Quote:
Originally Posted by BlackSolider
Maybe you missed my statement. Maybe you just ignored it. I don't know. But I'll play it on the safe side and post it again: if you can think of a better format, then do post it.
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You could easily drop the confusing part of the tournament, which in my eyes was the constant switching from summon and location spars. Do a series of location spars that aren't limited on how many times a person can enter. You need 16 players? Okay let's toss 8 slots to location spars. The final 8 spots can be a 16 man summon tournament, you win your spar you get a spot in the monthly.
Now let's do the math. Assume you have a different person in each spot for every qualifying match. 8 Location spars, 2 people each, 16. 8 summoned tournament, 2 people each, 16. 32 overall people required.
But look at your qualifying matches this time around. Tats appears 3 times. Thor twice. Every time somebody makes a repeat appearance you can knock a number off that 32.
For the sake of argument let's say Tats appeared in every location spar and lost and got a spot in the summon tournament. 8 People to Face him in the location spars, 15 people for the summon tournament, then Tats. That's a requirement of 24 people. Seems pretty easy to me.
Now lets also take a look at if we adjust the number of location spars vs summon spars. Say you do 10 location spars and 6 summon spars. More chances for you to need less people for summon spars. Again, assume Tats had a chance in every location + a spot in the summon. 10 People to face him, 11 for the summon, plus Tats. That's 22 people required.
Also by doing a bunch of location spars followed by a bunch of summon spars instead of just flopping back and forth players who don't know the server can wait for their chance in the summon spars. The summon spars also can't be hogged by one person.
Just by clumping the location spars and summon spars and not doing them at random I've done the following:
-Given a method that allows you to adjust based on player count.
-Given a method that allows you to limit a person's chances by adjusting location spars vs summon spars.
-Given a method that let's the players who can't find the locations a heads up as to when their chance will be with the summon spars.
That's really my only complaint. Flopping back and forth from location and summon just confuses people and causes frustrations.