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  #1  
Old 01-04-2006, 06:33 PM
xAndrewx xAndrewx is offline
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Replace Ban?

Well, as you know GK is a server that cost's money (for the customer).
The final thing you want is to be banned, this should be the final option (for the staff), not the first.

Banning another player should be the final option, this would be a maximum of a week ban, unless it's a perminent ban.
To prevent harassment, make some kind of jail. You won't be able to message another person while you're in this jail, Change your nickname, use a 'toall' and add a kingdom tag.

I'm not too sure about how to prevent the other person logging off. Insteading of banning this player and then waiting for them to contact you with an email or using the support tick, you can simply warp there account(while they're offline) to the jail.

This is just my opinion, bans should only be used for something serious.
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Old 01-04-2006, 07:20 PM
Butz Butz is offline
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True, bans are not something to be taken lightly, but they're an action that shows that certain things won't be tolerated. There were jails like that on other servers before, and with them, people going for the record for most times in jail.

When a player pays for a gold account, they gain the privilege to play on those servers, not the right to play on them. If they choose to break the rules and cause trouble, it's well within the rights of the staff to temporarily remove that privilege to send them a message.
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  #3  
Old 01-04-2006, 10:20 PM
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It's been discussed thoroughly, and I won't need to wander far to find supporters for the point... Jails don't work.

If a player can shrug off a ban, and not learn from it, it's likely they can shrug off a permanent ban Also - I believe a month is a very severe ban. Anything within this range is appropriate in comparison with how heinous the act was.

Anything more, and other actions (permenant) should be taken into consideration. Also, I find pillorying people for more than 20 minutes doesn't seem to work either.
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Old 01-04-2006, 10:23 PM
xAndrewx xAndrewx is offline
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That's mainly because the player who's inside the pillory can still change his name, add his kingdom tag and also privet message other players. Block all way's of sending messages to other people and they'll soon learn.
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Old 01-04-2006, 10:23 PM
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Quote:
Originally Posted by xAndrewx
That's mainly because the player who's inside the pillory can still change his name, add his kingdom tag and also privet message other players. Block all way's of sending messages to other people and they'll soon learn.
Yea, I mentioned that they should make the pillory level a "jail" level. Was never done, though.
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Old 01-05-2006, 02:16 AM
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Quote:
Originally Posted by xAndrewx

To prevent harassment, make some kind of jail. You won't be able to message another person while you're in this jail, Change your nickname, use a 'toall' and add a kingdom tag.
That doesn't makes a difference to a ban, when someone is in the game, but cannot talk nor act in any other way.

I agree that banning a player have to handle more deliberate and not without warning (see rules of conduct). But there are incidents that need a quick acting to prevent a lot of harm for the community.

Pillories are made for a role play related punishing. People cannot act while in pillory, but other players can throw tomatoes in his face and laugh at him.
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Old 01-05-2006, 02:19 AM
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Quote:
Originally Posted by Sam
But there are incidents that need a quick acting to prevent a lot of harm for the community.
Yes, and some are so bad that pillory, or jail doesn't do the act justice - and a ban is the best remedy.
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Old 01-05-2006, 09:12 AM
xAndrewx xAndrewx is offline
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Ah yea, that's true Sam.
I just don't think a ban should be used as every punishment.
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Old 01-05-2006, 09:24 AM
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Quote:
Originally Posted by xAndrewx
Ah yea, that's true Sam.
I just don't think a ban should be used as every punishment.
It isn't.
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Old 01-05-2006, 11:48 AM
xAndrewx xAndrewx is offline
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I can only think of two cases where a ban isn't used.
You're right, not every punishment, but the majority.
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Old 01-05-2006, 02:27 PM
Zero Hour Zero Hour is offline
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Quote:
Originally Posted by xAndrewx
You're right, not every punishment, but the majority.
Ask the bad players on GK if they got banned more, or pilloried more - you'll get your answer
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Old 01-05-2006, 03:26 PM
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Quote:
Originally Posted by Sam
That doesn't makes a difference to a ban, when someone is in the game, but cannot talk nor act in any other way.
In jail it is still possible to talk to admins to discuss the matter, and usually jails got a timer that shows how much time you still have the serve. This is not the case, although it does not make much difference indeed.

Quote:
Originally Posted by Sam
I agree that banning a player have to handle more deliberate and not without warning
What exactly do you mean with 'more deliberate'?

Also, I think the main issue with bans is the time, and not the ban itself. Players often are banned longer than they're told, and a permanent ban for a scam is... well...

Quote:
Originally Posted by Sam
Pillories are made for a role play related punishing.
Putting someone in a pillory can completely be in conflict with the player's RP character.
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  #13  
Old 01-05-2006, 03:55 PM
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Quote:
Originally Posted by GoZelda
In jail it is still possible to talk to admins to discuss the matter...
Players can use the support center for that.
Quote:
What exactly do you mean with 'more deliberate'?
Staff have to be careful with banning a player and need to evaluate the reason in relation to the punishment.
Quote:
Also, I think the main issue with bans is the time, and not the ban itself. Players often are banned longer than they're told, and a permanent ban for a scam is... well...
We care that the bantime is not longer than they are told, but sometimes the staff who did it is prevented for any reason. In such cases use also the support center.

Quote:
Putting someone in a pillory can completely be in conflict with the player's RP character.
Better as in conflict with many other players because of disturbing their fun in an event or so.
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  #14  
Old 01-05-2006, 04:54 PM
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I can recall being banned many times without staff having/showing any proof at all.
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  #15  
Old 01-05-2006, 04:56 PM
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Quote:
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I can recall being banned many times without staff having/showing any proof at all.
Examples?
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Old 01-05-2006, 05:02 PM
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Quote:
Originally Posted by Zero Hour
Examples?
No discussion about bans on forums.



But I think some jaillevel would be a good idea. I could imagine something already.
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  #17  
Old 01-05-2006, 07:42 PM
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I haven't been banned as of yet, suprisingly, however I've had people call me some pretty nasty names. People will believe anything.
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Old 01-05-2006, 07:42 PM
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I think it's a good idea, too. Boredom is a punishment that's a little bit worse than just staying away from a game for a few weeks. Solitary confinement would be a good idea, also. ;]
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  #19  
Old 01-05-2006, 09:16 PM
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Quote:
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I think it's a good idea, too. Boredom is a punishment that's a little bit worse than just staying away from a game for a few weeks. Solitary confinement would be a good idea, also. ;]
Aye, sort of like SL and the cornfield.
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Old 01-05-2006, 10:18 PM
Zero Hour Zero Hour is offline
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Speaking of cornfields, wouldn't it be neat if, as a punishment, you were warped to a field or something - and you had to cut so much grass or corn before you could be removed and your punishment was based on how much you had to cut...

Also, make it grow in random places each time, so people couldn't use macros
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Old 01-05-2006, 10:43 PM
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Quote:
Originally Posted by Zero Hour
Speaking of cornfields, wouldn't it be neat if, as a punishment, you were warped to a field or something - and you had to cut so much grass or corn before you could be removed and your punishment was based on how much you had to cut...

Also, make it grow in random places each time, so people couldn't use macros
That's a good idea, reminds me of Doomsday. It was kind of fun though, haha. I asked to be warped there just to see how it was.
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Old 01-05-2006, 10:54 PM
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Quote:
Originally Posted by Zero Hour
Speaking of cornfields, wouldn't it be neat if, as a punishment, you were warped to a field or something - and you had to cut so much grass or corn before you could be removed and your punishment was based on how much you had to cut...

Also, make it grow in random places each time, so people couldn't use macros
Ghaha, that'd be pure evil. Yet alone, fun.
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Old 01-08-2006, 04:57 AM
BLOODY-SWORD BLOODY-SWORD is offline
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what if instead of jail, we make it so that the player cant, speak, sent PMs, toalls, put on any of his tags, or change his name, and cant swing a sword, basically all he can do is walk around, he couldnt even pick up or drop stuff, that would be an ok punishement i think.
imagine, your friends are talking to you, and you cant anwser them in any way, or you see a good trade opportunity but cant take it, etc.
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Old 01-08-2006, 06:18 AM
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Bring back the old 2K1 rock jail.
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Old 01-08-2006, 07:35 AM
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reminds me of Doomsday.
Yay!...sorry...I excite easily...
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Old 01-08-2006, 11:12 AM
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Quote:
Originally Posted by BLOODY-SWORD
what if instead of jail, we make it so that the player cant, speak, sent PMs, toalls, put on any of his tags, or change his name, and cant swing a sword, basically all he can do is walk around, he couldnt even pick up or drop stuff, that would be an ok punishement i think.
imagine, your friends are talking to you, and you cant anwser them in any way, or you see a good trade opportunity but cant take it, etc.
No, that'd just be abusing the player.
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Old 01-08-2006, 12:48 PM
ApothiX ApothiX is offline
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No, that'd just be abusing the player.
Give 'em a taste of their own medicine, see how they like it and perhaps they will change their actions.
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Old 01-08-2006, 05:06 PM
BLOODY-SWORD BLOODY-SWORD is offline
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yeah but that would be like the ultimate punishement, since, if theyre banned and cant log on, they'll just go outside and play or something, but if they CAN log on a lot of players will log on even when they know they cant do anything, and so boredom will be their punishement, ofcourse you will add a tag to them so that other players know that the player cant anwser or do anything so that they dont start thinking he's ignoring them or something
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Old 01-08-2006, 06:33 PM
CidNight1142 CidNight1142 is offline
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If you wanted to force them to be online and feel their boredom, there could be a timer set. They have to be online and in the jail for...5 hours or something. Or for even more evilness, make them walk a certain distance...with 1.0 speed. This makes them not able to walk away from the computer for 10 minutes at a time, come back...click a button and stop the logoff due to inactivity.
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