Something else strange has happened now. I have this weapon playing the midis.
PHP Code:
//#CLIENTSIDE
// Music
function onPlayerEnters(){
temp.saljiut = {
"crosscastle_1c10.nw", "crosscastle_1d10.nw"
};
temp.lystra = {
"crosscastle_1b05.nw", "crosscastle_1b04.nw",
"Crosscastle_1c05.nw", "crosscastle_1c04.nw"
};
temp.onlinestart = "armageddon-onlinestart.nw";
if (player.level.name in temp.saljiut) {
playlooped("armageddon-saljiut.mid");
}
else if (player.level.name in temp.lystra) {
playlooped("armageddon-lystra.mid");
}
else if (player.level.name == temp.onlinestart){
playlooped("armageddon-onlinestart.mid");
}
}
and took out all the level npcs that were playing music before. but I keep having the music stop in 1 level, and get this error in F2.
Quote:
Data directory: C:/Program Files/Graal/
Scanning folder structure of C:/Program Files/Graal/...
Done.File download: shopglobal_gelat.png not found
File download: 0.wav not found
File download: sde-armageddon-town1.mp3 not found
File download: 0.wav not found
File download: sde-armageddon-town1.mp3 not found
File download: 0.wav not found
File download: sde-armageddon-town1.mp3 not found
File download: armageddon-lystra.mid (size: 7173) done
File download: 0.wav not found
File download: sde-armageddon-town1.mp3 not found
File download: 0.wav not found
File download: sde-armageddon-town1.mp3 not found
File download: rc_graalonline.jpg not found
|
No clue what 0.wav is, never had anything like that, and sde-armageddon-town1.mp3 was taken out of the level a long long time ago.
I double checked the level, and did a scan on all levels, weapons, and classes in rc, and it said it didnt fine "sde-armageddon-town1" in any of them. So any other ideas anyone may have would be helpful, because its really annoying.