. We've never had an absence of event content, so I don't think anyone could care less about being able to do things they could do already. There is nothing more to this update.
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Old 12-12-2009, 04:24 PM
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Originally Posted by Rufus View Post
Yeah do that then, but quests aren't the only form of content. We've never had an absence of event content, so I don't think anyone could care less about being able to do things they could do already. There is nothing more to this update.
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Nobody is asking for pluggable systems, nobody is asking for the majority of what was on Classic, they're asking for the systems that are needed that are surrounding the playability of CTF.
And here they are, except we won't have to re-invent the wheel for every other team event which is brought back as had consumed time in the past,
and it also means we'll be able to easily add improvements to the entire set of them, such as more in depth statistics, event-specific custom emoticons etc, it would probably be fairly simple to toggle a "public host" option for them too.
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Old 12-12-2009, 04:36 PM
Rufus Rufus is offline
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And here they are, except we won't have to re-invent the wheel for every other team event which is brought back as had consumed time in the past,
and it also means we'll be able to easily add improvements to the entire set of them, such as more in depth statistics, event-specific custom emoticons etc, it would probably be fairly simple to toggle a "public host" option for them too.
Your quote is out of context. We wanted to play CTF in July, the systems existed back then, and now finally we can play it again in December with very little else?
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Old 12-12-2009, 04:53 PM
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Quote:
Originally Posted by Rufus View Post
Your quote is out of context. We wanted to play CTF in July, the systems existed back then, and now finally we can play it again in December with very little else?
You mean the systems that were felt by several Developers over the years to be a hindrance to content Development, which also happened not to be made in such a way that really would have allowed them to co-exist with/be plugged to/from the new systems and hence why the measures of building an entirely new set of systems from scratch were taken?

You're not seeing the bigger picture here, rushing stuff merely for the sake of working is one of the main reasons the server ended up how it did.
Our steps are intended to save a load of time in the long run aswell as be able to improve already existing content with ease which is exactly what the said system will bring, and the end result will include a CTF that has improvements over how it was in July.
Despite that, when you consider how long everything took between 2005/2006 we've actually accomplished it much quicker.
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Old 12-12-2009, 05:07 PM
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Originally Posted by ffcmike View Post
You mean the systems that were felt by several Developers over the years to be a hindrance to content Development, which also happened not to be made in such a way that really would have allowed them to co-exist with/be plugged to/from the new systems and hence why the measures of building an entirely new set of systems from scratch were taken?
Yeah, I did.

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Originally Posted by ffcmike View Post
You're not seeing the bigger picture here, rushing stuff merely for the sake of working is one of the main reasons the server ended up how it did.
Our steps are intended to save a load of time in the long run aswell as be able to improve already existing content with ease which is exactly what the said system will bring, and the end result will include a CTF that has improvements over how it was in July.
Despite that, when you consider how long everything took between 2005/2006 we've actually accomplished it much quicker.
I don't know, I just liked the idea of promoting 'content density' on the server and haven't seen anything like that yet. Events were the last part of your 'plan' for the server, so I feel as though its a copout to do them before anything else. It's nearly been 5 months since that thread was made. It's not a case of asking for them to be rushed, it's asking for them to be placed into perspective. As a player, the other parts of the update are just jargon that you don't really need to know, and I doubt most people can even understand it.
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  #9  
Old 12-12-2009, 07:17 PM
Imperialistic Imperialistic is offline
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Rufus I guess you have 3 options:

1. Play Classic
2. Don't Play Classic
3. Join the staff team to implement your ideas
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Old 12-12-2009, 11:32 PM
Ares Ares is offline
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can you please give a estimate on when CTF will be finished
i miss crushing everyone
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  #11  
Old 12-13-2009, 12:27 AM
ffcmike ffcmike is offline
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Quote:
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can you please give a estimate on when CTF will be finished
i miss crushing everyone
Still a bit too early to be making any type of prediction, i'm looking to create a more automated system for the hosting of Events, some GUI based controls for the GC, a re-useable class for team event entrances and several extras/improvements compared to how it was before, and even that wouldn't include any incentive to play beyond fun and statistics with the current climate of the server, as explained it's not just a matter of remaking CTF alone and to be exactly how it was, but something which while it might take a little longer in the short term will save a huge amount of time in the long term, beyond remaking CTF it will enable us to quickly bring back past team events aswell as add new ones.
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Old 12-13-2009, 02:38 AM
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Still a bit too early to be making any type of prediction, i'm looking to create a more automated system for the hosting of Events, some GUI based controls for the GC, a re-useable class for team event entrances and several extras/improvements compared to how it was before, and even that wouldn't include any incentive to play beyond fun and statistics with the current climate of the server, as explained it's not just a matter of remaking CTF alone and to be exactly how it was, but something which while it might take a little longer in the short term will save a huge amount of time in the long term, beyond remaking CTF it will enable us to quickly bring back past team events aswell as add new ones.
Thumbs down
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Old 12-13-2009, 03:37 AM
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I can understand being against automation but why against the GUI-based Controls for Staff?
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Old 12-13-2009, 05:06 AM
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Woot woot.

Looks like I have a job again.
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Old 12-13-2009, 05:21 AM
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Woot woot.

Looks like I have a job again.
Yeah, hold on, I'll get the mop.
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Old 12-13-2009, 05:24 AM
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Yeah, hold on, I'll get the mop.
Isn't that Thor's job? Oh wait, I confused a janitor with a plumber.
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Old 12-13-2009, 06:06 AM
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isn't that thor's job? Oh wait, i confused a janitor with a plumber.
lol
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Old 12-13-2009, 06:30 AM
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Make a CTF server.
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Old 12-15-2009, 11:55 PM
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Make a Level 14 server with a singles bar
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Old 12-19-2009, 03:13 AM
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Make a Level 14 server with a singles bar
ya and this bar should hire cuties to serve drinks
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Old 12-19-2009, 05:10 AM
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Old 12-21-2009, 10:33 PM
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please apply to the proprietor yump (jorollychu)
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Old 12-22-2009, 01:19 AM
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how 2 do this??
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Old 12-22-2009, 12:05 PM
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Quote:
Originally Posted by Imperialistic View Post
Rufus I guess you have 3 options:

1. Play Classic
2. Don't Play Classic
3. Join the staff team to implement your ideas
He should finish his own turf like 2k1 before crying around here.
G2k1 is not finished or released either, yet he can't shut his trap in these forums as if he is the master developer.

Classic is showing a good amount of progress compared to overall graal, where nothing except of more iPhone games is really happening. Keep up the good work!
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Old 12-22-2009, 03:40 PM
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He should finish his own turf like 2k1 before crying around here.
G2k1 is not finished or released either, yet he can't shut his trap in these forums as if he is the master developer.

Classic is showing a good amount of progress compared to overall graal, where nothing except of more iPhone games is really happening. Keep up the good work!
Yeah, sorry but you're not allowed to tell me what I can and can not post. If you had an opinion on what I had posted, as opposed to just focusing on me personally, then maybe you'd look a little smarter. However, you've presented this (to put it simply) unrelated drivel, and even if I had 20 different servers that were unreleased, I would still be entitled to post what I did.

My posts simply echo concerns that many people have had in the past. Y'know, people who actually played the server through thick and thin. Those people didn't believe that they were "master developer[s]" either, but had they been listened to, Classic might not be where it is now. We had all of this content prior to it going down, so just where is the progress here? I don't even know why I'm asking you though, because I don't really think you know what you're talking about at all.
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