There's an annoying delay between the time the onActionPlayerOnline function in the Control-NPC is called and when the classes are joined. That, or the level NPCs are called first (onPlayerEnters).
The problem is that this kind of thing happens in level NPCs that have an onPlayerEnters() function:
Quote:
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Originally Posted by NC
Script: Function cbk1994.onStaffTag not found at line 7 of jail_level in script of npcs[16] (in level era_jail.nw at pos (29, 36))
Script: Function cbk1994.isStaff not found at line 7 of jail_level in script of npcs[16] (in level era_jail.nw at pos (29, 36))
Script: Function cbk1994.unstick not found at line 8 of jail_level in script of npcs[16] (in level era_jail.nw at pos (29, 36))
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This is the onActionPlayerOnline function.
PHP Code:
function onActionPlayerOnline() {
if (! (player.account in serveroptions.staff.tokenize(","))) {
player.addWeapon("Temp/Server Warp");
return; // goodbye, global news team
}
clientr.serversideReady = false;
player.join("player_itemfunctions");
player.join("player");
player.join("player_staff");
player.join("player_hpfunctions");
player.loadPlayer();
}
As you can see, the player class is being joined almost at once.
I think that the server should wait up to five seconds for onActionPlayerOnline to complete and for all of the classes to join, and
then trigger onPlayerEnters to level NPCs. This could also be extended to weapons so that they are not called before their items and such have been loaded.