Quote:
Originally Posted by dude2020
Or you could just do this and get there bounty? But if we add this it will be extremly low. That happens already :/
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they won't go in bunkers and lame if this happens so they won't have a bounty. It will work and stop bunker laming which would be stupid. They will always find a way to lame.
Quote:
Originally Posted by Ravenblade1979
Won't that give another form of laming?
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yes.
Quote:
Originally Posted by dude2020
Too add to that idea.
Once apoun entering any teleporter you can't use it again for amount of time (i was thinking around 2 to 5 mins?)
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that would be ok but it would still be abused
Quote:
Originally Posted by dude2020
i aint exactly the smartest bulb on Zone >  you gotta explain it too me ALOT....
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hes saying a script (Something that makes stuff hapens) will scan (Look through the bunker. Ex: Imagine huwa in hide and seek.) and when it finds them it will say Player 1 and work from there with allowing X amount of players to teleport at a time etc...
Quote:
Originally Posted by Huwajux
I do not understand what you guys are getting out. For example, Storm riders are laming inside base 1 which is controlled by Sweep Fleet. Sweep fleet people come in through the teleport and use Jo's 'lame' method of abusing the 2 second invincibility. Now that they can use this 'lame' method, it would drive out the Storm Rider players that are laming, which was the objective of this idea in the first place. So I am confused at what you are trying to say.
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well all it will do is force a new method of laming.
Quote:
Originally Posted by xAzerothx
Sounds like how they had the invisble wall on SoG to prevent laming. It didn't work so well people just lamed outside of it so a person STILL couldn't get out without dying a few times.
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exactly
Quote:
Originally Posted by dude2020
Or just did "setnick John (VIP)" and gained around 500p doing this 
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zone doesn't have corrupt staff and stupid abusers... it also has smart people working on it.