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  #1  
Old 11-23-2005, 09:41 PM
Codein Codein is offline
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Lightbulb The New Project

Hey there, fellow Graal developers.

To get straight the point:
We need you.
Irallia is a playerworld with new ideas. That's where it stops. I'm afraid we need talented people like yourselves to help us out. If we are ever going to get the project off the ground, then we simply need to get the supporting staff.

How can I help?
Do you specialise in any of the following?
  • Levels and Map Design - What is a playerworld without the world to play on?
  • NPC Coding and Engine Manipulation - How can we transform our wonderful ideas into fully-fledged features?
  • Graphics and Sprite design - Our ideas would simply not work with the default graphics and sprites
  • Graal Animations - We class Gani's as important as any other development field. Smooth, original animations are fundemental

If you can work reasonabley in any of the following fields, then Irallia is for you.

Why is Irallia for me?
Irallia is for you because you are not only a developer, but also a player. We plan to offer the perfect player-related service. We have flirted with ideas towards techniques of Player-Staff communication.

We believe we have found the solution to that problem.

Also, as a developer, you can feel pride, always, on Irallia. You will never be classed, and you will be an asset to the playerworld. On Irallia, every piece of work you contribute will be yet another building block towards completion.

What kind of features will Irallia contain?
Irallia will contain many new features. For a start, we have a wonderful new Battle System. This will be made up with spells, physical attacks and a range of fight scenes. Our battle system will be based off the one used in the Final Fantasy games.

We also have a map, which not only looks good, but also it looks more fitting to the world. We have plotted out various oceans, seas, rivers and forests.

When will Irallia be completed?
It's uncertain yet, but with your help, we can achieve more. Simple as.

Who do I contact?!

Email: [email protected]

This email is checked daily. It's expected you include examples of your work.


Thankyou for reading this post.
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  #2  
Old 11-24-2005, 07:44 AM
Ajira Ajira is offline
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I just loooooooove that screenshot.
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  #3  
Old 11-24-2005, 01:02 PM
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I would be interested
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  #4  
Old 11-25-2005, 03:20 AM
Lord Sephiroth Lord Sephiroth is offline
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What the ****. ProjectR is using the Final Fantasy based Battle system. Don't make something like it, come on we've been working for damn near two years.
=/

Edit for Reply to Haunter:
You're willing to use that blatant insult against me and yet you'd drop to your knees to kiss his ass for using the exact same idea.
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Last edited by Lord Sephiroth; 11-25-2005 at 03:54 AM..
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  #5  
Old 11-25-2005, 03:34 AM
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Quote:
Originally Posted by Lord Sephiroth
What the ****. ProjectR is using the Final Fantasy based Battle system. Don't make something like it, come on we've been working for damn near two years.
=/
What the ****. ProjectR is using the Final Fantasy battle system. Don't make something like it, come on Square worked on that for damn near forever.
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  #6  
Old 11-25-2005, 05:09 AM
Yen Yen is offline
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Quote:
Originally Posted by haunter
What the ****. ProjectR is using the Final Fantasy battle system. Don't make something like it, come on Square worked on that for damn near forever.
Actually, I'm pretty sure the first Final Fantasy (NES) was a rushed project and a last-ditch attempt to save Squaresoft from bankruptcy.


What do you mean by Final Fantasy style?
Do you plan on making it turn-based?
How will you handle a turn-based system, where people can move freely?
What if a new person enters the area?
How will you avoid lag?
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  #7  
Old 11-25-2005, 05:20 AM
haunter haunter is offline
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Quote:
Originally Posted by Yen
Actually, I'm pretty sure the first Final Fantasy (NES) was a rushed project and a last-ditch attempt to save Squaresoft from bankruptcy.
I'm sure it's been improved on since the first Final Fantasy.
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  #8  
Old 11-25-2005, 05:32 AM
Lance Lance is offline
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Quote:
Originally Posted by Lord Sephiroth
Edit for Reply to Haunter:
You're willing to use that blatant insult against me and yet you'd drop to your knees to kiss his ass for using the exact same idea.
He would? Deja vu, I thought I posted this already. Either it didn't successfully post or I'm going crazy.
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  #9  
Old 11-25-2005, 05:34 AM
Akoalin Akoalin is offline
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Zenkou's been on hosted for 3 years and we have a Final Fantasy style battle system, so don't start that "we did it first" ****. Anyways, it looks interesting. I'll have to look into it.
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  #10  
Old 11-25-2005, 05:42 AM
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Quote:
Originally Posted by Lord Sephiroth
Edit for Reply to Haunter:
You're willing to use that blatant insult against me and yet you'd drop to your knees to kiss his ass for using the exact same idea.
No, I'm willing to blatantly call you a ******* for thinking that I'm 'kissing ass'.

I don't care if you use a Final Fantasy battle system... I don't care if he uses a Final Fantasy battle system. The thing is you seem to think you have some sort of ownership over the use of a Final Fantasy battle system on Graal... Which is laughable.
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  #11  
Old 11-25-2005, 07:25 AM
Malinko Malinko is offline
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Quote:
Originally Posted by Codein
Hey there, fellow Graal developers.

To get straight the point:
We need you.
Irallia is a playerworld with new ideas. That's where it stops. I'm afraid we need talented people like yourselves to help us out. If we are ever going to get the project off the ground, then we simply need to get the supporting staff.

How can I help?
Do you specialise in any of the following?
  • Levels and Map Design - What is a playerworld without the world to play on?
  • NPC Coding and Engine Manipulation - How can we transform our wonderful ideas into fully-fledged features?
  • Graphics and Sprite design - Our ideas would simply not work with the default graphics and sprites
  • Graal Animations - We class Gani's as important as any other development field. Smooth, original animations are fundemental

If you can work reasonabley in any of the following fields, then Irallia is for you.

Why is Irallia for me?
Irallia is for you because you are not only a developer, but also a player. We plan to offer the perfect player-related service. We have flirted with ideas towards techniques of Player-Staff communication.

We believe we have found the solution to that problem.

Also, as a developer, you can feel pride, always, on Irallia. You will never be classed, and you will be an asset to the playerworld. On Irallia, every piece of work you contribute will be yet another building block towards completion.

What kind of features will Irallia contain?
Irallia will contain many new features. For a start, we have a wonderful new Battle System. This will be made up with spells, physical attacks and a range of fight scenes. Our battle system will be based off the one used in the Final Fantasy games.

We also have a map, which not only looks good, but also it looks more fitting to the world. We have plotted out various oceans, seas, rivers and forests.

When will Irallia be completed?
It's uncertain yet, but with your help, we can achieve more. Simple as.

Who do I contact?!

Email: [email protected]

This email is checked daily. It's expected you include examples of your work.


Thankyou for reading this post.
...

I refuse to believe this is infact a playerworld until it completes and releases to the Classic tab.
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  #12  
Old 11-25-2005, 08:37 AM
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Quote:
Originally Posted by Malinko
...

I refuse to believe this is infact a playerworld until it completes and releases to the Classic tab.
I'm confused.. If it isn't a playerworld.. Then.. I duno..
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  #13  
Old 11-25-2005, 09:50 AM
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haha, stop crying *****es.
It's a system, omfg UN stole old classics system!! oh no, npluse stole old classics system too, oh no what are we going to do!
Can any of you even show evidence that you've made this so called LEET OMFG SYSTEM THAT IS MY SERVERS AND WE'VE WORKED ON IT FOR LIKE 2 MINUTES LOLZ.
Anyhow, looks good codein, don't hire retards.
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  #14  
Old 11-25-2005, 10:12 AM
Codein Codein is offline
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Look people, I don't know why Irallia is getting bashed because of a comparision I made. On the whole, the most famous use of that system is in Final Fantasy in my opinion. It's not exactly a total rip.

I highly doubt ProjectR will have the same spells and actions as us. All respect to their own ideas.

I doubt the same thing for Zenkou.


Quote:
...

I refuse to believe this is infact a playerworld until it completes and releases to the Classic tab.
Why?

Quote:
What do you mean by Final Fantasy style?
Do you plan on making it turn-based?
How will you handle a turn-based system, where people can move freely?
What if a new person enters the area?
How will you avoid lag?
What do you mean by Final Fantasy style?
It was a comparison. Where you don't actually use S to slash your sword, but make strategical options from a menu of spells and melee acitons you've obtained whilst you've played on the playerworld.

Do you plan on making it turn-based?

We probably will.

All the other questions are down to the scripters, I personally don't have the foggiest when it comes to scripting.

Quote:
haha, stop crying *****es.
It's a system, omfg UN stole old classics system!! oh no, npluse stole old classics system too, oh no what are we going to do!
Can any of you even show evidence that you've made this so called LEET OMFG SYSTEM THAT IS MY SERVERS AND WE'VE WORKED ON IT FOR LIKE 2 MINUTES LOLZ.
Anyhow, looks good codein, don't hire retards.
Thanks ^_^

Last edited by Codein; 11-25-2005 at 09:12 PM..
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  #15  
Old 11-25-2005, 04:27 PM
Malinko Malinko is offline
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The screenshot which you have posted within this thread was from a former project called Magistra led by Becan and Cloud Rubeus. Of course, Cloud Rubeus was rumour to have passed away, which is not true. Anyways, I have spoken to him and he does give me information that screenshot which you provided is a old system which is non existant now. Of course it can re-made, but in other words, right now, it's not alive.
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  #16  
Old 11-25-2005, 05:21 PM
Codein Codein is offline
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I believe Cloud is working with the Irallia team, and Magistra, I believe was the old name. I wouldn't know, I haven't been about long enough.

EDIT
The project IS Magistra. It was confirmed to me just 5 minutes ago.

Last edited by Codein; 11-25-2005 at 05:45 PM..
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  #17  
Old 11-25-2005, 06:45 PM
Malinko Malinko is offline
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Quote:
Originally Posted by Codein
I believe Cloud is working with the Irallia team, and Magistra, I believe was the old name. I wouldn't know, I haven't been about long enough.

EDIT
The project IS Magistra. It was confirmed to me just 5 minutes ago.
Shhh. No one can know of the project.
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  #18  
Old 11-25-2005, 07:57 PM
Codein Codein is offline
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Haha, I better keep it hush then ;-)
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  #19  
Old 11-25-2005, 09:25 PM
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Yes, the project is in a way Secret.
This dose not mean we don't want people to know about it.

We need a few more members.

1 Scripter
2 GFX
1 Gani

Contacts: [email protected]
NewFoundCrisis (Aim)
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  #20  
Old 11-25-2005, 09:46 PM
Yen Yen is offline
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I'm trying to give constructive criticism, but it's probably going to seem like I'm bashing you.

I think you're going to fail if you try to make the system turn-based. My guess is that if you attempt to make it turned-base, you'll either fail at being able to script it or you'll end up having your NPC-Server crashing when more than 12 people are online.
Keep away from Final Fantasy's system. There's a reason FFXI didn't use turn based battle.
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  #21  
Old 11-25-2005, 09:53 PM
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Quote:
Originally Posted by Yen
I'm trying to give constructive criticism, but it's probably going to seem like I'm bashing you.

I think you're going to fail if you try to make the system turn-based. My guess is that if you attempt to make it turned-base, you'll either fail at being able to script it or you'll end up having your NPC-Server crashing when more than 12 people are online.
Keep away from Final Fantasy's system. There's a reason FFXI didn't use turn based battle.
I'm not sure if I should smack you now or later.

Not once did we say turn-based.
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  #22  
Old 11-25-2005, 11:12 PM
Yen Yen is offline
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Quote:
Originally Posted by Notice
I'm not sure if I should smack you now or later.

Not once did we say turn-based.
Most of Final Fantasy's systems are turn based.
Codein said he didn't know, so that wasn't a yes or a no.
Please read what I posted again.
Quote:
Originally Posted by Yen
I think you're going to fail if you try to make the system turn-based.
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  #23  
Old 11-26-2005, 08:58 AM
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Quote:
Originally Posted by Malinko
Shhh. No one can know of the project.

180? Yes?
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  #24  
Old 11-26-2005, 11:31 AM
xAndrewx xAndrewx is offline
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Who's working on this project?
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Last edited by Darlene159; 11-26-2005 at 07:05 PM.. Reason: There is no need for flaming/name calling
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  #25  
Old 11-26-2005, 06:19 PM
Tom Tom is offline
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We are'nt working on a turn-based system, we are actually creating a lock-on system, and making good use of ganis to make it come to life. If that makes sense ¬.¬''

Last edited by Darlene159; 11-26-2005 at 07:07 PM..
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  #26  
Old 11-26-2005, 06:37 PM
xAndrewx xAndrewx is offline
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Who's staff there Tom?
And goodluck, the screenshot is nice.
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