
06-04-2003, 05:04 AM
|
|
Registered User
|
Join Date: Oct 2002
Posts: 6
|
|
Kingdoms Ideas
|
I think that there should be a slew of special features inside the Kingdom Castles. There should be a smithy, where members can craft special weapons specific to their kingdom. (BTW, since I'm in Zormite, most of my examples will be Zormite specific, but I think these suggestions should apply to all kingdoms). For example, the Zormite Blade should ONLY be craftable inside Zormite Castle. This gives Zormite a monopoly on that weapon, so it can sell it pretty much exclusively in player shops. Futhermore, the Zormite Blade should have additional benefits if weilded by a player with his/her tag on. If that player is kicked out of his/her kingdom, he/she then cannot get this added benefits. There should be a larger variety of kingdom specific equipment, such as the Zormite Scale Mail and Shield. The Zormite Wand should also have benefits for Zormite members (though Zen said Stefan said it wasn't possible to add such things to wands). These kingdom specific weapons should only be craftable in the castle of that particular kingdom and only if the player's crafting skill is a certain level (I think crafting is a physique or mental skill).
I agree with another post that said there should be kingdom dungeons--these dungeons should be stocked with appropriately themed monsters. Also, the story behind the Zormite blade says it is made of a material only found on Zormite...but there is no such thing--and there should be! A blue ore that can only be mined in the dungeons of Zormite.
Also, about the Gods, they have nothing to do with Graal...they Celtic gods for goodness sake! There should be Gods that reflect the history of Graal and *gasp* are fully functional! :-P |
__________________
Merchant Rucifeld Leonardt
Republic of Zormite
|
|
|
|