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Originally Posted by ApothiX
If you're scriptin the movement for the NPC, it would not be hard at all to detect if it hit a player during it's movement.
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...using the move function?
Really, the only way to do it would be with a timeout. ie. go to Kingdoms and tell me if the bomies there can attack you just as efficiently as the baddies in offline mode.
Might add, I try not to suggest useless things. I try to suggest things that would either make sense to have built in. I generally don't have a problem creating complex things as long as I have all the tools to do it. The read-only var for npcs blocking is an example of that, and now my movement is done, and all of Classic's systems are ready for v2 disabling except for AP, Ratings, and a new rank system
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Originally Posted by Loriel
Yeah. On the serverside, playertouchsme is triggered when the NPC moves to the player. And on the clientside, there is not that much of a problem with a 0.05 timeout loop with collision checking
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Thanks. It didn't before, but maybe I should test to see if it does now.