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  #1  
Old 01-27-2008, 02:22 AM
bscharff bscharff is offline
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Time left until Observer Mode

Why not tell Trials how long they have left until Observer Mode?
At least tell them an estimate on how long they have left ("About __ minutes left").
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  #2  
Old 01-27-2008, 03:09 AM
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I thought it did do this?
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Old 01-27-2008, 03:16 AM
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I asked a few trials, they said it doesn't.

I just thought it might be nice to tell them how much longer they have.

What would even be better would be to have some sort of clientsided var (player.obstimeleft) or something
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Old 01-27-2008, 07:01 AM
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Probably because they ran out their real time and thats the time where they go to observer mode every few often.
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Old 01-27-2008, 12:54 PM
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I don't know if I've misinterpreted the OP or not, but I think he means time left until you hit observer mode when your time has ran out, which would be once your free time has already been and gone.
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Old 01-27-2008, 04:16 PM
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He means like time left until you go into observer mode.

I suppose you could do something like this for events

PHP Code:
if ( ( player.isTrial && player.timeLeft 500 ) || ( ! player.isTrial ) )
{
  
teleportPlayerToEvent();
  
w00t();
}
else if ( 
player.isTrial && player.timeLeft <= 500 )
{
  
player.chat "Sorry, you don't have enough time! You must have atleast 500 seconds to join. Upgrade to P2P to remove this.";

So observers couldn't join events.

Or even if it is in less than 10 seconds, warp them to a safe place until they're back. So they aren't stuck in events or blocking something, etc.
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  #7  
Old 01-30-2008, 04:42 AM
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I really would like this done. I'll keep bumping it lawl.
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  #8  
Old 01-30-2008, 04:43 AM
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I like this idea.
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Old 01-30-2008, 02:55 PM
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I vote yes on timetillobserver variable!
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Old 01-30-2008, 03:33 PM
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So some way to access the time from script (serverside) or for displaying it on clientside?
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Old 01-30-2008, 03:34 PM
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Quote:
Originally Posted by Stefan View Post
So some way to access the time from script (serverside) or for displaying it on clientside?
player.timetillobserver as Zero said?
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Old 01-30-2008, 07:08 PM
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Quote:
Originally Posted by Stefan View Post
So some way to access the time from script (serverside) or for displaying it on clientside?
The Graal client should display the time left for the trials, but there should also be a way for scripts to access the variable.
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  #13  
Old 01-30-2008, 11:59 PM
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Quote:
Originally Posted by Stefan View Post
So some way to access the time from script (serverside) or for displaying it on clientside?
From the script, so that if someone is in an event you can safely warp them away 10 seconds or so before observer mode happens (this way you don't have the problem with players sticking somewhere).
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Old 01-31-2008, 01:25 PM
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The observer time is accessble neither by client nor server side, the simpliest thing that could be added is to send a trigger to an npc to do the warping or so. Normally you can also catch the events triggered when the player is switched to observer mode though.
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Old 01-31-2008, 03:59 PM
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Quote:
Originally Posted by Stefan View Post
The observer time is accessble neither by client nor server side, the simpliest thing that could be added is to send a trigger to an npc to do the warping or so. Normally you can also catch the events triggered when the player is switched to observer mode though.
I would love to have an event thats triggered like 5 seconds before you are switched into observer or something. With the event that triggers when you are switched, I just cant warp people out of events, they would still stand around, and be warped out after they get back.
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Old 02-03-2008, 01:43 AM
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Bump, can this be added? I want to warp observers to OSL before they go away
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Old 02-03-2008, 02:37 AM
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Quote:
Originally Posted by Chompy View Post
Bump, can this be added? I want to warp observers to OSL before they go away
Agreed (x∞)
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Old 02-03-2008, 12:28 PM
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Quote:
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Bump, can this be added? I want to warp observers to OSL before they go away
Same. Well, when they are in events at least.
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  #19  
Old 02-03-2008, 12:47 PM
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Hmm, also a new var?
timeuntilobserver?
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  #20  
Old 02-03-2008, 03:45 PM
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Originally Posted by DustyPorViva View Post
Hmm, also a new var?
timeuntilobserver?
Is that not what was originally suggested?
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  #21  
Old 02-04-2008, 03:54 AM
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Stefan >:O!
I would say make it clientside and serverside.
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  #22  
Old 02-04-2008, 09:27 AM
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Quote:
Originally Posted by cbkbud View Post
Is that not what was originally suggested?
Nope. The original suggestion was to add the minutes until observer on the top of the blue bar(where it says how many hours left). My suggestion was to add a var that scripters can access.
Imagine if you're starting an event that'll last 5 minutes, you can script it so any trial that will disappear within 5 minutes won't be allowed to join to avoid complications.
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Old 02-04-2008, 08:33 PM
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Is that not what was originally suggested?
...

Quote:
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Read the whole thread
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  #24  
Old 02-04-2008, 10:32 PM
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I vote yes on timetillobserver variable!
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  #25  
Old 02-04-2008, 10:37 PM
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It doesn't need to be serverside, if the time is in seconds its fine on the clientside, no need to synch to server.
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Old 02-05-2008, 12:56 AM
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Quote:
Originally Posted by cbkbud View Post
He means like time left until you go into observer mode.

I suppose you could do something like this for events

PHP Code:
if ( ( player.isTrial && player.timeLeft 500 ) || ( ! player.isTrial ) )
{
  
teleportPlayerToEvent();
  
w00t();
}
else if ( 
player.isTrial && player.timeLeft <= 500 )
{
  
player.chat "Sorry, you don't have enough time! You must have atleast 500 seconds to join. Upgrade to P2P to remove this.";

So observers couldn't join events.

Or even if it is in less than 10 seconds, warp them to a safe place until they're back. So they aren't stuck in events or blocking something, etc.
Quote:
Originally Posted by DustyPorViva View Post
Nope. The original suggestion was to add the minutes until observer on the top of the blue bar(where it says how many hours left). My suggestion was to add a var that scripters can access.
Imagine if you're starting an event that'll last 5 minutes, you can script it so any trial that will disappear within 5 minutes won't be allowed to join to avoid complications.


Sorry if I'm coming off as rude/mean. <3
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Old 02-05-2008, 01:15 AM
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Ya... except that's not what was originally suggested :P
I'm allowed to suggest already suggested ideas, I'm special. And yes, I mean I'm 'short-bus' special.
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  #28  
Old 02-09-2008, 03:06 AM
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Bump!
Add it Stefan >:O!
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Old 02-12-2008, 04:17 AM
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Bump Again!
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  #30  
Old 02-12-2008, 04:29 AM
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Stop bumping the thread, its not going anywhere anytime soon.
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  #31  
Old 02-15-2008, 02:01 AM
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It's not that simple to add as you might think, since the observer mode is controlled by a script running on another server, and the observer mode algorithm depends on number of players and similar. Like I said before it would be simplier to add something to trigger some npc on the server a few seconds before it happens (or trigger it, and wait 5 seconds before actually switching).
On the other hand switching someone to observer mode shouldn't bug anything, and if there is some problem it might be good to report the exact problem.
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Old 02-15-2008, 03:58 AM
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Quote:
Originally Posted by Stefan View Post
It's not that simple to add as you might think, since the observer mode is controlled by a script running on another server, and the observer mode algorithm depends on number of players and similar. Like I said before it would be simplier to add something to trigger some npc on the server a few seconds before it happens (or trigger it, and wait 5 seconds before actually switching).
On the other hand switching someone to observer mode shouldn't bug anything, and if there is some problem it might be good to report the exact problem.
Sure.

When someone is kicked onto observer mode, their player stays where it is. They still block, etc. Really annoying at events. Can't d/c by RC, can't use any in-game tools, can't do anything at all.

Scripts recognize the player as still there, such as you can see them in playerlist, or in players var. However, no functions work on them.
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Old 02-15-2008, 01:10 PM
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Quote:
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Sure.

When someone is kicked onto observer mode, their player stays where it is. They still block, etc. Really annoying at events. Can't d/c by RC, can't use any in-game tools, can't do anything at all.

Scripts recognize the player as still there, such as you can see them in playerlist, or in players var. However, no functions work on them.
There you go Steban. Just add the 5 second delay, it would be very cool, seriously.
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  #34  
Old 02-16-2008, 04:00 PM
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Observers are in allplayers[] but not in players[]. Also the "Can't d/c by RC" thing has been fixed a few weeks ago I think.
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Old 02-16-2008, 04:16 PM
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Quote:
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Observers are in allplayers[] but not in players[].
Clientside, too?
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Old 02-17-2008, 04:00 AM
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Quote:
Originally Posted by Stefan View Post
Observers are in allplayers[] but not in players[].
Well then it isn't updating.

Quote:
Originally Posted by Stefan View Post
Also the "Can't d/c by RC" thing has been fixed a few weeks ago I think.
Okay, I will try this.

Also, any way to make them not block, or implement the 5 second delay?
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Old 02-17-2008, 04:08 AM
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Can you just implement the 5 second event, I think that would be best solution.
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Old 02-17-2008, 06:11 AM
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Quote:
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Can you just implement the 5 second event, I think that would be best solution.
Also make players not block, because that's just a glitch.
But yah, the event does sound best.
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  #39  
Old 04-21-2008, 12:35 AM
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Ok added an event: add an npc GlobalShopControl:
PHP Code:
function onReceiveText(texttypetextoptiontextlines) {
  if (
texttype=="lister" && textoption=="prepareobserver"
    echo(
"account " textlines[0] @ " will be switched to observer mode in 5 seconds!");

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Old 04-21-2008, 12:41 AM
cbk1994 cbk1994 is offline
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Quote:
Originally Posted by Stefan View Post
Ok added an event: add an npc GlobalShopControl:
PHP Code:
function onReceiveText(texttypetextoptiontextlines) {
  if (
texttype=="lister" && textoption=="prepareobserver"
    echo(
"account " textlines[0] @ " will be switched to observer mode in 5 seconds!");

Awesome, I will try this out!

Does it have to be named GlobalShopControl?
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