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  #1  
Old 12-06-2004, 09:40 PM
GoZelda GoZelda is offline
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Quick Hosted Servers Reviews

So, I decided to go to every hosted server and spend 2~5 minutes on each and write some review about it, and mark it.

So, I log on to Graal and go to the hosted tab. On top of the list is 'Eden', with 8 players online. I connect.

Eden
I start in the Events House, for no other reason than that I already visited Eden once before. It has its own custom tileset, which is quite nice. Very impressive, that inside level.
Then I went outside. Some of the tiles were messed up, and I had to do a lot of stuff to view the properly, but I was too lazy for that. The tiles I could see though, were very good. I really like the building tiles - to bad the level contained some tile errors.
Rating: 7/10
Very impressive GFX, but clearly not finished and it's in German, so it is difficult to play for those who don't speak that language. What a waste...

Sparitoria
"Welcome to Sparitoria, gozelda! There is 1 person online!". I opened up my server list and found no less then 4 [exluding NPC server and me]. Something didn't seem right. I also was stuck in a seeminlgy tile-error free room with staff applications where I couldn't unstick from my last visist.
Rating: 3/5

Arkland Empires
I had the choice between two worlds, since one was under construction; Lunensis and Elan. I went on Lunensis, it wasn't so bad although 'a complete era rip-off'. Then I went to Elan, which was pretty well made but not very 'classic'.
Rating:7.5/10

Dark Diamond
Yay, I was stuck in one room with nothing to do.
Rating: 1/2

Doomsday
Pretty decent server, but not much new stuff. Wasn't exciting enough to make me play any longer then 30 seconds.
Rating:6.7/10

Elemental Kingdoms
Last time I played, so I went to the graveyard. I guess this is supposed to be a RP server? Then why the hell does a player go to a graveyard of fired/quit staff? Odd. Anyway, the GFX sucked and so did the fighting system. The levels sucked too.
Rating: 5/10

Elura
Mediocre, mediocre... Poor levels. No new GFX. Not exciting. Mediocre? Just bad.
Rating:4.5/10

Faded Edge
Wow. I like this server The GFX were just a slight edit of the tileset yet looked smooth, and the levels were carefully made. One sad thing was that it wasn't on a whole map but seperate levels, so I once got stuck in a tree. On the other hand did it make place for some nice lil' spots.
Rating: 7.8/10

Last: Zenkou
Pity the tileset didn't load properly, but this looks very promising. A nice GUI, though not completely smooth operating. Very nice, has potential.
Rating:8/10

Sue me for giving your server a bad mark. It's not like it matters.
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  #2  
Old 12-06-2004, 09:44 PM
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I'd say you were excessively generous.
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Old 12-06-2004, 09:47 PM
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I agree with kai
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Old 12-06-2004, 09:50 PM
GoZelda GoZelda is offline
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Quote:
Originally Posted by Kaimetsu
I'd say you were excessively generous.
Updated your livejournal.

And I was thinking I was being mean.
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  #5  
Old 12-06-2004, 11:46 PM
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Whats wrong with EK's fighting system? I aim to please, so i can try to make it better (i cant GFX, we are slowly replacing some sucky graphics though).
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Old 12-07-2004, 02:09 AM
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Eden is swapping over to english only
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  #7  
Old 12-07-2004, 02:31 AM
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Most servers do suck.

You need to know staff to know whats going to be new, or is new, on Doomsday by the way.
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  #8  
Old 12-07-2004, 06:23 PM
GoZelda GoZelda is offline
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Quote:
Originally Posted by falco10291029
Whats wrong with EK's fighting system? I aim to please, so i can try to make it better (i cant GFX, we are slowly replacing some sucky graphics though).
It isn't smooth, and the main thing that bugs me is that I do not flint (?) when I get hurt.
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  #9  
Old 12-07-2004, 07:29 PM
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I would have to say Zenkou is the only server I would give my respects to...
All the other servers in hosted just plan suck.
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  #10  
Old 12-07-2004, 10:33 PM
falco10291029 falco10291029 is offline
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Quote:
It isn't smooth, and the main thing that bugs me is that I do not flint (?) when I get hurt.
What do you mean by smooth? and flint?
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  #11  
Old 12-07-2004, 10:39 PM
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thanks for the props.
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  #12  
Old 12-07-2004, 10:53 PM
GoZelda GoZelda is offline
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Quote:
Originally Posted by falco10291029
What do you mean by smooth? and flint?
smooth -> streamlined
flint - hurt.gani
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  #13  
Old 12-07-2004, 11:21 PM
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It's streamlined just fine, it runs normally, the only problem exists with a couple of spells (the monsters dont always register the actionprojectile with a couple of the spells). And hurt.gani is used, you just dont fling back like you would with default heart system.
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Old 12-07-2004, 11:37 PM
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eden has wans levels, stolen scripts and an rpg maker tileset..

nice reviews thoguh
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Old 12-08-2004, 02:51 AM
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Quote:
Originally Posted by haro41
thanks for the props.
No problem
After all, I did work on it...

Quote:
Originally Posted by falco10291029
It's streamlined just fine, it runs normally, the only problem exists with a couple of spells (the monsters dont always register the actionprojectile with a couple of the spells). And hurt.gani is used, you just dont fling back like you would with default heart system.
Make it.
I don't mean to be harsh but your server's quality is the type of quality I call "noob quality" meaning the people who make it have newbie skills...
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Old 12-08-2004, 04:58 AM
falco10291029 falco10291029 is offline
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to make it fling back i would have to change every weapon to include from variables, and then add it to the shoot parameters, and then upon hitting the player have a formula figuring out how exactly to fling back, and then actually implement that. That is a whole lot of trouble and really isn't worth it.
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Old 12-08-2004, 05:15 AM
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Quote:
Originally Posted by falco10291029
That is a whole lot of trouble and really isn't worth it
What an awesome attitude for a server manager.
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Old 12-08-2004, 06:04 AM
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Quote:
Originally Posted by falco10291029
to make it fling back i would have to change every weapon to include from variables, and then add it to the shoot parameters, and then upon hitting the player have a formula figuring out how exactly to fling back, and then actually implement that. That is a whole lot of trouble and really isn't worth it.

And your wondering why Graal3d is taking so long

Their doing what you arn't their going the extra mile
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  #19  
Old 12-08-2004, 06:10 AM
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Quote:
Originally Posted by falco10291029
to make it fling back i would have to change every weapon to include from variables, and then add it to the shoot parameters, and then upon hitting the player have a formula figuring out how exactly to fling back, and then actually implement that. That is a whole lot of trouble and really isn't worth it.
Do you have any idea how many times I did stuff like that on Element?
Don't complain.
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  #20  
Old 12-08-2004, 02:43 PM
GoZelda GoZelda is offline
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Quote:
Originally Posted by Slash-P2P
Do you have any idea how many times I did stuff like that on Element?
Don't complain.
That's why Element's better
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  #21  
Old 12-08-2004, 08:53 PM
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Quote:
Originally Posted by Kaimetsu
What an awesome attitude for a server manager.
Don't you love the majority of server managers?
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  #22  
Old 12-08-2004, 11:00 PM
falco10291029 falco10291029 is offline
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What's the point of an unrealistic fling backwards 10 tiles? I do small extra things that I think are good, i pesonally think the fling back is stupid. In rl all you would do is stumble if attacked, that's why you cant act while you're hurt.
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  #23  
Old 12-08-2004, 11:06 PM
GoZelda GoZelda is offline
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Quote:
Originally Posted by falco10291029
What's the point of an unrealistic fling backwards 10 tiles? I do small extra things that I think are good, i pesonally think the fling back is stupid. In rl all you would do is stumble if attacked, that's why you cant act while you're hurt.
Exactly what I'm trying to say I just stand, I'm like 'woah, the monster can't hit me' because the HP bar's placement etc. sucks too, all of the sudden I'm dead.
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  #24  
Old 12-08-2004, 11:32 PM
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Quote:
Originally Posted by falco10291029
What's the point of an unrealistic fling backwards 10 tiles?
The details are irrelevant. The key point is that you're unwilling to put anything but token effort into your systems.
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Old 12-09-2004, 12:49 AM
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the point of the fling back is to allow the guy being hit a chance to return attack. if there was no fling back then the guy could just stand over you and slash rapidly, hurting you over and over until ur dead.
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  #26  
Old 12-09-2004, 01:08 AM
falco10291029 falco10291029 is offline
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Quote:
Exactly what I'm trying to say I just stand, I'm like 'woah, the monster can't hit me' because the HP bar's placement etc. sucks too, all of the sudden I'm dead.
The hp bar is in the same place in a lot of playerworlds, upper left corner. You should be able to see if your gani is set at hurt and hear the grunt your character makes. It isn't my fault if your perception is bad.


Quote:
The details are irrelevant. The key point is that you're unwilling to put anything but token effort into your systems.
Did you not read my post? I said i put small details in all the time, mI just like them to make sense when I do.

Quote:
the point of the fling back is to allow the guy being hit a chance to return attack. if there was no fling back then the guy could just stand over you and slash rapidly, hurting you over and over until ur dead.
Actually no, the time in which you can't act is less than the time in which you can't be hurt after you'r hit. Besides, do you fling back 5 feet in real life so you can hit back when you're in a fight? No, often it is the person who makes the first move who will win, since they can get repeated hits in. Even so, I still have it so you have a short time to strike back before you are hittable again.
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Old 12-09-2004, 01:37 AM
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Quote:
Originally Posted by falco10291029
Did you not read my post? I said i put small details in all the time
And therefore it must be true? I'm judging your attitude based on what you've done, not what you've said.
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Old 12-09-2004, 02:06 AM
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Quote:
And therefore it must be true? I'm judging your attitude based on what you've done, not what you've said.
You can't say a key point based on what you think if this is the case.
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Old 12-09-2004, 02:10 AM
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Quote:
Originally Posted by falco10291029
You can't say a key point based on what you think if this is the case.
Based on what I and multiple others think? Why not?
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Old 12-09-2004, 02:10 AM
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falco...
I think it is impossible to try to explain to you the quality of your server versus other ones. It is just something that you find out... a sort of artistic quality I guess.
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  #31  
Old 12-09-2004, 04:18 AM
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Quote:
Originally Posted by Kaimetsu
Based on what I and multiple others think? Why not?
Because you have said yourself that things like this should be backed up with facts.
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Old 12-09-2004, 04:58 AM
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Quote:
Originally Posted by falco10291029
Because you have said yourself that things like this should be backed up with facts.
Declarations of opinion? No I haven't. I'm not looking to argue the point in debate, because with you that's kind of boring and I really don't think there's any need. If any of our readers want to see if I'm right, they can just log onto the playerworld and find out for themselves. I'm leaving my point unsupported because I'm not looking to win anything here and, frankly, demolishing your project piece by piece would be too cruel even for me.
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Old 12-09-2004, 05:55 PM
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Quote:
Originally Posted by falco10291029
The hp bar is in the same place in a lot of playerworlds, upper left corner.
So? It still isn't clear, I don't notice it decreasing.

Quote:
Originally Posted by falco10291029
You should be able to see if your gani is set at hurt and hear the grunt your character makes.
Well I don't.

Quote:
Originally Posted by falco10291029
No, often it is the person who makes the first move who will win, since they can get repeated hits in. Even so, I still have it so you have a short time to strike back before you are hittable again.
How do you know this? The things that happen in movies aren't true.
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  #34  
Old 12-09-2004, 10:30 PM
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Quote:
Originally Posted by GoZelda
So? It still isn't clear, I don't notice it decreasing.
The red doesnt go down, that is just a back so you know that's the hp area. The nimbers in there go down, and you should be able to see that.

Quote:
Well I don't.
I have little concern for your perception. If you have trouble seeing it, get glasses.

Quote:
How do you know this? The things that happen in movies aren't true.
Based off of experience, not movies, so I know firsthand that that is how a fight will usually work, unless the opponent pauses for some reason or another.
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Old 12-09-2004, 10:43 PM
GoZelda GoZelda is offline
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Quote:
Originally Posted by falco10291029
The red doesnt go down, that is just a back so you know that's the hp area. The nimbers in there go down, and you should be able to see that.


I have little concern for your perception. If you have trouble seeing it, get glasses.


Based off of experience, not movies, so I know firsthand that that is how a fight will usually work, unless the opponent pauses for some reason or another.
Because of this attitude, your server sucks.
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  #36  
Old 12-09-2004, 10:50 PM
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Quote:
Originally Posted by falco10291029
No, often it is the person who makes the first move who will win, since they can get repeated hits in. Even so, I still have it so you have a short time to strike back before you are hittable again.
Quote:
Originally Posted by falco10291029
Based off of experience, not movies, so I know firsthand that that is how a fight will usually work, unless the opponent pauses for some reason or another.
So your talking about real fights huh?
The person who strikes first might get repeated hits in, but the opponent might just take it in and then strike back faster and stronger. Its not always the person who strikes first that wins.

If you punched someone in the face, it doesn't mean you won the fight. I had a friend who got into a fight with another kid at my school and he was punched in the mouth first, then he started bleeding. Once he noticed he was bleeding, he started punching the other kid in the face until the kid ran away. Its a matter of strength, endurance, and agility.

Its quite possible that the person who strikes first will win, but its all a matter of skills.
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  #37  
Old 12-10-2004, 12:18 AM
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Quote:
Originally Posted by GoZelda
Because of this attitude, your server sucks.
Hardly, the hp bar using numbers is very common, but still MIGHT be replaced later (I am thinking of making my server pseudo-realistic [meaning mostly based on rl, withn certain fantasy things added], and you wouldn't ever know your exact health in rl)


Me not casring that you are not intelligient enough to buy glasses when you can't see your character's animationg does not make it bad.

Knowing how a fight works and making it basically like that doesn't either.

What are you talking about?


Quote:
Originally Posted by SlashP2P
So your talking about real fights huh?
The person who strikes first might get repeated hits in, but the opponent might just take it in and then strike back faster and stronger. Its not always the person who strikes first that wins.

If you punched someone in the face, it doesn't mean you won the fight. I had a friend who got into a fight with another kid at my school and he was punched in the mouth first, then he started bleeding. Once he noticed he was bleeding, he started punching the other kid in the face until the kid ran away. Its a matter of strength, endurance, and agility.

Its quite possible that the person who strikes first will win, but its all a matter of skills.
This whole statement is flawed in many ways. First of all, for the person to come back, either;
A) He is being hit by a wimp and therefore not getting damaged
or
B) He stops getting punched, even for a couple seconds, giving him a chance to come back.


Quote:
Originally Posted by SlashP2P
Once he noticed he was bleeding...
Based on the time it would take a normal person to realize this and react , the other person would have to had stop hitting them for at least a couple seconds. If he was getting repeatedly hit, say a punch every second until he's down, he wouldn't have the chance to react.
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  #38  
Old 12-10-2004, 12:25 AM
Slash-P2P Slash-P2P is offline
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Quote:
Originally Posted by falco10291029
This whole statement is flawed in many ways. First of all, for the person to come back, either;
A) He is being hit by a wimp and therefore not getting damaged
or
B) He stops getting punched, even for a couple seconds, giving him a chance to come back.

Based on the time it would take a normal person to realize this and react , the other person would have to had stop hitting them for at least a couple seconds. If he was getting repeatedly hit, say a punch every second until he's down, he wouldn't have the chance to react.
Get off Graal and fight someone. You don't sit there and wait your turn.

I don't know what you think a "normal" person is, but when I start bleeding I can feel it. I hope you know you can react when someone is punching you. Theres no freezeplayer in real life.
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  #39  
Old 12-10-2004, 02:07 AM
falco10291029 falco10291029 is offline
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Have you been in a real fight slash? When you are punched, you are usually dazed and cant really react for about a second or two, at least, depending on the punch's force. I would know. The only reason I win fights (since i am bad at first strike) is because the opponent is usually too stupid to constantly punch, which would be very hard to react to. If you are some superhuman who doesnt react to being hit at all, please share the source of your power .
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  #40  
Old 12-10-2004, 02:11 AM
Lance Lance is offline
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Quote:
Originally Posted by falco10291029
Have you been in a real fight slash? When you are punched, you are usually dazed and cant really react for about a second or two, at least, depending on the punch's force. I would know.
Dazed and can't react? In a real fight, that gets you killed, or at least beaten up.
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