Is there any reason why objects cant be stored in player.attr?
For example using my
associative array class
PHP Code:
test = new TStaticVar();
test.join("assocarray");
test.make({"a","b","c"},{"one","two","three"});
player.attr[8] = test;
player.chat = player.attr[8].item("a");
Doesn't work.
or
PHP Code:
player.attr[8]= new TStaticVar();
player.attr[8].join("assocarray");
player.attr[8].make({"a","b","c"},{"one","two","three"});
player.chat = player.attr[8].item("a");
Also doesnt work.
Replacing player.attr[8] with a standard var name there works fine.
Is there any reason objects cant be stored in player.attr?
What i'm trying to do is work out how I can store objects between logins.
I want to make objects persistent. I can't store them in clientr.
The only way I think I can do it is storing the objects in a DB NPC with the player account. However, this seems kinda wasteful because the info on the player would be in memory in the DB NPC when the player is not even online.