Graal Forums  

Go Back   Graal Forums > Development Forums > Level Design
FAQ Members List Calendar Search Today's Posts Mark Forums Read

Reply
 
Thread Tools Search this Thread Display Modes
  #1  
Old 03-13-2009, 05:55 PM
maximus_asinus maximus_asinus is offline
RIP DarkCloud_PK
Join Date: Oct 2001
Location: Canada
Posts: 3,751
maximus_asinus has a reputation beyond reputemaximus_asinus has a reputation beyond reputemaximus_asinus has a reputation beyond reputemaximus_asinus has a reputation beyond reputemaximus_asinus has a reputation beyond reputemaximus_asinus has a reputation beyond reputemaximus_asinus has a reputation beyond reputemaximus_asinus has a reputation beyond reputemaximus_asinus has a reputation beyond reputemaximus_asinus has a reputation beyond reputemaximus_asinus has a reputation beyond repute
Cliffing.

I've always done a 'layered' styled cliffing, which I've recently discovered looks horrid when you're doing a large cliff face. I'm trying to adapt Crono's style of 'extended' cliffing where you stretch the cliff tiles to your desired height. I've been using some of the work he has posted here as a reference, but I cannot for the life of me figure out how to make a fluid change between west facing cliffs to northwest/north facing cliffs, everything I come out with looks... bad. Any help to solve this dilemma would be nice.

I've attached an image to better show what I mean.
Attached Thumbnails
Click image for larger version

Name:	cliffing.png
Views:	176
Size:	60.9 KB
ID:	47703  
__________________
Save Classic!
Reply With Quote
  #2  
Old 03-13-2009, 07:19 PM
Crono Crono is offline
:pluffy:
Join Date: Feb 2002
Location: Sweden
Posts: 20,000
Crono has a reputation beyond reputeCrono has a reputation beyond reputeCrono has a reputation beyond reputeCrono has a reputation beyond reputeCrono has a reputation beyond reputeCrono has a reputation beyond reputeCrono has a reputation beyond reputeCrono has a reputation beyond reputeCrono has a reputation beyond reputeCrono has a reputation beyond reputeCrono has a reputation beyond repute
Heh, I dropped that style of cliff turning (from Wan back in 04/05) because technically speaking it's wrong; it makes the sides bigger. I do it this way nowadays as it's technically correct and in my opinion it looks nicer. The only slight "issue" with it is that you have to have an odd number of "layers", as an even number will make it look like a tile error (the little lined ones create small black lines).

Click image for larger version

Name:	cliff_steps.png
Views:	216
Size:	18.5 KB
ID:	47705

As for your actual problem, I find big cliffs hard to turn in tight places. It has to be more gradual to look good.
__________________
Reply With Quote
  #3  
Old 03-13-2009, 07:35 PM
maximus_asinus maximus_asinus is offline
RIP DarkCloud_PK
Join Date: Oct 2001
Location: Canada
Posts: 3,751
maximus_asinus has a reputation beyond reputemaximus_asinus has a reputation beyond reputemaximus_asinus has a reputation beyond reputemaximus_asinus has a reputation beyond reputemaximus_asinus has a reputation beyond reputemaximus_asinus has a reputation beyond reputemaximus_asinus has a reputation beyond reputemaximus_asinus has a reputation beyond reputemaximus_asinus has a reputation beyond reputemaximus_asinus has a reputation beyond reputemaximus_asinus has a reputation beyond repute
Quote:
Originally Posted by Crono View Post
Heh, I dropped that style of cliff turning (from Wan back in 04/05) because technically speaking it's wrong; it makes the sides bigger. I do it this way nowadays as it's technically correct and in my opinion it looks nicer. The only slight "issue" with it is that you have to have an odd number of "layers", as an even number will make it look like a tile error (the little lined ones create small black lines).

Attachment 47705

As for your actual problem, I find big cliffs hard to turn in tight places. It has to be more gradual to look good.
That looks far better, I'll fix my mistakes. Now just help me with the turning north ward!
__________________
Save Classic!
Reply With Quote
  #4  
Old 03-13-2009, 07:37 PM
Crono Crono is offline
:pluffy:
Join Date: Feb 2002
Location: Sweden
Posts: 20,000
Crono has a reputation beyond reputeCrono has a reputation beyond reputeCrono has a reputation beyond reputeCrono has a reputation beyond reputeCrono has a reputation beyond reputeCrono has a reputation beyond reputeCrono has a reputation beyond reputeCrono has a reputation beyond reputeCrono has a reputation beyond reputeCrono has a reputation beyond reputeCrono has a reputation beyond repute
Quote:
Originally Posted by maximus_asinus View Post
That looks far better, I'll fix my mistakes. Now just help me with the turning north ward!
Yeah, Wan's had the advantage of being so compact though.

Try something and we'll see if we can fix it. I usually find myself trying to turn my cliffs too quickly rather than gradually change it's direction.
__________________
Reply With Quote
  #5  
Old 03-13-2009, 09:56 PM
maximus_asinus maximus_asinus is offline
RIP DarkCloud_PK
Join Date: Oct 2001
Location: Canada
Posts: 3,751
maximus_asinus has a reputation beyond reputemaximus_asinus has a reputation beyond reputemaximus_asinus has a reputation beyond reputemaximus_asinus has a reputation beyond reputemaximus_asinus has a reputation beyond reputemaximus_asinus has a reputation beyond reputemaximus_asinus has a reputation beyond reputemaximus_asinus has a reputation beyond reputemaximus_asinus has a reputation beyond reputemaximus_asinus has a reputation beyond reputemaximus_asinus has a reputation beyond repute
Quote:
Originally Posted by Crono View Post
Yeah, Wan's had the advantage of being so compact though.

Try something and we'll see if we can fix it. I usually find myself trying to turn my cliffs too quickly rather than gradually change it's direction.
Okay this was the best looking one I made, the rest were just basic redesigns of what I've seen, and none of them look smooth.
Attached Thumbnails
Click image for larger version

Name:	cliffing.png
Views:	165
Size:	47.5 KB
ID:	47710  
__________________
Save Classic!
Reply With Quote
  #6  
Old 03-13-2009, 10:13 PM
Crono Crono is offline
:pluffy:
Join Date: Feb 2002
Location: Sweden
Posts: 20,000
Crono has a reputation beyond reputeCrono has a reputation beyond reputeCrono has a reputation beyond reputeCrono has a reputation beyond reputeCrono has a reputation beyond reputeCrono has a reputation beyond reputeCrono has a reputation beyond reputeCrono has a reputation beyond reputeCrono has a reputation beyond reputeCrono has a reputation beyond reputeCrono has a reputation beyond repute
Eek, I use you're using Classic's style. I disregard that as I find it overcomplicates things and just use the simple plain style. For example:
Attached Thumbnails
Click image for larger version

Name:	cliff_steps2.png
Views:	120
Size:	8.0 KB
ID:	47711  
__________________
Reply With Quote
  #7  
Old 03-13-2009, 10:25 PM
maximus_asinus maximus_asinus is offline
RIP DarkCloud_PK
Join Date: Oct 2001
Location: Canada
Posts: 3,751
maximus_asinus has a reputation beyond reputemaximus_asinus has a reputation beyond reputemaximus_asinus has a reputation beyond reputemaximus_asinus has a reputation beyond reputemaximus_asinus has a reputation beyond reputemaximus_asinus has a reputation beyond reputemaximus_asinus has a reputation beyond reputemaximus_asinus has a reputation beyond reputemaximus_asinus has a reputation beyond reputemaximus_asinus has a reputation beyond reputemaximus_asinus has a reputation beyond repute
Quote:
Originally Posted by Crono View Post
Eek, I use you're using Classic's style. I disregard that as I find it overcomplicates things and just use the simple plain style. For example:
That was my first attempt, but those tiles do not make a smooth transition.
__________________
Save Classic!
Reply With Quote
  #8  
Old 03-14-2009, 04:14 AM
ff7chocoboknight2 ff7chocoboknight2 is offline
Skyzer Zolderon
ff7chocoboknight2's Avatar
Join Date: Mar 2009
Location: Hudson, New Hampsire, United States
Posts: 40
ff7chocoboknight2 has a spectacular aura aboutff7chocoboknight2 has a spectacular aura about
Send a message via AIM to ff7chocoboknight2 Send a message via MSN to ff7chocoboknight2
I enjoy using Classic's tileset. I like the color of the grass on the original one. As for cliffs I base mine off of the one on Classic.
Reply With Quote
  #9  
Old 03-14-2009, 04:58 PM
WanDaMan WanDaMan is offline
Master Tux
WanDaMan's Avatar
Join Date: Aug 2002
Location: England, United Kingdom
Posts: 5,571
WanDaMan is a jewel in the roughWanDaMan is a jewel in the rough
Send a message via MSN to WanDaMan
Oh god, haha; unbelieveable! It's funny looking back at them, I'm so glad I converted to the other style. I did it the same way as Crono has shown.
Reply With Quote
  #10  
Old 03-15-2009, 11:27 PM
Angel_Light Angel_Light is offline
Varia Developer
Angel_Light's Avatar
Join Date: Nov 2005
Location: Knoxville, TN
Posts: 1,684
Angel_Light is on a distinguished road
Send a message via AIM to Angel_Light Send a message via MSN to Angel_Light
Here's what I use. Sorry, for the poor, quality, was a quick snap. I can post a higher res if wanted.
Attached Thumbnails
Click image for larger version

Name:	cliff.jpg
Views:	149
Size:	84.5 KB
ID:	47740  
__________________
Deep into the Darkness peering...
Reply With Quote
  #11  
Old 03-16-2009, 03:47 AM
maximus_asinus maximus_asinus is offline
RIP DarkCloud_PK
Join Date: Oct 2001
Location: Canada
Posts: 3,751
maximus_asinus has a reputation beyond reputemaximus_asinus has a reputation beyond reputemaximus_asinus has a reputation beyond reputemaximus_asinus has a reputation beyond reputemaximus_asinus has a reputation beyond reputemaximus_asinus has a reputation beyond reputemaximus_asinus has a reputation beyond reputemaximus_asinus has a reputation beyond reputemaximus_asinus has a reputation beyond reputemaximus_asinus has a reputation beyond reputemaximus_asinus has a reputation beyond repute
Okay Crono, I followed your style, but I ran into a problem almost immediately. When I tried to combine the first fix with what you showed me here and it doesn't look like the tiles come out even on the west facing cliff.
Attached Thumbnails
Click image for larger version

Name:	cliffing.png
Views:	130
Size:	38.0 KB
ID:	47745  
__________________
Save Classic!
Reply With Quote
  #12  
Old 03-16-2009, 09:20 PM
Deas_Voice Deas_Voice is offline
Deas
Deas_Voice's Avatar
Join Date: Jun 2007
Location: Sweden
Posts: 2,264
Deas_Voice is a jewel in the roughDeas_Voice is a jewel in the rough
Send a message via AIM to Deas_Voice Send a message via MSN to Deas_Voice Send a message via Yahoo to Deas_Voice
Quote:
Originally Posted by Angel_Light View Post
Here's what I use. Sorry, for the poor, quality, was a quick snap. I can post a higher res if wanted.
meh, gonstuct
i tried to download that but apparently i can't open it in vista.
__________________
.
WTF is real life, and where do I Download it?
There is no Real Life, just AFK!
since 2003~
I Support~
ღAeonღ | ღTestbedღ | ღDelteriaღ

if you are going to rep me, don't be an idiot, leave your name!
I got nothing but love for you
Reply With Quote
  #13  
Old 03-17-2009, 02:56 PM
WanDaMan WanDaMan is offline
Master Tux
WanDaMan's Avatar
Join Date: Aug 2002
Location: England, United Kingdom
Posts: 5,571
WanDaMan is a jewel in the roughWanDaMan is a jewel in the rough
Send a message via MSN to WanDaMan
You're using two different styles on the cliff Max which won't make it connect together correctly.
Reply With Quote
  #14  
Old 03-17-2009, 06:28 PM
Crono Crono is offline
:pluffy:
Join Date: Feb 2002
Location: Sweden
Posts: 20,000
Crono has a reputation beyond reputeCrono has a reputation beyond reputeCrono has a reputation beyond reputeCrono has a reputation beyond reputeCrono has a reputation beyond reputeCrono has a reputation beyond reputeCrono has a reputation beyond reputeCrono has a reputation beyond reputeCrono has a reputation beyond reputeCrono has a reputation beyond reputeCrono has a reputation beyond repute
Quote:
Originally Posted by maximus_asinus View Post
Okay Crono, I followed your style, but I ran into a problem almost immediately. When I tried to combine the first fix with what you showed me here and it doesn't look like the tiles come out even on the west facing cliff.
Yeah, like I said try to use an odd number of layers. You have two, so it'll come up as a tile error when using the (what I call) "pyramid" style of cliff turning. Here's an example of how I'd roughly do it.

Click image for larger version

Name:	cliff_steps3.png
Views:	183
Size:	24.0 KB
ID:	47771

Using Wan's old method had one advantage, though, you could pull it off with any amount of layers. as they'd line up straight anyway. I think it's possible to mix this pyramid style with Wan's straight method but if I recall correctly it looks a bit funky.
__________________
Reply With Quote
  #15  
Old 03-17-2009, 06:30 PM
maximus_asinus maximus_asinus is offline
RIP DarkCloud_PK
Join Date: Oct 2001
Location: Canada
Posts: 3,751
maximus_asinus has a reputation beyond reputemaximus_asinus has a reputation beyond reputemaximus_asinus has a reputation beyond reputemaximus_asinus has a reputation beyond reputemaximus_asinus has a reputation beyond reputemaximus_asinus has a reputation beyond reputemaximus_asinus has a reputation beyond reputemaximus_asinus has a reputation beyond reputemaximus_asinus has a reputation beyond reputemaximus_asinus has a reputation beyond reputemaximus_asinus has a reputation beyond repute
Quote:
Originally Posted by Crono View Post
Yeah, like I said try to use an odd number of layers. You have two, so it'll come up as a tile error when using the (what I call) "pyramid" style of cliff turning. Here's an example of how I'd roughly do it.

Attachment 47771

Using Wan's old method had one advantage, though, you could pull it off with any amount of layers. as they'd line up straight anyway. I think it's possible to mix this pyramid style with Wan's straight method but if I recall correctly it looks a bit funky.
I guess I could use odd layers, but do you have any work around for it? I'm assuming you don't make odd layers each and every time you make a level...
__________________
Save Classic!
Reply With Quote
  #16  
Old 03-17-2009, 06:33 PM
Crono Crono is offline
:pluffy:
Join Date: Feb 2002
Location: Sweden
Posts: 20,000
Crono has a reputation beyond reputeCrono has a reputation beyond reputeCrono has a reputation beyond reputeCrono has a reputation beyond reputeCrono has a reputation beyond reputeCrono has a reputation beyond reputeCrono has a reputation beyond reputeCrono has a reputation beyond reputeCrono has a reputation beyond reputeCrono has a reputation beyond reputeCrono has a reputation beyond repute
Quote:
Originally Posted by maximus_asinus View Post
I'm assuming you don't make odd layers each and every time you make a level...
Haha, I actually do.

The only real workaround is just going back to the straight method, but I can't stand looking at that style anymore as it just looks so...wrong.

Edit:

Quote:
Originally Posted by Crono View Post
Using Wan's old method had one advantage, though, you could pull it off with any amount of layers. as they'd line up straight anyway. I think it's possible to mix this pyramid style with Wan's straight method but if I recall correctly it looks a bit funky.
I knew I'd done this before (found it lying around), here's what it would look like. It's the two on the left (they're the same, just 2 tiles different where it's bright when its turning), the right being there for reference. It's the same size as yours, I think, goes to show why I don't like the size (notice the sides are the same as the one on the right yet the fronts are ~2 tiles shorter).
Attached Thumbnails
Click image for larger version

Name:	wackfix.png
Views:	99
Size:	40.3 KB
ID:	47773  
__________________

Last edited by Crono; 03-17-2009 at 10:21 PM..
Reply With Quote
Reply

Thread Tools Search this Thread
Search this Thread:

Advanced Search
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT +2. The time now is 04:18 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2026, vBulletin Solutions Inc.
Copyright (C) 1998-2019 Toonslab All Rights Reserved.