What I'm trying to do here is make a chat system such as Maloria has. The box instead of the chat bar. I know I didn't disable the chat bar, there's a reason for that.
PHP Code:
//#CLIENTSIDE
function onCreated()
{
new GuiWindowCtrl( "Opening_Window1" )
{
profile = GuiBlueWindowProfile;
clientrelative = true;
clientextent = "909,145";
canmove = false;
canresize = false;
closequery = false;
canclose = false;
destroyonhide = false;
canmaximize = false;
canminimize = false;
text = "Chat Box";
y = 535;
// Text Stuff
new GuiTextEditCtrl( "Opening_TextEdit1" )
{
profile = GuiBlueTextEditProfile;
height = 20;
width = 795;
y = 125;
text = "Enter your message here then press send";
}
// Send Button
new GuiButtonCtrl( "Opening_Button1" )
{
profile = GuiBlueButtonProfile;
text = "Send";
width = 54;
x = 795;
y = 115;
}
// Clear Button
new GuiButtonCtrl( "Opening_Button2" )
{
profile = GuiBlueButtonProfile;
text = "Clear";
width = 59;
x = 849;
y = 115;
}
// Text Scroll
new GuiScrollCtrl( "Opening_MultiLine1_Scroll" )
{
profile = GuiBlueScrollProfile;
height = 113;
hscrollbar = "dynamic";
vscrollbar = "dynamic";
width = 909;
// Text
new GuiMLTextCtrl( "Opening_MultiLine1" )
{
profile = GuiBlueMLTextProfile;
height = 16;
horizsizing = "width";
text = "";
width = 884;
}
}
}
}
// Send Button
function Opening_Button1.onAction()
{
if ( Opening_MultiLine1.text == "" )
{
Opening_MultiLine1.text = player.account @ ":" SPC Opening_TextEdit1.text;
sleep( 0.05 );
Opening_TextEdit1.text = "";
}
else
{
Opening_MultiLine1.text = Opening_MultiLine1.text NL player.account @ ":" SPC Opening_TextEdit1.text;
sleep( 0.05 );
Opening_TextEdit1.text = "";
}
}
// Clear Button
function Opening_Button2.onAction()
{
Opening_MultiLine1.text = "";
}
If you can help out with this, thanks in advance.